Looks tight dude! Don’t think the topo matters much as long as it shades well (which it does) and doesn’t need to deform.
Looks tight dude! Don’t think the topo matters much as long as it shades well (which it does) and doesn’t need to deform.
Merry Christmas Al. Hope comic Santa bought you something nice.
Congrats!!!!
Announcing: New @steampowered.com Hardware, coming in 2026:
Steam Controller
Steam Machine
Steam Frame.
Watch our jazzy announcement video and wishlist now: steampowered.com/hardware
Welcome to fam, ya'll!
-Steam Controller
-Steam Machine
-Steam Frame
(Growing our @steampowered.com Hardware Family in early 2026)
😮
Blender 4.5 LTS Release Candidate
Blender 4.5 LTS has reached Release Candidate! 🚀
Now's the time for you to test it and report any issues to help make this release as stable as possible.
👉 Download it here: builder.blender.org #b3d
Big News! The Drifter is coming to Steam on JULY 17!
A pulp adventure thriller where you play as a drifter trying to solve their own murder. 🔪🔪🔪
Wishlist now! store.steampowered.com/app/1170570/...
For color picking or as a quick utility texture to squish uv's into? I don't have any answers for you as I use mostly vertex color while prototyping. Just curious.
Congrats Tom! It’s about bloody time.
After learning of the sad passing of Viktor Antonov this weekend, we're republishing this interview with him from February 2019 to celebrate his life and work. bit.ly/4i1Q8kJ
Yeah man totally get it. Just have faith that your muscle memory will eventually take all of the thinking out of axis/plane locking. It’s a slow on ramp but I’m glad I stuck with it.
When I switched in 2020, the only thing I customized to be ‘normal’ was the viewport nav. I just tried making shit from there. Customizing only when I had decided an action was objectively less comfortable than what I was used to. I’m 100% gizmoless and never look back.
What’s a time to be alive!
we've been working on this road trip management rpg where you "battle" against mundane things on the road for the past 5ish years and as we're new to Blusky we'd really appreciate some help reaching out here too. If you see this please RT and share the summer road trip. 🫶 #keepdriving
One problem brought up by this was that as soon as a model exists, animators want to start doing motion/pose testing which exposes the weaknesses of decimated geo around joints like knees, elbows, neck etc.
..curve objects etc, with modifiers and materials of different type (vertex color, material color, polypaint) and process them into viable game geo (high and low) in a few clicks, ready for baking.
picoCAD is out on Steam today!
📐 Build tiny models!
🖼️ Texture with pixel art!
📽️ Export spinning gifs! (and OBJ/MTL)
Get it 👉 bit.ly/picoCAD (15% off)
#gamedev #pixelart #lowpoly #pico8
Just binged the series on iplayer last night before I even noticed it was a Campbell joint!
One of a kind.
Rising! Hope you guys are well. Miss you man.
YAAAAS!
Here we go - the new version of #Blender is released!
youtu.be/KnpvIIfm7uQ?...
Highlights for me:
Light Linking in EEVEE
Compositing of EEVEE passes in realtime
Animation data blocks picker directly in the object data
Here is the full list:
www.blender.org/download/rel...
Have fun!
#b3d
I cannot tell you how much work this was. I hope everyone enjoys it. There's some insane stuff in here.
Half-Life 2: 20th Anniversary Documentary
youtu.be/YCjNT9qGjh4
Half Life 2 has received a massive update that a bunch of people worked very hard on. My part was just in playing it a lot & pointing tiredly at bugs. The game is more relevant now in a bunch of ways that will surprise you. You know what I mean.
store.steampowered.com/app/220/Half...
F*** Breen.
bsky.app/profile/akie...
This is pretty cool. I hope to see it painted.
www.reddit.com/r/HalfLife/s...
TACTICAL BREACH WIZARDS IS OUT!
Sorry for yelling but it took ages to make
Turn-based tactics game about Navy Seers and Traffic Warlocks from the devs of Gunpoint and Heat Signature
Grab it now for a discount and a lil extra gift! store.steampowered.com/app/1043810/...
Boosts much appreciated!