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Trash Wizard

@trash-wizard

Game dev, music, coffee Working on @transfusionvr.bsky.social

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11.11.2024
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Latest posts by Trash Wizard @trash-wizard

Preview
Transfusion - Meet the Cauterizer! - Steam News Version 0.7.3 of Transfusion introduces Cauterizers, a new enemy type that throws fireballs from a distance. Other changes include graphics settings, tail physics, and more!

Big new content update just went live for Transfusion - new enemy type, new holster system for weapons, additional graphics settings, and perhaps most importantly... Lacerite tails now move with ragdoll physics!

Check out the latest changes on Steam now!

#gamedev #indiedev #vrdev

23.08.2025 18:51 πŸ‘ 11 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0
David Lynch in sunglasses saying "i hope you all are having a lot of fun working on your favorite projects"

David Lynch in sunglasses saying "i hope you all are having a lot of fun working on your favorite projects"

Honor his memory by doing something strange, unraveling a riddle within yourself, and working on your favorite projects.

16.01.2025 18:51 πŸ‘ 15208 πŸ” 5744 πŸ’¬ 33 πŸ“Œ 134

With David gone we gotta pick up the slack. We all gotta get weirder

16.01.2025 19:49 πŸ‘ 2971 πŸ” 1120 πŸ’¬ 19 πŸ“Œ 35
PEOPLE:
- Kensuke Tanabe, age 35. Link’s Awakening Writer.
- Takashi Tezuka, age 38. Link’s Awakening Game Director.
- Yoshiaki Koizumi, age 30. Link’s Awakening Writer.

QUOTE: 
"Tanabe: When I started [on Link’s Awakening] I was given a list of requirements by the director, Mr. Tezuka, such as no Triforce, no Princess Zelda, no Hyrule, and a closed field. ... 

Mr. Tezuka requested a world full of strange characters like in Twin Peaks, which was a popular show back then. I then wrote a script that fit my vision of an egg hatching on a mountaintop ending the world with Koizumi’s β€˜Your dream? Or someone else’s dream?’ Koizumi worked on the main thread of the story and I did the odd characters. "

PEOPLE: - Kensuke Tanabe, age 35. Link’s Awakening Writer. - Takashi Tezuka, age 38. Link’s Awakening Game Director. - Yoshiaki Koizumi, age 30. Link’s Awakening Writer. QUOTE: "Tanabe: When I started [on Link’s Awakening] I was given a list of requirements by the director, Mr. Tezuka, such as no Triforce, no Princess Zelda, no Hyrule, and a closed field. ... Mr. Tezuka requested a world full of strange characters like in Twin Peaks, which was a popular show back then. I then wrote a script that fit my vision of an egg hatching on a mountaintop ending the world with Koizumi’s β€˜Your dream? Or someone else’s dream?’ Koizumi worked on the main thread of the story and I did the odd characters. "

PEOPLE:
- Takashi Tezuka, age 49. Director of Link’s Awakening.
- Eiji Aonuma, age 46. Director or Producer of various Zelda games.
- Satoru Iwata, age 49. 4th President of NIntendo.

QUOTE: 
"Tezuka: Oh, right, about Twin Peaks...

Aonuma: Whoa, here we go. [laughs] Iwata-san, do you know about Twin Peaks?

Iwata: No. Bring me up to speed. [laughs]

Tezuka: We were talking about this before you arrived. I was talking about fashioning The Legend of Zelda: Link's Awakening with a feel that's somewhat like Twin Peaks. At the time, Twin Peaks was rather popular. The drama was all about a small number of characters in a small town.

Iwata: Okay...

Tezuka: So when it came to Link's Awakening, I wanted to make something that, while it would be small enough in scope to easily understand, it would have deep and distinctive characteristics."

PEOPLE: - Takashi Tezuka, age 49. Director of Link’s Awakening. - Eiji Aonuma, age 46. Director or Producer of various Zelda games. - Satoru Iwata, age 49. 4th President of NIntendo. QUOTE: "Tezuka: Oh, right, about Twin Peaks... Aonuma: Whoa, here we go. [laughs] Iwata-san, do you know about Twin Peaks? Iwata: No. Bring me up to speed. [laughs] Tezuka: We were talking about this before you arrived. I was talking about fashioning The Legend of Zelda: Link's Awakening with a feel that's somewhat like Twin Peaks. At the time, Twin Peaks was rather popular. The drama was all about a small number of characters in a small town. Iwata: Okay... Tezuka: So when it came to Link's Awakening, I wanted to make something that, while it would be small enough in scope to easily understand, it would have deep and distinctive characteristics."

PEOPLE:
- Mark Frost, age 70. Co-Creator and Executive Producer of Twin Peaks.

QUOTE: 
"Q: [Interviewer asks about his meeting with Nintendo developers, who were reportedly inspired by Twin Peaks for Link’s Awakening]

Frost: They were talking to me about a Twin Peaks game, and they mentioned Zelda at the time. They said, β€˜One of the things we love about your show [Twin Peaks] is how there’s all sorts of sideways associations that can drive the story forward.’ They asked me about that as they were thinking about expanding the Zelda universe.

... I’d played lots of Dungeons & Dragons when I was young, so I was familiar with the kind of story they were thinking about. I think I said, β€˜Don’t be afraid to use dreamlike, Jungian symbolism. Things can connect thematically without having to connect concretely.’ It was things like that that I was urging them [to consider]."

PEOPLE: - Mark Frost, age 70. Co-Creator and Executive Producer of Twin Peaks. QUOTE: "Q: [Interviewer asks about his meeting with Nintendo developers, who were reportedly inspired by Twin Peaks for Link’s Awakening] Frost: They were talking to me about a Twin Peaks game, and they mentioned Zelda at the time. They said, β€˜One of the things we love about your show [Twin Peaks] is how there’s all sorts of sideways associations that can drive the story forward.’ They asked me about that as they were thinking about expanding the Zelda universe. ... I’d played lots of Dungeons & Dragons when I was young, so I was familiar with the kind of story they were thinking about. I think I said, β€˜Don’t be afraid to use dreamlike, Jungian symbolism. Things can connect thematically without having to connect concretely.’ It was things like that that I was urging them [to consider]."

PEOPLE:
- Shigeru Miyamoto, age 58. Producer of Ocarina of Time.

QUOTE: 
"Miyamoto: I didn't want to tell a story [in Ocarina of Time] so much as I wanted to have a lot of people appear around the main character and portray their relationships. Some years back, a television show called Twin PeaksΒ was popular. When I saw that, the most interesting thing wasn't the ins and outs of the story, but what kinds of characters appeared.

… I think those suspicious and odd characters alone are interesting. I'm more interested in their presence than who is whose cousin and whose parents were sworn enemies way back when. … What's important is what role that person plays and how they contribute to portraying the main character."

PEOPLE: - Shigeru Miyamoto, age 58. Producer of Ocarina of Time. QUOTE: "Miyamoto: I didn't want to tell a story [in Ocarina of Time] so much as I wanted to have a lot of people appear around the main character and portray their relationships. Some years back, a television show called Twin PeaksΒ was popular. When I saw that, the most interesting thing wasn't the ins and outs of the story, but what kinds of characters appeared. … I think those suspicious and odd characters alone are interesting. I'm more interested in their presence than who is whose cousin and whose parents were sworn enemies way back when. … What's important is what role that person plays and how they contribute to portraying the main character."

In honor of David Lynch (1946-2025), some quotes about how his work on Twin Peaks influenced the Zelda series.

#DavidLynch #TwinPeaks #Zelda

16.01.2025 18:43 πŸ‘ 3247 πŸ” 924 πŸ’¬ 29 πŸ“Œ 38
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16.01.2025 18:33 πŸ‘ 32968 πŸ” 6852 πŸ’¬ 429 πŸ“Œ 289
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πŸ’”

16.01.2025 18:37 πŸ‘ 10649 πŸ” 1855 πŸ’¬ 33 πŸ“Œ 48
Preview
Transfusion - Patch Notes v0.5.1 - Steam News Fixed a bug where depending on play space, the player could spawn on the arena elevator outside of the trigger for making it go up to start the level

Quick bugfix should be live now on steam!

15.01.2025 01:24 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Preview
Transfusion on Steam Slice enemies into tiny pieces and wield the power of blood magic to survive another day in this fast-paced VR hack and slash!

Transfusion is out now in Early Access!!! πŸŽ‰πŸŽ‰πŸŽ‰ Go play it, it's FREE! πŸ¦Žβš”οΈ

store.steampowered.com/app/2397910/...

13.01.2025 17:03 πŸ‘ 11 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0

πŸŽ‰πŸŽ‰πŸŽ‰ Probably the best creative project I've ever had to work on. (The game, not the video and driftveil city rendition, but it's a close second)

13.01.2025 17:16 πŸ‘ 4 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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TRANSFUSION IS OUT IN EARLY ACCESS NOW

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

( #gamedev #indiedev )

13.01.2025 17:04 πŸ‘ 8 πŸ” 3 πŸ’¬ 0 πŸ“Œ 1
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Hey y'all! So Transfusion launches in early access tomorrow, and I wanted to do a quick thread to show a little bit of how far we've come!

#indiedev #gamedev

May 2022:

12.01.2025 23:10 πŸ‘ 8 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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Hey #ScreenshotSaturday, take a look at some of the weapons in our game Transfusion, out in early access on January 13th!

11.01.2025 22:35 πŸ‘ 6 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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This #WishlistWednesday check out our fast-paced hack and slash VR game - out next Monday in Early Access!

08.01.2025 22:02 πŸ‘ 2 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

1 week til our game is out on Steam πŸ‘€

06.01.2025 16:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Unhinging my jaw like a snake to get as much coffee into my body as quickly as possible

06.01.2025 13:48 πŸ‘ 28 πŸ” 3 πŸ’¬ 5 πŸ“Œ 0
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MINOR mistake, but when the soup fills up too far, a horde of NPCs is called in to eat all of the soup in the entire world

#indiegamedev moment

03.01.2025 20:01 πŸ‘ 51 πŸ” 13 πŸ’¬ 8 πŸ“Œ 1
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Valley

#pixelart

05.01.2025 01:56 πŸ‘ 3331 πŸ” 652 πŸ’¬ 23 πŸ“Œ 6
Transfusion -  Gameplay Trailer
Transfusion - Gameplay Trailer YouTube video by Transfusion VR

Check out this trailer for our VR game, out January 13th!

Made by @flyer95.com

#ScreenshotSaturday

04.01.2025 14:44 πŸ‘ 3 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
Preview
Transfusion Original Soundtrack, by Flyer_95 8 track album

Happy #bandcampfriday !!!

Pre-order the soundtrack to Transfusion! Tried making industrial, crunchy and aggressive music and I'm really proud of how it came out.

flyer95.bandcamp.com/album/transf...

03.01.2025 14:06 πŸ‘ 6 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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happy new year

01.01.2025 21:58 πŸ‘ 1151 πŸ” 423 πŸ’¬ 12 πŸ“Œ 24

Happy 25th anniversary to Y2K not wrecking the world and causing a lot of people to assume that the lack of a disaster meant that all the advance mitigation we did to prevent chaos was a waste of time and therefore we should never again come together as a society to collectively work for the better

02.01.2025 03:54 πŸ‘ 459 πŸ” 110 πŸ’¬ 10 πŸ“Œ 8

Been working on this project for a while, check it out!

01.01.2025 18:00 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Super excited to have composed my first official soundtrack for Transfusion!!!

I've been working on the game with the rest of the team for several years now, making music, models, and textures, and it's awesome to see it finally releasing in early access! πŸ¦Žβš”οΈ

#gamedev #vr

01.01.2025 16:31 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Preview
Transfusion Original Soundtrack, by Flyer_95 8 track album

You can now pre-order the Transfusion (@transfusionvr.bsky.social) Original Soundtrack on Bandcamp! It'll release on Jan 13th, the same day the game releases in Early Access!

flyer95.bandcamp.com/album/transf...

#musicsky #gamemusic #bandcamp

01.01.2025 17:10 πŸ‘ 6 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

Is any amount of oxygen enough for an air bender to control it? If so, what about nitrogen and CO2 which are also in air? Many terrifying implications, probably best that they are pacifists!

30.12.2024 12:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

babe what’s wrong you’ve barely touched your gatorwine

12.12.2024 01:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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TRANSFUSION - Transfusion Group

A VR game where you slice alien enemies into tiny pieces!
store.steampowered.com/app/2397910/...

05.12.2024 02:21 πŸ‘ 6 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

The comments on this article make my head spin.

Yes, activating non-tesla chargers is a stupid awful experience involving too many goddamn apps and failed sessions.

And that's entirely the result of cost-cutting bean counters who couldn't figure out how to reliably build a fucking vending machine.

05.12.2024 00:54 πŸ‘ 1316 πŸ” 45 πŸ’¬ 48 πŸ“Œ 4

@hankgreen.bsky.social my girlfriend doesn’t drink tea but here is her review of good.store earl grey

β€œwhy does your coffee smell like Christmas?”

I think that is a 10

01.12.2024 15:43 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

can I code fast? no. but can I code well? also no. but does my code work? alas, no

30.11.2024 21:39 πŸ‘ 18324 πŸ” 2132 πŸ’¬ 408 πŸ“Œ 153