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My two OCs, Mochi and Taro, sleepwalking together in a scene inspired by my doom map "Lullaby"
Drawing I made for the 5th anniversary of my doom map "Lullaby", released on feb 15, 2021 #oc #doom
It looks amazing, but it's equally how impressive the original looked even without it! The baked lightmaps are definitely exciting tech tho for sure
DISDAIN's lightmapper expanded and fully utilized in Selaco 🤘
(and yes, it'll make it into mainline UZDoom eventually)
(and and yes DISDAIN is still being worked on, sorry it's taking ages, life has been hard)
Shit so bad it got me legitimately selling CS2 skins in order to subsidize my income. The part that pisses me off is it's actually gonna double my bank income 💀
Hey kid, wanna see a pretty as all hell Doom map with fancy liquid textures?
Get your new edition of Doom Mod Madness right here.
youtu.be/QfbtnUKupXQ
It's out on Steam!
store.steampowered.com/app/3936330/...
A teaser for Saccharine. The text says "Prepare your Sweet Tooth for a festive feast!" and "November 12th, 2025". It also lists "Version 2.0! With TASTY music by James Paddock! Revisited Levels! Revamped Sprites and Cutscenes" The art itself shows a blonde feminine figure pointing a large shotgun at an equally large redheaded femme with a tail, who is on her knees, scuffed up and bleeding, about ready to serve cunt. Then Waffle Iron Studios' Logo is in the corner.
Set your clocks. In time for the holiday season, Saccharine 2.0 comes to itch.io and Steam on November 12th, 2025.
#indiedev #holidays #retrofps #vectorart
I was lucky enough to have a small thing coming up in a new Smiling Friends episode. Until then, here's Allan (not the thing I made for the show, but still fun to play with!) 😊
#UnrealEngine #RealTime #SmilingFriends