toms_3d's Avatar

toms_3d

@toms3d

3d generalist from the UK interested in lighting, rendering & creating 3d environments. Using Houdini & Solaris πŸ‘¨β€πŸŽ¨ Showreel: https://vimeo.com/tomgoodliffe/lightingshowreel

284
Followers
620
Following
49
Posts
15.11.2024
Joined
Posts Following

Latest posts by toms_3d @toms3d

Thanks!! πŸ™

02.03.2026 14:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

3d environment render, inspired by a John Howe illustration
www.artstation.com/artwork/DvK8gn
Software used:
-Maya & Arnold
-Speedtree
-World Creator
-Quixel Mixer
-Nuke

01.03.2026 10:56 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

Lighting challenge for the Academy of Animated Art
Character Animation by George Toombes

Houdini Solaris & Karma XPU
Nuke

04.07.2025 07:59 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Latest shot I've done environment work, lighting, rendering & comp for Lupin House
And breaking glass with rbd material fracture πŸ”¨
#Houdini

04.05.2025 10:45 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

A little breakdown of a shot I worked on for Lupin House :)
#Houdini #KarmaXPU #3danimation #rendering

26.04.2025 08:42 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

A #Houdini setup for reducing viewport visibility of 1000's of scattered objects, for smooth viewport performance, using 'render' and 'proxy' purpose. To remove the conflict of doubling up of purpose between asset and instances, I just pruned the corresponding purpose for the instancing part

08.04.2025 16:53 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Here's a shot update and breakdown with new vs old lighting. I wasn't really happy the previous version, and after a lot of tweaking of lights and material/geometry setup... hopefully it's an improvement! #Houdini #karmaxpu #3danimation

02.04.2025 12:17 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Some more lighting tweaks:
- Changed the eye-ding setup to be reflected sphere lights instead of small disc geo constrained to the eyes anim.
- Additional hdri reflection in the sclera.
- Added a cool tone light to shape the LHS of her face
- Reduced SSS on arms

31.03.2025 16:26 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

updated lighting after some feedback

28.03.2025 17:14 πŸ‘ 4 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
Post image

Revisiting the lighting on this shot 🎬

26.03.2025 15:57 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

Here's a demo of layering usd files, and working with variants in Solaris. When I receive a new alembic animation cache from Maya, I can process it through this setup to ensure materials are consistent between shots, with the flexibility of variants if needed #Houdini

19.03.2025 09:35 πŸ‘ 11 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Little edit of shots I've worked on lighting, rendering & comp so far for Lupin House. Hoping to make some improvements, and work on new shots in the future :)
#Houdini #Solaris #Karmaxpu

04.03.2025 19:19 πŸ‘ 8 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Latest shot I've complete for Lupin House! (with a little breakdown) This one took a bit longer, as there was no base environment to go by, and I wanted to get Bleu's groom setup working nicely in Solaris
Animation by Ember Capistran Beede
#Houdini #Karmaxpu
www.lupinhouse.com

27.02.2025 22:04 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image Post image

Before and after:
Testing using 'houdini hair procedural' in Solaris to add subtle cloth fibres to the trousers, and help break up the straight edge on the trouser geometry. Combined with 'houdini preview procedurals' where hairs are calculated at render time from the guide curves
#Houdini #Karmaxpu

27.02.2025 10:54 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Post image

Get ready for the MARDINI Daily Art Challenge! 31 days, 31 challengesβ€”your chance to create, compete, and win cool prizes. www.sidefx.com/community/ma...

#MARDINI2025 #houdini

21.02.2025 05:19 πŸ‘ 25 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
Post image

Bleu shot wip for today. Next up..to setup a very subtle tree leaves animation for the background.. tried with static frame but think it's not enough.
#Houdini #KarmaXPU #3danimation #3drender

24.02.2025 19:58 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Work in progress for new shot I'm working on for Lupin House. Been focusing more on the groom setup for Bleu with a vellum sim setup on the guides, then will continue developing the environment and lighting next week :) 🐦
#Houdini #KarmaXPU #3danimation

21.02.2025 19:35 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Lighting, rendering & comp- latest shot I've worked on for Lupin House. #Houdini #KarmaXPU #Nuke
www.lupinhouse.com
Animation by Anne Domning:
anne-domning.squarespace.com

17.02.2025 12:44 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Here's a vellum simulated hair test on Bleu, the sim is lightweight on the guides, and then an additional hairgen on top that follows the guide sim
Animation by Ember Capistran Beede for Lupin House

15.02.2025 14:54 πŸ‘ 8 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Testing 'Houdini Procedural Hair' setup in Solaris on Bleu, originally setup in Maya with xgen
#Houdini

11.02.2025 17:46 πŸ‘ 9 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

This only works because the base usd assets (buildings from Kitbash) are not setup with a proxy/render purpose. Otherwise it would become a proxy within a proxy, and I can't get the best of both working... any ideas anyone? :)

07.02.2025 12:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Experimenting with setting a proxy and render purpose on an instancer setup with 10000's of objects that slows down the viewport. Proxy version only displays a limited amount of objects to keep the viewport snappy #Houdini #Solaris

07.02.2025 12:13 πŸ‘ 6 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

Work in progress for my next Lupin House shot πŸ’‘πŸŽ¬

06.02.2025 15:38 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Nice! I like the interactivity with a slider. Have you tried the vex functions 'split' and 're_replace'? Split is useful for breaking up a long string into components by a character of your choice.. normally i'd use [-1] to get the last component. Re_replace for removing numbers :)

05.02.2025 09:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Now for the fantastic 3D artists I follow πŸ™‚β€β†•οΈπŸ™ŒπŸ’– It would be great if you could share it and give them some love if you don’t know them yet. I’ll keep updating and resharing these with time

go.bsky.app/3GtnjDE

31.01.2025 09:31 πŸ‘ 162 πŸ” 62 πŸ’¬ 29 πŸ“Œ 4
Video thumbnail
30.01.2025 16:58 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Poor Bob! Here's final lighting & comp, and a breakdown below
Really nice animation by Ting Liu for Lupin House πŸ€–
#Houdini #karmaxpu #3danimation

30.01.2025 16:58 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

πŸ’§

17.11.2024 14:45 πŸ‘ 5 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

Here's a work in progress for the latest shot I'm working on for Lupin House.
Step 1: Import Alembic cache
Step 2: Sort though loads of nasty Maya object file paths!
Step 3: Make a nicely organised Solaris stage and hierarchy
Step 4: Asset materials with MaterialX
Then onto lighting! #Houdini

24.01.2025 17:18 πŸ‘ 9 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Here's the latest shot I've done lighting, rendering & comp for Lupin House Animation. Using #Houdini and rendered with #karmaxpu
www.lupinhouse.com
I really love the animation on the character- done by Giada Bertano. Find more of her animated shots here:
vimeo.com/giadabertano
#animation

22.01.2025 16:31 πŸ‘ 14 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0