Little sneak peak at something I'm working on 👀
Little sneak peak at something I'm working on 👀
Inventory UI for my pack
I know a mini pack surpassing the main pack isn't uncommon, but I wasn't expecting to have that happen so quickly!
Also the boss bar mini pack recently reached 100k+ over on Modrinth which is insane 🤯
Btw these are actually custom models, which allows for unique hinge textures and is the reason why I was able to have each door be different in a double setup!
Tried to make them look more natural, like if they were carved out of wood but without looking too modern. Also made the trapdoor color actually match the door, something which Mojang couldn't do apparently.
New door who dis
The cause for the invisible mace item was an accidental copy of the mace.json file I somehow missed. So that should now be fixed in this quick hotfix update (v1.10.1) ^^
Aaand we got a new record for fastest hotfix lol. Went ahead and fixed an issue where the mace item was invisible, and while I was at it also made the first person mace model 20% smaller!
Really got into modeling this month, and ended up making 3D models for all my mushroom sprites, as well as giving the trident/mace models a much needed glow up!
You can download it here, it's also up on Curseforge and Planet MC modrinth.com/resourcepack...
v1.10 of my pack is now live!
Rappenem's Reforge has just hit 50k downloads on Modrinth which is kinda crazy
I think this version does a better job of sticking to the original design of the mace, while not being as clumsy if that makes sense. Hope you guys like it!
Oh and also I made it "glow" in the dark cause I thought that would be neat :D
So turns out I actually ended up going with neither of the 2 options in my previous vote lol, and instead went with something in-between :P
Hammer time
chava licken
Noted!
I don't like my current stone texture (C) cause the tiling's bad & it doesn't match the style of my other blocks, so I'm experimenting with some new ones.
What do you guys think, should I change it? And if so, which one should I go with?
Can't settle on a stone texture 🤔
boring stuff
After taking in your feedback, here's the new and improved trident model!
A lot of people said that it felt "over modeled" and overall just not very Minecrafty. So I tried to simplify the shape of the prongs, which I think ends up looking a lot better with hindsight!
trident round 2
Experimenting with a 3D mace model. Top left is my current mace sprite, so I was thinking of just making a 1:1 model but I also want to maybe try something a bit fancier/more hammer-like. What do you guys think? (I can always change the sprite if I end up going with the hammer)
Can't decide whether to go for a simple, or more fancy mace design 🤔
Give me money on Patreon to get early access to these and a lot more ✨ patreon.com/c/Rappenem
Oh and they glow btw :D
Some fun guys
Oh yeah here's what they used to look like by default, they were also HUGE lmao
Resprited the mushrooms recently, but forgot that the way the default models work looked horrible so I made some cute lil 3D mushrooms instead :D
I agree the prongs are a bit odd, so I tried simplifying them to more closely ressemble the vanilla model, while still looking enhanced in some way. What do you guys think?