Tim Gonzalez | BEACON RPG's Avatar

Tim Gonzalez | BEACON RPG

@pirategonzalez

He/Him. Tabletop RPG designer and fan. Designer of BEACON.

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18.07.2023
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Latest posts by Tim Gonzalez | BEACON RPG @pirategonzalez

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We hit our first stretch goal! The EXCALIBUR system will be added to Photon System Overdrive. Here's a preview, I'll get it added into the next playtest update.
#PhotonSystemOverdrive

11.03.2026 15:28 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks Joel!

10.03.2026 13:26 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thank you!

10.03.2026 13:26 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I woke up today and we're halfway to our first stretch goal, the EXCALIBUR system!
This would be a new system in addition to the 3 starters, focusing on a more defensive playstyle with their Aegis frame ability.
#PhotonSystemOverdrive

10.03.2026 13:25 ๐Ÿ‘ 9 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'm so excited for this Dragonkid video on Photon System Overdrive!

10.03.2026 00:51 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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*Mario Sounds* Wahoo, we did it!

09.03.2026 12:43 ๐Ÿ‘ 15 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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99%, only a few more backers to go!

09.03.2026 12:09 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Oooooh, we're hovering SO close to that goal!

07.03.2026 01:25 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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We hit 100 backers on Photon System Overdrive!

04.03.2026 22:11 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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๐ŸŽฅ VOD || If you've LOVED our #BeaconsOfFarlight series, then you'll LOVE this! Binge the 3-part spin-off series - 'Beacons: Royal Flush' NOW on our #YouTube channel! youtube.com/playlist?lis...

"Five of the Baromet Familyโ€™s greatest, come to fight for my approval..."

#ttrpg #VOD #actualplay

03.03.2026 18:03 ๐Ÿ‘ 7 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
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I randomly thought of what might be the best way to handle the Blitzball-style minigame for Beacon: Wow's garrison or mission table.

Hear me out, it's a nice simple way to handle team composition, incentives having a big team, and lets you explore or discover new players in the field.

03.03.2026 03:07 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Fran did the monster artwork for Photon System Overdrive and Beacon!

03.03.2026 02:43 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Some more throwbacks from early Beacon, the Arsenal.
Arsenal went through a few revisions, the final one was fairly late in development. This version focused on damaging weapons for damage reduction and then repairing them.

01.03.2026 13:39 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I did the cover art for this project. If you enjoy Phantasy Star, sci-fi or a similar setting, consider taking a look!!

28.02.2026 18:15 ๐Ÿ‘ 7 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Throwback to one of the oldest BEACON files I found on my computer, back when it was still called 'LANCER fantasy'. This is the Pyromancer, which eventually became the Phoenix class.

28.02.2026 13:47 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Photon System Overdrive TTRPG An action oriented, sci-fi, roguelite TTRPG designed for 1 - 2 players. Inspired by Phantasy Star Online, Inkbound, and Slay the Spire.

Anyway, if you haven't already, check out the Photon System Overdrive kickstarter!

www.kickstarter.com/projects/pir...

27.02.2026 20:05 ๐Ÿ‘ 3 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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You can come up with your own answer, or use the lists provided with each NPC. Every game might feature the same NPC names, but they might be very different people depending on how your relationship with them develops!

27.02.2026 20:05 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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When playing 2 person, the other player can take charge of the NPC. The other person can roleplay as much or as little as they'd like, as long as one of the principles is met.

In solo mode, all you need to do is just pick or create something that meets those principles.

27.02.2026 20:05 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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We made it to $4,000! We're almost there.

Today, let's talk about how Photon System Overdrive handles NPCs, especially considering this is a GM-less game.

Character interactions operate on 3 principles: HINT, REVEAL, EXPAND.

Every interaction should have at least 1 of these happening.

27.02.2026 20:05 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Digital drawing of Ford inside of an SSC Atlas frame, basically a power suit that allows him to wrestle with full sized mechs. It is covered by black armor plates, and lined with synthetic muscles. He has a white fur cape, and a long Terashima blade in the form of a halberd.

Digital drawing of Ford inside of an SSC Atlas frame, basically a power suit that allows him to wrestle with full sized mechs. It is covered by black armor plates, and lined with synthetic muscles. He has a white fur cape, and a long Terashima blade in the form of a halberd.

Ford's SSC ATLAS "King Vulture" doodle
#Art #Ocs #TTRPG #LancerRPG

19.02.2026 00:59 ๐Ÿ‘ 136 ๐Ÿ” 43 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
A large blocky mech in red and blue, wielding an assault rifle and a machinegun with a grenade launcher attached. Missile pods rise out of its shoulders, and a shield generator forms a protective bubble around it.

A large blocky mech in red and blue, wielding an assault rifle and a machinegun with a grenade launcher attached. Missile pods rise out of its shoulders, and a shield generator forms a protective bubble around it.

The same mech but without the shield deployed.

The same mech but without the shield deployed.

Older mech commission
[ #Art / #LancerRPG / #Mech / #Comms / #TTRPG ]

16.07.2025 23:29 ๐Ÿ‘ 259 ๐Ÿ” 88 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
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Day 3, and we're almost 4/5 of the way funded!
www.kickstarter.com/projects/pir...

27.02.2026 13:27 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Photon System Overdrive with Tim Gonzalez || Win With Dice Podcast 241
Photon System Overdrive with Tim Gonzalez || Win With Dice Podcast 241 YouTube video by Win With Dice

youtu.be/IYf7oOSsNaM

This week, guest @pirategonzalez.bsky.social is here to talk about Photon System Overdrive. A GM-less roguelite game that can be played by two players or even solo. We talk design, mechanics, and inspiration from 2000s video games.

#WinWithDice #TTRPG #TTRPGPodcast

26.02.2026 19:36 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Photon System Overdrive with Tim Gonzalez || Win With Dice Podcast 241
Photon System Overdrive with Tim Gonzalez || Win With Dice Podcast 241 YouTube video by Win With Dice

I was on the Win with Dice podcast talking about Photon System Overdrive!
www.youtube.com/watch?v=IYf7...
#PhotonSystemOverdrive #PSOttrpg

26.02.2026 19:41 ๐Ÿ‘ 6 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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As a GM-less game, you also control your foes. However, each foe has a list of programmed actions, so you don't have to decide what they do, you mostly decide where to deploy them and act as the tiebreaker.
Here's the URBA foe. The action they take depends on the single die roll each round.

25.02.2026 13:26 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Abilities automatically happen, no attack rolls needed. Abilities have a cooldown, and must wait that many rounds before they can be used again. Basic ATKs are an exception, and grant a weaker attack that is always available.

For example, here's the Juggernaut Jets frame ability.

25.02.2026 13:26 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Photon System Overdrive is chugging along! Today, let's dive into how combat works.
Fights take place on a 6x6 hex grid, with you controlling both your movement+actions and foe placement. You can move up to 2 spaces, and have 3 action points to use on your abilities.
bit.ly/PhotonSystem...

25.02.2026 13:26 ๐Ÿ‘ 7 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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"Verde", a commission piece of a custom IPS-N Caliban rebuilt many times over for the #LancerRPG.

#mecha #ttrpgart #characterdesign

24.02.2026 17:06 ๐Ÿ‘ 111 ๐Ÿ” 32 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 2
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So today I might have attempted to finish my first homebrew frame for #Lancer. >.>

(It's basically a Karrakin-themed Tortuga variant frame majoring in cosplaying as a Size 3 Goliath with crush targeting to tank attacks with hyperdense armor, with a minor in "ram and grapple good" ).
#LancerRPG

20.04.2025 03:47 ๐Ÿ‘ 315 ๐Ÿ” 74 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 1
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Photon System Overdrive is up to $3000, we're getting close to the $5000 goal!

24.02.2026 21:14 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0