I remember that! Nice work
I remember that! Nice work
Thomas' Strange Attractor in crisp 3D
#programming #math #solodev #art
Interested in the nexus between mathematics, visuals, and music? Check out my portfolio ๐
#art #music #portfolio #synth #synthesizer #design #math
๐ Plinko, but it's a synthesizer
#synthwave #synth #music #art #programming #solodev
Biological Simulation as Wavetable Synthesis
#proceduralGeneration #procgen #synth #synthesizer #music #art #programming
Audio + Strange Attractors
๐ Strange Attractors, 3rd Edition "The Beating Heart"
#programming #proceduralGeneration #procgen
๐ Conway's Game of Life but it's a synthesizer, inspired by @literallyaking.com
#synth #proceduralGeneration #procgen #solodev #indiedev #programming
๐ Fluid Simulation But the Fluid Dynamics Control a Synthesizer
#programming #simulation #procgen #proceduralGeneration #synth #art
๐ Procedural murmuration of fish as they avoid a predator drives a generative synthesizer, responding to the fish's movement patterns and level of anxiety.
#indiedev #gamedev #procgen #proceduralgeneration #synth #art
๐๐ 3D tensor field streamline vis w/ procedural synth. Every synth osc driven by the underlying tensor. Single streamlines pluck, general oscillations control melody, and the behavior of singularities controls filter cutoff and drones. #indiedev #solodev #programming #generative #art #synth #music
๐ Sound on. Dynamic synth controlled by metaballs - 14 harmonized voices, the pitch determined by the blob's position, the filter cutoff determined by the total convergence of blobs as they drift and combine. ๐ง๐ถ
#synth #art #programming #music #procgen #proceduralGeneration
I'm calling these Koonsballs, metaballs with the luster reflectivity and coloring of a Jeff Koons balloon sculpture. Love him or hate him, you can't deny those things are shiny.
#art #indiedev #proceduralGeneration #procgen #programming
Tensor fields two ways - 3D and 2D. Unmute - it's music I wrote in college!
#electronicmusic #indiedev #solodev #programming #music #art #math
Streamline visualization of drifting tensor fields
#indiedev #solodev #programming #proceduralGeneration #art #math #procgen
Want to learn how I made fractal terrain? Look no further than this detailed explainer post.
#gamedev #indiedev #solodev #programming #proceduralGeneration #tutorial
www.reddit.com/r/procedural...
How To Grow A Street Network
The second pass is shown with tensor fields visible.
#programming #procgen #proceduralgeneration #coding #algorithm #indiedev #gamedev #solodev
BOO! FRACTALS!
#indiedev #programming #fractal #graphics #solodev
3D render of a FBM terrain applied to a mobius strip
MobiusWorld
#programming #gamedev #indiedev #solodev #procgen #procedural
Quaternion Julia Fractals, sliced into 3D, and the sliced in half
#math #programming #render #indiedev #solodev #fractal
The Wind In the Procedural Willows
#programming #procgen #simulation #gamedev #indiedev #solodev
bsky.app/profile/badp...
Voxel 4D Quaternion Julia Fractal with raymarched lighting
#programming #math #solodev #indiedev #graphics #coding #fractal
Voxel Strange Attractors V2
#programming #solodev #indiedev #coding #procgen #math
Voxel planet with a slice missing
#gamedev #indiedev #solodev #programming
The Coastline Paradox - Deep Zoom Terrain Generator
#indiedev #gamedev #solodev #programming #coding #procgen
I wanted to make a terrain you can zoom into like a fractal...
CA has so many applications!
I really enjoy explaining to people just how fucking weird my rendering pipeline is and having them go "You're insane"
Voxel Quaternion Julia Fractals
#indiedev #solodev #graphics #programming #algorithms #procgen
I have had so many ideas like that that fall through. Keep experimenting and being weird. My most recent one was 3D cellular automata - it was just voxel noise. But it turned into the system that renders strange attractors!
bsky.app/profile/badp...