Thanks Luke! Stoked you found it useful ๐
Thanks Luke! Stoked you found it useful ๐
A bit of a long shot: the regular audio editor for the "What's New" Rustacean Station episodes is now busy with other life stuff. The last episode I edited myself, but it took ages! Anyone know an editor (ideally familiar with Rust, but not a requirement) who'd take on a regular (paid) editing gig?
I wrote a blog post about rustls performance on the server for the Prossimo blog; rustls comes out comparing well to the alternatives, and weโre still improving it!
www.memorysafety.org/blog/rustls-...
๐จ ยฟQuieres mejorar en tu trabajo o alcanzar tus metas?
๐ก Accede a:
ย ย ย - ๐ฌ Contenido exclusivo en mi newsletter.
ย ย ย - ๐๏ธ Estrategias en mi podcast.
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โช๏ธ
Just dropped a blog post on using Signed Distance Fields for rendering scaled fonts sharply with raylib.
Hope you find it useful!
rodneylab.com/raylib-sdf-f...
I often hear claims that (peer) reviews as time-consuming to write and useless to read. Which makes me sad, because they can be invaluable to both the recipient and the org. if written well. So, I wrote a rant about how to write them better:
thesquareplanet.com/blog/writing...
Just dropped a post on some GitHub Actions to add your Rust Godot project for linting and formatting.
Post covers GDScript and Rust code.
Hope you find it useful!
rodneylab.com/godot-rust-ci/
#askRodney #rustlang #gamedev
Just dropped the July newsletter including:
โ ๐ Astro Server Islands;
โ typos CLI and CI code spell checking; and
โ ๐ช free Epic React Hooks tutorial.
Hope you find it useful!
#askRodney
newsletter.rodneylab.com/issue/2024-0...
Just dropped a new post on setting up a Godot Rust gdext project. Covering:
โ resources for getting started with GDExtension;
โ adding watch to speed up feedback cycle; and
โ adding your lib in Godot Engine.
Hope you find it useful!
rodneylab.com/godot-rust-g...
Just dropped the June newsletter including:
โ โจ๏ธ TypeScript 5.5 with new Regex checking;
โ ๐ฅ๏ธ Dear ImGui; and
โ โ๏ธ counterscale self-hosted web analytics..
Hope you find it useful!
newsletter.rodneylab.com/issue/2024-0...
Just dropped a new post on getting started with Godot 4 and GDScript.
Includes tutorials, Godot games, why consider Godot and how to learn about using GDExtension to bring C, C++, Rust, Swift or other languages to your game.
Hope you find it useful!
rodneylab.com/trying-godot...
Just dropped a new post on adding audio to a Ratatui Rust Terminal app or game, using Rodio.
We look at Rodio Symphonia MP3 features and how you can buffer decoded MP3 audio.
Hope you find it useful!
rodneylab.com/ratatui-audi...
Just dropped a post to share what I learned adding a fireworks animation in Ratatui using the canvas widget.
Hope you find it useful!
rodneylab.com/ratatui-for-...
#learninpublic
Just dropped a new blog post on using Bevy ECS with Macroquad for introspection.
Including formatting ECS quantities using physical units of measurement.
Hope you find it useful!
rodneylab.com/using-egui-f...
Just dropped the May newsletter including:
โ โค๏ธ Svelte 5 Release Candidate;
โ ๐ Capsize for font centring; and
โ ๐จ how to create a colour palette design system.
Hope you find it useful!
newsletter.rodneylab.com/issue/2024-0...
Just dropped a new post on setting up Unreal Engine 5.4 on macOS, including getting the right version of Xcode and working with VS Code as C++ editor.
Hope you find it useful!
rodneylab.com/unreal-engin...
Just dropped a new post on using Macroquad with Rapier physics and Bevy ECS.
We look at:
โ main ECS parts,
โ integrating Bevy ECS with Macroquad; and
โ Bevy ECS features like queries and schedules.
Hope you find it useful!
rodneylab.com/macroquad-ra...
Just dropped a new blog post on adding physical units of measurement to Macroquad game with Rapier physics.
uom crate helps:
โ convert between rendering and physics units;
โ sense check calcs; and
โ define custom quantities.
Hope you find it useful!
rodneylab.com/rapier-physi...
A stack of postcards held in front of a group of attendees watching the closing talk at RustNL
Did you enjoy @jamesmunns.comโs talk yesterday about #postcard at #RustNL? Come to the OneVariable sponsor booth to pick one of these up!
Just dropped a new blog post on how you can use Rapier with Macroquad for fast game prototyping.
We start with a hello world ball drop, then level up to a floating ball example with a Rapier height field.
Hope you find it useful!
rodneylab.com/rapier-physi...
Just dropped a new post on using egui with Macroquad for Game DevTools.
We see:
โ how to use the tool for introspection: getting entity physics properties; and
โ also for tweaking entity characteristics.
Hope you find it useful!
rodneylab.com/macroquad-eg...
Just dropped a new post on using Jolt Physics with flecs ECS and Dear ImGui for C++ game physics introspection.
Post includes setup and a link to the full project code, including CMake config.
Hope you find it useful!
rodneylab.com/using-jolt-w...
#askRodney
Just dropped a new blog post on using Jolt physics with raylib and Dear ImGui in C++.
The post includes:
โ CMake config;
โ resources for learning Jolt physics; and
โ a link to the full project code.
Hope you find it useful!
rodneylab.com/jolt-physics...
Just dropped a blog post on using raylib with Dear ImGui. I include:
โ CMake dependency setup;
โ dev mode texture setup and updating; and
โ link to the full project code.
Hope you find it useful!
rodneylab.com/using-raylib...
Just dropped the March newsletter including:
โ ๐ฅ๏ธ 5 git productivity tools and hacks;
โ ๐ค package maintainer's Deno take and Rust-powered; and
โ ๐ link checking for your site.
Hope you find it useful!
newsletter.rodneylab.com/issue/2024-0...
Just dropped blog post running though the Rust physics engine choices ranging from XPBD solvers to impulse, and velocity based ones, fully featured to a specialized fluid library.
Hope you find it useful!
rodneylab.com/rust-game-ph...
Just dropped a new post on setting up custom logging in Unreal Engine, for faster debugging.
Also look at adding string interpolation to UE5 C++ log message using the new UE_LOGFMT macro.
Hope you find it useful!
rodneylab.com/ue5-c++-logg...
Just dropped a post listing some handy Modern C++ utility libraries, handy for game development.
Includes libraries for CLI command parsing, logging, formatting and even creating text UIs.
Hope you find it useful!
rodneylab.com/c++-game-uti...
Just dropped the February newsletter including:
โ ๐ฅRemix Vite is stable;
โ Rust & C++ ๐ฎ Game Dev content; and
โ have you tried Git Butler?
Hope you find it useful!
#askRodney
newsletter.rodneylab.com/issue/2024-0...
Just dropped a new post on what I have learned about setting up an AI non-player character in Unreal Engine 5 using C++, as well as some fantastic learning resources for UE5 AI in general.
Hope you find it useful!
rodneylab.com/unreal-engin...