#SpiralFantasy #gamedev
#SpiralFantasy #gamedev
#SpiralFantasy #gamedev
New volumetric clouds as well as shadow rendering on the distant terrain.
I was really impressed with what Red Dead Redemption II was able to achieve on the hardware it ran on. Like Rockstar, I want the world to look like a landscape painting rather than reality.
Today's article is about making pixel art work in 3D, as well as how to improve the shadows on billboards in Unity.
Let me know if you'd like to play with a top-down or isometric camera. #gamedev www.tw0catsgames.com/update/2023/...
I'd love to see support for billboard characters built in to engines to make it easier for everyone to get started. If you can do this for Godot then you'll have contributed an incredibly useful tool.
I've written an article on how to create billboard characters in Unity that achieve the same quality as Square Enix's HD2D games. www.tw0catsgames.com/update/2023/... #gamedev
I've also just launched my website if you'd like to know more.
www.tw0catsgames.com
Happy Halloween!
This is Spiral Fantasy. I'm working on releasing a demo soon.