the 4k 120fps really does make tears of the kingdom look waaay better on switch 2
the 4k 120fps really does make tears of the kingdom look waaay better on switch 2
2025 will be the year of bump combat. Marina and I are on the job... Keep an eye on @angelineera.bsky.social
I have a lot of favorite Ocarina of Time moments but I always come back to the drama of this one.
Another great video by Sakurai-san:
www.youtube.com/watch?v=Y4-e...
Masahiro Sakurai on Creating Games:
One of, if not the best YouTube channel that covers all aspects of game development:
www.youtube.com/@sora_sakura...
#gamedev #indiedev #indiegamedev
This is with Lumen disabled, by the way. I'd like to hit 60fps on the Steam Deck with Lumen enabled, but more adjustments or optimizations might be necessary. (it currently goes down to 40fps with Lumen enabled)
Nanite in #UE5 is pretty neat!
Enabling it reduced the dojo scene from about 1.5mil to 300k triangles, making it possible to add multiple shadow-casting point lights without dropping under 60fps on the Steam Deck.
#BurgerImpact #indiedev #UnrealEngine
before/after (PC Build) ⏬
Using the above in conjunction with r.GTSyncType 2 seems to reduce input latency even further. Try it out!
Documentation: docs.unrealengine.com/4.27/en-US/S...
Here's one of my favorite #UE5 tricks:
You can reduce input latency and make your game more responsive (at a tradeoff with fps) by setting the below console variable:
r.OneFrameThreadLag 0
I highly recommend testing this out if you're making an action game.
How to set the variable in C++ or BP:
BURGER IMPACT Mini-Update V0.58 has been released! 🍔
(Unreal Engine version update from 5.2.1->5.3.1 and various gameplay adjustments)
Patch notes here:
store.steampowered.com/news/app/212...
Extremely informative session at Unreal Fest about Nanite and Lumen - scene optimization, new performance paradigms, and more. Session starts at ~1:20:22. #UE5 #gamedev #unrealengine
www.youtube.com/watch?v=Cb63...
VTuberの方がBURGER IMPACTを遊んでくれました!!!🍔✨✨
www.youtube.com/watch?v=I5lK...
Unreal Engine 5.3.1 Hotfix Released
Compile and runtime speed for UE5 have apparently improved in Visual Studio 2022, so I'm going to try upgrading both soon.
forums.unrealengine.com/t/5-3-1-hotf...
BURGER IMPACT V0.57 Gameplay Video:
www.youtube.com/watch?v=yELm...
This new version includes all the content that was added for the special Tokyo Game Show 2023 build that we exhibited over the weekend!
#UE5 #indiegames #steam #earlyaccess #gamedev #unrealengine
We're exhibiting a special build of BURGER IMPACT at Tokyo Game Show (Sept 21-24)!
Location: 09-E73 in the Indie Game Corner of Hall 9 in Makuhari Messe
Come check it out! 🍔
#TGS2023 #burgerimpact #indiegames
Decided to do something useful: whipped up a quick Internet Site for all the Unity folks who now want to learn Unreal and don't know where (or whether) to start because it's daunting as hell.
www.ughiguessiwanttomovefromunitytounreal.com
The new Nanite-based tessellation (Displacement output) in UE5.3 looks pretty nifty. I'm curious what the performance difference is between using/not using it.
www.youtube.com/watch?v=POwT...
Unreal Engine 5.3 just released 👀
Is it worth updating from UE 5.2.1 yet?
New features: epic.gm/unreal-engin...
Oh whoa, apparently it's Windows only!! That sucks, especially since it's seemingly the only emoji with a proper headband! 😭
The 2nd closest is the scarf, but it's not quite the same.... 🧣
emojipedia.org/ja/ninja-cat
blog.emojipedia.org/ninja-cat-th...
I am now convinced that Bluesky is superior to Twitter because it properly supports the Ninja Cat 🐱👤🐱👤🐱👤 emoji.
(Ninja cat turns into 🐱👤 on Twitter)
BURGER IMPACT V0.56 HEADBAND UPDATE 👀 🐱👤🐱👤🐱👤
Patch notes: store.steampowered.com/news/app/212...
Video: www.youtube.com/watch?v=uOJ9...
BURGER IMPACT V0.55 MINI-UPDATE!
BURGER IMPACT V0.55 Update has been released! 🍔🚀
Details here: store.steampowered.com/news/app/212...
Video: www.youtube.com/watch?v=O9IF...
The plan for the next patch (V0.56) is to finally add new content! (estimate: late September) 🔥
#indiegames #indiedev #earlyaccess #ue5
Thanks!! ✨
By the way, I'm developing BURGER IMPACT in Unreal Engine 5, feel free to follow if interested in indie game dev stuff etc!
store.steampowered.com/app/2126940/...
BTW for anyone thinking of following, I'll mostly be posting game dev / indie dev / Unreal Engine related content here, as well as news about my own projects / BURGER IMPACT / etc!
Feel free to follow if you're interested! 😎
hey kc! 😎
retro twitter, hell ya! lol
Awesome, thanks for the help!!
Cool, thanks!
Is there somewhere to just see the posts from everyone you're following?
Only a small subset of posts seems to be showing up on Home->Following
Or do you need to make a custom feed for that?
Hi, I'm the developer of BURGER IMPACT. Would greatly appreciate being added to the Game Dev List, @gamedevlist.bsky.social
Thanks!!