oh sweet, like focusing an object and being able to swivel and pivot around it, easy with a mouse but in 5.3 can't change any keys it seems, ill take a look at 5.5 thanks again
oh sweet, like focusing an object and being able to swivel and pivot around it, easy with a mouse but in 5.3 can't change any keys it seems, ill take a look at 5.5 thanks again
woah, yes please!
i haven't tried most recent ue5 but has tablet gotten more support? the biggest issue i had was unable to find a way to pivot like in zbrush/substance without mouse involvement
i always have to over do it then i stop for months, quicker i over do it the better ๐
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i only know maya on this but i am sure there is a blender equivelant to Geodesic Voxel binding
I could also be wrong but from what I gather is UE6 will be more like our own version of a UEFN, where Fortnite decides what we as Island Creators (level designers) can modify but with production limitations in device params much like the limitation of a actor component's params in a blueprint
Most UEFN limitations in this regard seem self imposed though. Of course we cannot modify Game Mode or Character BP or Anim BP, etc.. UE6 is gonna be massively better than UEFN though.
Much prefer OOP, C++ BP, Can't wait for Verse BP but I kind of doubt we will ever see that, "devices" seems a fair compromise, hopefully this is temporary.
hell ya ๐ช
yep. have had a lobby rejected multiple times only to be accepted the 2nd time (exact same lobby image) far too many inconsistencies, so i leave lobby out of the equation
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blueprint is awesome ๐ช
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