Slow and steady, from 10 → 30 reviews — and all 100% positive! 🙏🙏🙏
Slow and steady, from 10 → 30 reviews — and all 100% positive! 🙏🙏🙏
Such a pretty board layout (and some crazy numbers). Love seeing play testers push our game to the limit!
So few people actually pet the dragon... no wonder he's so fussy...
The oldest Czech game magazine (published since 1994), just featured us 🥹
Dream come true, been reading this since I was a kid.
Quote of a lifetime: "Damn the developer, this game is an instant addiction, worse than Nutella."
Chief editor is preparing a full preview for the next issue 🙃🙃🙃🙃
Our demo has hit the 10 review mark! Been crossing our fingers to get that positive rating soon.
Great feedback coming through which will shape development a lot. Give the demo and try and send some feedback our way: store.steampowered.com/app/4338170/...
Woohoo, moving up in the world! With the recent Demo release and feature in the Board Game Fest, we've crossed 2000 big ones 🎉
The evolution of our Key Art
Demo Trailer: Complete.
Watch the little sneak peek — full trailer coming next week 👀
Check the thread for what the timeline looks like 🔥
As it turns out, out of all the names I could have picked for the game, I went with one that was already taken... store.steampowered.com/news/app/396...
For me the answer was playtesting - just talking to players and being mindful about what they do and don't talk about
Working on my board game inspired roguelite, I’ve noticed how much gamefeel, sound, and subtle animations can change how the same mechanics are perceived. Even something as simple as the dragon commenting on the player’s performance with snarky remarks made a big difference.
Game mechanics vs. atmosphere: which one actually carries a game?
Both matter, obviously. But as a solo dev, I keep circling back to this question. Solid mechanics are what make a game work, while atmosphere is what makes players care.
Getting our hands dirty creating some new art for our upcoming demo trailer. Multiple mouths and eyes to give some animation a go 😅
That's my daughter sitting on my lap with controller so I could take the picture :)
I’ve been adding a lot of QoL features to my game, and I wanted to implement full controller support early so it doesn’t feel like an afterthought. The game is already fully playable on Steam Deck, but I wanted to push it further and make the controls genuinely comfortable. #DragonFodder
Do you like dragons and art timelapses? #DragonFodder
You could call it like that. Base game mechanics were inspired by classic board games and gameplay principles by rogulites like Balatro
Thanks! I had lot of fun with sound design... all dragon sounds are actually just cat trills and purrs, just heavily slowed down and edited :)
GameMaker is worth a try - easy to learn, but still powerful enough for any 2D game idea
I'm using GameMaker and I really like it :)
Dragon Fodder is finally in a state I’m happy with! The core gameplay now feels wonderfully smooth. Over the past month I’ve focused hard on the feel of the game – all the clicks, thunks, subtle shakes, and little nudges – and testers seem to really enjoy it. #screenshotsaturday
Who can guess how I made these dragon sounds?
Everyone! As part of the Steam Czech & Slovak Games Week we will be broadcasting live upon the DF Steam page. If you crave spectacle - or simply wish to witness how your future meals are prepared - attend at any of these:
22/11/25 @ 2AM CET
22/11/25 @ 11AM CET
23/11/25 @ 2AM CET
23/11/25 @ 8AM CET
Pause your scroll. Gather round, it’s time to meet some of our dragons…
They all have a personality. Some hate bland food. Some hate overcooked food. Some just hate you; oh hang on - they all do.
#dragonfodder #indieformer #tabletop #roguelike #dragon
Flavorsome alright…. But not quite good enough for The Dragon…. And that level of disappointment…. 🤣 #dragonfodder #indieformer #tabletop #roguelike #combo
How do you feel about big numbers? In Dragon Fodder, the beast you feed can get very hungry. 70,043,490,000,000 is a big number, would you prefer displaying it as 7e13, 70T, or in its full glory? #ScreenshotSaturday #DragonFodder
How to Feed Your Dragon 101 – We've made a new trailer for my dice-based cooking roguelite #DragonFodder www.youtube.com/watch?v=S4Ev...