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Jesse Stiller

@aquageneral

Obsessed with the movment of water (and physics in graphics as a whole), computers, GPU architectures and too much more! Programmer @JangaFX

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21.11.2024
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Latest posts by Jesse Stiller @aquageneral

When I first moved to Australia, I felt weird about the "no tipping" culture here. Now, after 4 years, I've done a full 180. It feels weird when I go home and am asked to "optionally" subsidize low wages and pretend it's a form of enticement for better service (even if there isn't any service).

02.03.2026 22:27 πŸ‘ 191 πŸ” 19 πŸ’¬ 6 πŸ“Œ 1
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Replaced is suuuper stylish! The combination of pixel/voxel aesthetic with heavy atmospherics and a cinematic camera is really nice. Character controls/animation have a satisfying weightiness to them as well (reminds me a bit of Flashback). I recommend giving the demo a go!

13.02.2026 09:42 πŸ‘ 56 πŸ” 6 πŸ’¬ 2 πŸ“Œ 0

AI execs keep giving advice that young programmers should focus on AI instead of doing internships, etc. this is abominable advice, for many reasons. I’m going to focus on two:

05.02.2026 01:08 πŸ‘ 40 πŸ” 10 πŸ’¬ 2 πŸ“Œ 0
3D Phi spiral with golden cubes.

3D Phi spiral with golden cubes.

Star spiral rose progression.

Star spiral rose progression.

Ornamental knots created through trigonometric parameterization.

Ornamental knots created through trigonometric parameterization.

Edwards-venn diagram.

Edwards-venn diagram.

Introduction.
Since 2014 I've been using Excel to create math art. Post-processing in Krita.

05.12.2024 13:42 πŸ‘ 109 πŸ” 17 πŸ’¬ 3 πŸ“Œ 3
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Spent some time trying to do conservative culling of geometry for distance function evaluation. Turns out I ended up reinventing something like GJK (which I really have no clue about or experience with) with exact bounds.

16.10.2025 20:24 πŸ‘ 26 πŸ” 6 πŸ’¬ 4 πŸ“Œ 0
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Ten Years of D3D12 For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be...

I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.

(And yes it's really been 10 years πŸ‘΄).

therealmjp.github.io/posts/ten-ye...

08.09.2025 00:49 πŸ‘ 152 πŸ” 53 πŸ’¬ 7 πŸ“Œ 3
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Golden Tendrils

03.09.2025 05:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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battlefield 6 map editor is... *checks notes*... godot

31.07.2025 20:58 πŸ‘ 810 πŸ” 130 πŸ’¬ 25 πŸ“Œ 38

Dissecting the NVIDIA Blackwell Architecture with Microbenchmarks arxiv.org/pdf/2507.10789

20.07.2025 20:24 πŸ‘ 16 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

Ok so when Microsoft was making the first Xbox I was doing Flash ads for them and they had an 800 page brand standards binder and when I used a green that was, and I quote, 6% off, I got my ass chewed out. Fucking losers now. Have some goddamn self respect.

13.07.2025 04:57 πŸ‘ 8445 πŸ” 2392 πŸ’¬ 36 πŸ“Œ 25
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Here's a sneak peek at the new camera coming soon to LiquiGen! Zoom and orbit to point of interest, get up close with your scene!

06.07.2025 13:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Another 🧡 on (almost) everything (interesting) about evaluating distances and closest points to quadratic Bezier curves

24.06.2025 00:17 πŸ‘ 62 πŸ” 12 πŸ’¬ 2 πŸ“Œ 0
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Improvised a marble elevator with some lego technique and regular legos, for a lego duplos marble run we had around.

21.06.2025 19:43 πŸ‘ 2941 πŸ” 253 πŸ’¬ 69 πŸ“Œ 11

You forgot the β€œt” πŸ˜„

03.06.2025 14:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Async compute all the things GPUs make work parallelism very easy by design: each drawcall/dispatch shader instruction operates on batches of vertices, pixels, threads in general at the same time automatically. On the other ha…

New blog post discussing Async Compute, various experiments with pairings and task overlapping and performance impact. interplayoflight.wordpress.com/2025/05/27/a...

27.05.2025 20:55 πŸ‘ 66 πŸ” 12 πŸ’¬ 2 πŸ“Œ 0
pathtraced fractals in Daedalus

pathtraced fractals in Daedalus

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24.05.2025 08:15 πŸ‘ 28 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

And that’s my point exactly, it’s a division about something so trivial in the grand scheme of things. Which of course is not to say that autistic people have a trivial time with their own struggles, that’s a separate topic.

24.05.2025 13:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Assuming β€œallium” is just a mistake, I am not even convinced it’s quite as important to find the causes than it is to harbour a society that accepts mostly harmless differences amongst its population.

23.05.2025 04:10 πŸ‘ 0 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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yo anukari is sick
@anukari.bsky.social

02.05.2025 03:39 πŸ‘ 161 πŸ” 42 πŸ’¬ 4 πŸ“Œ 3

This means someone who earns min wage in Brazil needs to work 3 months without spending a cent to buy a Switch 2.

Without any games.

23.04.2025 17:05 πŸ‘ 5 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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Tried setting up some hardcore viscosity test cases earlier. Non-dimensionalized viscosity is roughly 20,000, for those who know what that implies, using 3 substeps (so roughly 6500 per substep)

Convergence for the implicit solver isn't perfect. I need more time to tune it.

19.04.2025 07:58 πŸ‘ 26 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0
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Lab Rat is trending on Steam!! What a lovely thing to wake up to!

If you are enjoying the game please leave a review!

If you aren't enjoying the game please send me your feedback.

If you haven't heard of LAB RAT then BY GOD, click here!! πŸ‘‡
klei.gg/LabRatSteam

16.04.2025 10:48 πŸ‘ 24 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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This is much more fun than it should be

04.04.2025 15:25 πŸ‘ 724 πŸ” 158 πŸ’¬ 17 πŸ“Œ 23

I will be heading to GDC this year! I am extremely excited to chat with everyone, and this is also my first GDC ever!

13.03.2025 02:55 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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AMD's RDNA4 Architecture (Video) Hello you fine Internet folks,

"AMD's RDNA4 Architecture" summary of the features and improvements of the new RDNA4 architecture. chipsandcheese.com/p/amds-rdna4...

05.03.2025 20:50 πŸ‘ 15 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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The hidden cost of shader instructions I posted a few days ago a screenshot of the long shader ISA code produced by the RGA compiler for a single atan2() instruction. The post got quite a large engagement and it felt like a lot of peopl…

I posted a few days ago the shader ISA code for the atan2() instruction, the size of which appeared to catch people by surprise. This inspired me to write a blog post to discuss the β€œhidden” cost of shader instructions a bit more. interplayoflight.wordpress.com/2025/01/19/t...

19.01.2025 15:53 πŸ‘ 95 πŸ” 28 πŸ’¬ 3 πŸ“Œ 1