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Jack Yarwood

@jackgyarwood

Staff writer @TimeExtension.com

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14.10.2024
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Latest posts by Jack Yarwood @jackgyarwood

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Dave Gill. I spoke to him a few years ago for an article on ZedTwo's E.T. games. He said he had discs for Aqua Aqua and E.T. back then. Strangely, this is labelled for PS2, even though he remembered the original game being for GameCube.

23.02.2026 20:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Did he happen to send you the disc for ET Search for Dragora too? I was prodding him to try and get that archived a couple of years back

23.02.2026 19:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I have just received a very interesting find from @bone6502.bsky.social who worked at ZED TWO. It's a disk containing the source code for PS2 Aqua Aqua and data for Wetrix+ ( Dreamcast ). It's great to see this being preserved, especially as it came of a ZIP 100 disk which don't survive very well!

23.02.2026 19:28 πŸ‘ 46 πŸ” 8 πŸ’¬ 5 πŸ“Œ 1

Here’s something I recently wrote for Time Extension. I agonised over the order of these, but I think I’ve nailed it. Was really good fun to revisit them all and replay them for a few hours each too.

21.02.2026 20:12 πŸ‘ 8 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0
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Interview: "I Never Thought I'd Get To Collaborate With Nintendo" - Vicarious Visions Co-Founder Talks Activision, Tony Hawk, & Mastering The GBA Karthik Bala runs us through his early years in gaming

Interview: "I Never Thought I'd Get To Collaborate With Nintendo" - Vicarious Visions Co-Founder Talks Activision, Tony Hawk, & Mastering The GBA. (Repost)

20.02.2026 23:55 πŸ‘ 6 πŸ” 5 πŸ’¬ 0 πŸ“Œ 1
Concept art of Eric Draven, by Brad Coombs

Concept art of Eric Draven, by Brad Coombs

Concept art of Eric Draven

Concept art of Eric Draven

Concept art of Eric Draven

Concept art of Eric Draven

"Back in 1994 Kevin Altieri and I approached the producer of the Crow movies, Ed Pressman, and pitched an animated sequel film to the Crow IP. Ed commissioned a treatment and Kevin and I conceptualized a short treatment/sequel to the first Crow movie, called "Inferno". Jeff Conner took that and fleshed it out into a longer treatment which Ed really liked.

In short order, around Christmas of that year, Ed had Kevin and I over to his Bavarian mansion above the canyon in the Palisades for a drink and to formalize a verbal agreement to fund a 90 minute animated "Inferno" direct-to-video movie that Kevin and I would write and produce and Kevin would direct.

Needless to say we were both over the moon at this deal. Inferno was a powerful sequel that took a resurrected Eric from a Detroit beset by demon versions of his old enemies to the depths of Hell to rescue Shelly from the clutches of Satan (who appears in Rock Star form to Eric). Eric would ultimately have to overcome the violence and hate in his own soul to triumph.

So where's the Crow animated movie you may ask? Well, literally the next day Kevin got a firm offer from Jim Lee to write, produce and direct an animated "Gen 13" movie and Kevin opted to go that route. It was disappointing for me, but it wasn't a bolt from the blue, as I had been aware of that possible deal for a while.

And the next year, I was able to open up Epoch Ink Animation to produce the Space Monkeys series and more, so it all worked out.
In the mid-2000's "Inferno" was on tap to be made via Imagi Studios and Madhouse in Japan as a hard anime feature with Kevin Eastman and I tapped to produce, but that's another long story..."

"Back in 1994 Kevin Altieri and I approached the producer of the Crow movies, Ed Pressman, and pitched an animated sequel film to the Crow IP. Ed commissioned a treatment and Kevin and I conceptualized a short treatment/sequel to the first Crow movie, called "Inferno". Jeff Conner took that and fleshed it out into a longer treatment which Ed really liked. In short order, around Christmas of that year, Ed had Kevin and I over to his Bavarian mansion above the canyon in the Palisades for a drink and to formalize a verbal agreement to fund a 90 minute animated "Inferno" direct-to-video movie that Kevin and I would write and produce and Kevin would direct. Needless to say we were both over the moon at this deal. Inferno was a powerful sequel that took a resurrected Eric from a Detroit beset by demon versions of his old enemies to the depths of Hell to rescue Shelly from the clutches of Satan (who appears in Rock Star form to Eric). Eric would ultimately have to overcome the violence and hate in his own soul to triumph. So where's the Crow animated movie you may ask? Well, literally the next day Kevin got a firm offer from Jim Lee to write, produce and direct an animated "Gen 13" movie and Kevin opted to go that route. It was disappointing for me, but it wasn't a bolt from the blue, as I had been aware of that possible deal for a while. And the next year, I was able to open up Epoch Ink Animation to produce the Space Monkeys series and more, so it all worked out. In the mid-2000's "Inferno" was on tap to be made via Imagi Studios and Madhouse in Japan as a hard anime feature with Kevin Eastman and I tapped to produce, but that's another long story..."

I couldn't find any images of the above online, so I asked him if it would be okay to repost them. Seems he posted some other images back in 2023 on a Pearl Jam 'Do the Evolution' Facebook group, along with a more detailed version of the background he sent me..

21.02.2026 00:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A cover for the undeveloped "The Crow Inferno" animated film, featuring Eric Draven and the devil

A cover for the undeveloped "The Crow Inferno" animated film, featuring Eric Draven and the devil

Concept art for Shelly by Brad Coombs

Concept art for Shelly by Brad Coombs

Concept art for the rockstar version of Satan

Concept art for the rockstar version of Satan

Concept art for the crow, by Brad Coombs

Concept art for the crow, by Brad Coombs

Was speaking to Joe Pearson, one of the co-creators/designers of Crash Bandicoot the other day, and found out he almost made an animated sequel to Brandon Lee's The Crow movie, instead of working on Crash.

He sent me some of the art Brad Coombs created for the project.

21.02.2026 00:17 πŸ‘ 7 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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Do I know someone on here that owns this Capcom art book? The English title is either Capcom Design Works Early Days or Capcom Design Works 7, and I need to see one page in it for a research thing.

11.02.2026 23:24 πŸ‘ 15 πŸ” 8 πŸ’¬ 2 πŸ“Œ 0
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"I Believed Fang Was Forgotten" - Former Sonic Artist Talks Batman, Design Changes, & Swapping Games For Vinyl Toys "I view Fang almost like a fan myself. I think I might be his biggest fan."

"I Believed Fang Was Forgotten" - Former Sonic Artist Talks Batman, Design Changes, & Swapping Games For Vinyl Toys.

07.02.2026 14:00 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Really enjoyed this review, which describes the appeal of command-select gameplay extremely well: "navigating these menus – be it to investigate specific areas or most often to bring up certain topics in conversation that you collect like key items – becomes a sort of social puzzle game."

07.02.2026 03:27 πŸ‘ 35 πŸ” 9 πŸ’¬ 0 πŸ“Œ 0
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The once dormant Culdcept and Goemon franchises returned in the Nintendo Direct! Did you know I spoke with experts about these series’ on the podcast? Wow, check it out!

Culdcept w/ @culdceptcentral.bsky.social : bit.ly/4klCwmD
Goemon w/ @projectgoemon.bsky.social : bit.ly/4qggxin

06.02.2026 07:12 πŸ‘ 18 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

Here's part two... It features some cool insights into Honeywood's work on Final Fantasy and the Dragon Quest series, as well as other classic RPGs, so please give it a read! bsky.app/profile/time...

06.02.2026 10:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Really great interview here shedding some more light on how Square's localization department slowly came together post-FF7!

06.02.2026 00:21 πŸ‘ 11 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Interview: "I Did My Best To Make It Work" - Legendary Localiser On Final Fantasy, Dragon Quest, & The "Total Nightmare" Of Xenogears "I was telling [the Xenogears team], 'Please tone down some of this stuff.'"

Interview: "I Did My Best To Make It Work" - Legendary Localiser On Final Fantasy, Dragon Quest, & The "Total Nightmare" Of Xenogears.

05.02.2026 13:00 πŸ‘ 50 πŸ” 27 πŸ’¬ 0 πŸ“Œ 4
Title image from the Sega Master System version of Ys 1

Title image from the Sega Master System version of Ys 1

Announcing Localization Lore, a new series dedicated to learning more about the history of video game localization! πŸŽ‰Featuring new interviews personally conducted by me, this first entry is on Ys 1 and the people behind its first three English translations. lizbushouse.com/localization...

04.02.2026 21:58 πŸ‘ 796 πŸ” 365 πŸ’¬ 17 πŸ“Œ 10

Amazing interview with Richard Honeywood. I could read a whole book about this…

30.01.2026 16:03 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Richard is such a kind person who's always generous with him thoughts on game localization, so not surprised this was a three hour interview!

30.01.2026 14:15 πŸ‘ 23 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

Really enjoyed this chat. Richard Honeywood (probably best known for his work in localization at Square Enix, Blizzard, & Level-5) talked to me about his early years at Seibu Kaihatsu, his time developing a Splatoon-esque game for the 64DD with Iwata-San, & turning down the chance to work on PokΓ©mon

30.01.2026 10:50 πŸ‘ 36 πŸ” 9 πŸ’¬ 4 πŸ“Œ 0

Really cool interview on how Richard Honeywood got started learning Japanese and the programming work he did in Japan before getting pulled into doing localization at Square.

30.01.2026 00:39 πŸ‘ 14 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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Interview: "Miyamoto Was A God To Us" - Richard Honeywood On The Raiden Project, Working With Iwata, & Turning Down PokΓ©mon Localization legend Richard Honeywood talks us through his incredible game dev origin story

Interview: "Miyamoto Was A God To Us" - Richard Honeywood On The Raiden Project, Working With Iwata, & Turning Down PokΓ©mon.

29.01.2026 13:00 πŸ‘ 51 πŸ” 19 πŸ’¬ 0 πŸ“Œ 8
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"Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On "That's born from cherishing the artform, not a desire to be contrarian"

"Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On.

28.01.2026 14:00 πŸ‘ 18 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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Interview: "Everything Was Turned Up To Eleven" - Uncovering The Epic Story Behind Mortal Kombat's Unforgettable Audio Audio director Dan "Toasty" Forden reflects on an incredible 37-year career

Interview: "Everything Was Turned Up To Eleven" - Uncovering The Epic Story Behind Mortal Kombat's Unforgettable Audio.

23.01.2026 16:05 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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The latest issue of Retro Gamer featuring Shadow Of The Colossus is on sale now. Grab it from newsstands or directly from us.
It also features several tributes to our friend Nick Thorpe.
www.magazinesdirect.com/uk/single-is...

23.01.2026 14:06 πŸ‘ 107 πŸ” 33 πŸ’¬ 1 πŸ“Œ 1
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The Making Of: Dungeon Master, A Truly Trailblazing First-Person RPG "I think in a certain sense we were a little bit too early"

The Making Of: Dungeon Master, A Truly Trailblazing First-Person RPG.

15.01.2026 16:00 πŸ‘ 16 πŸ” 3 πŸ’¬ 2 πŸ“Œ 1
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Game Changers: Shining In The Darkness - My Bumpy But Brilliant Introduction To JRPGs Better than Dungeon Master, though? Not quite...

Game Changers: Shining In The Darkness - My Bumpy But Brilliant Introduction To JRPGs.

13.01.2026 15:00 πŸ‘ 17 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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"It Was Exciting & Terrifying" β€” The Ultima Legend Who Taught Computers To Sing Kenneth W. Arnold reflects on his work on the groundbreaking RPG series

"It Was Exciting & Terrifying" β€” The Ultima Legend Who Taught Computers To Sing.

12.01.2026 16:00 πŸ‘ 20 πŸ” 7 πŸ’¬ 1 πŸ“Œ 1

For @timeextension.com, I had the opportunity to chat with Ken Arnold recently, an important & often overlooked figure in the early history of Ultima. He ran me through what it was like creating the original Ultima with Richard Garriott, & how he unintentionally became the series's 1st composer.

12.01.2026 16:08 πŸ‘ 9 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Game Changer: Forget PokΓ©mon And Magic: The Gathering, Fantasy Top Trumps Was My Introduction To Card-Based Gaming You got the Demon? Right, I'm not playing

Game Changer: Forget PokΓ©mon And Magic: The Gathering, Fantasy Top Trumps Was My Introduction To Card-Based Gaming.

06.01.2026 14:30 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 1
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Hey hey everyone, I have some sad news to share...

From 2026, I’ll not be Felix from Nintendo Life anymore. Don’t worry, this has been 100% my own decision. I have nothing but love for my coworkers and directors ❀

These almost 4 years have been incredible, I’m gonna miss this truly.

30.12.2025 16:02 πŸ‘ 374 πŸ” 21 πŸ’¬ 51 πŸ“Œ 5
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Best Of 2025: The Making Of Ape Escape, Sony's Groundbreaking Platformer That Unlocked The DualShock's Potential "Most of the CG designers were college students doing part-time work"

Best Of 2025: The Making Of Ape Escape, Sony's Groundbreaking Platformer That Unlocked The DualShock's Potential.

29.12.2025 12:00 πŸ‘ 39 πŸ” 9 πŸ’¬ 0 πŸ“Œ 0