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Zoomacroom Meadow

@badpantssituation

Video game designer / developer Procedural generation artist, synthesizer nerd Making Hematic, a roguelite arpg drawn (almost) entirely in ASCII characters They / them

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01.12.2024
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Latest posts by Zoomacroom Meadow @badpantssituation

I remember that! Nice work

17.02.2026 06:18 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Thomas' Strange Attractor in crisp 3D
#programming #math #solodev #art

15.02.2026 17:10 ๐Ÿ‘ 12 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Art - You're Doing Great Interactive digital sound and video art by Meadow Covey.

Interested in the nexus between mathematics, visuals, and music? Check out my portfolio ๐Ÿ‘€
#art #music #portfolio #synth #synthesizer #design #math

15.02.2026 01:31 ๐Ÿ‘ 8 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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๐Ÿ”Š Plinko, but it's a synthesizer
#synthwave #synth #music #art #programming #solodev

13.02.2026 23:58 ๐Ÿ‘ 12 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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From the synthesizers community on Reddit: Biological Simulation as Wavetable Synthesis Explore this post and more from the synthesizers community

Biological Simulation as Wavetable Synthesis
#proceduralGeneration #procgen #synth #synthesizer #music #art #programming

13.02.2026 22:14 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Audio + Strange Attractors

13.02.2026 12:26 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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๐Ÿ”Š Strange Attractors, 3rd Edition "The Beating Heart"
#programming #proceduralGeneration #procgen

13.02.2026 04:09 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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๐Ÿ”Š Conway's Game of Life but it's a synthesizer, inspired by @literallyaking.com

#synth #proceduralGeneration #procgen #solodev #indiedev #programming

12.02.2026 14:13 ๐Ÿ‘ 19 ๐Ÿ” 4 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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๐Ÿ”Š Fluid Simulation But the Fluid Dynamics Control a Synthesizer
#programming #simulation #procgen #proceduralGeneration #synth #art

12.02.2026 04:18 ๐Ÿ‘ 9 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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๐Ÿ”Š Procedural murmuration of fish as they avoid a predator drives a generative synthesizer, responding to the fish's movement patterns and level of anxiety.
#indiedev #gamedev #procgen #proceduralgeneration #synth #art

11.02.2026 22:39 ๐Ÿ‘ 21 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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๐Ÿ”Š๐Ÿ”Š 3D tensor field streamline vis w/ procedural synth. Every synth osc driven by the underlying tensor. Single streamlines pluck, general oscillations control melody, and the behavior of singularities controls filter cutoff and drones. #indiedev #solodev #programming #generative #art #synth #music

11.02.2026 14:05 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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๐Ÿ”Š Sound on. Dynamic synth controlled by metaballs - 14 harmonized voices, the pitch determined by the blob's position, the filter cutoff determined by the total convergence of blobs as they drift and combine. ๐ŸŽง๐ŸŽถ
#synth #art #programming #music #procgen #proceduralGeneration

11.02.2026 04:47 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I'm calling these Koonsballs, metaballs with the luster reflectivity and coloring of a Jeff Koons balloon sculpture. Love him or hate him, you can't deny those things are shiny.
#art #indiedev #proceduralGeneration #procgen #programming

11.02.2026 02:37 ๐Ÿ‘ 10 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Tensor fields two ways - 3D and 2D. Unmute - it's music I wrote in college!
#electronicmusic #indiedev #solodev #programming #music #art #math

10.02.2026 18:46 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Streamline visualization of drifting tensor fields
#indiedev #solodev #programming #proceduralGeneration #art #math #procgen

10.02.2026 16:26 ๐Ÿ‘ 14 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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From the proceduralgeneration community on Reddit: The Coastline Paradox Part Two: How to Generate Fractal Terrain (Detailed Breakdown!) Explore this post and more from the proceduralgeneration community

Want to learn how I made fractal terrain? Look no further than this detailed explainer post.

#gamedev #indiedev #solodev #programming #proceduralGeneration #tutorial

www.reddit.com/r/procedural...

10.02.2026 15:03 ๐Ÿ‘ 16 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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How To Grow A Street Network
The second pass is shown with tensor fields visible.
#programming #procgen #proceduralgeneration #coding #algorithm #indiedev #gamedev #solodev

10.02.2026 10:17 ๐Ÿ‘ 17 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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BOO! FRACTALS!
#indiedev #programming #fractal #graphics #solodev

08.02.2026 17:34 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
3D render of a FBM terrain applied to a mobius strip

3D render of a FBM terrain applied to a mobius strip

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MobiusWorld
#programming #gamedev #indiedev #solodev #procgen #procedural

07.02.2026 17:36 ๐Ÿ‘ 18 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Quaternion Julia Fractals, sliced into 3D, and the sliced in half

#math #programming #render #indiedev #solodev #fractal

07.02.2026 00:02 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The Wind In the Procedural Willows
#programming #procgen #simulation #gamedev #indiedev #solodev

05.02.2026 18:01 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

bsky.app/profile/badp...

03.02.2026 01:25 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Voxel 4D Quaternion Julia Fractal with raymarched lighting
#programming #math #solodev #indiedev #graphics #coding #fractal

02.02.2026 18:45 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Voxel Strange Attractors V2
#programming #solodev #indiedev #coding #procgen #math

02.02.2026 18:33 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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Voxel planet with a slice missing
#gamedev #indiedev #solodev #programming

27.01.2026 20:02 ๐Ÿ‘ 12 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The Coastline Paradox - Deep Zoom Terrain Generator
#indiedev #gamedev #solodev #programming #coding #procgen
I wanted to make a terrain you can zoom into like a fractal...

17.01.2026 21:16 ๐Ÿ‘ 41 ๐Ÿ” 7 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

CA has so many applications!

17.01.2026 14:38 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I really enjoy explaining to people just how fucking weird my rendering pipeline is and having them go "You're insane"

17.01.2026 14:37 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Voxel Quaternion Julia Fractals
#indiedev #solodev #graphics #programming #algorithms #procgen

17.01.2026 07:06 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I have had so many ideas like that that fall through. Keep experimenting and being weird. My most recent one was 3D cellular automata - it was just voxel noise. But it turned into the system that renders strange attractors!
bsky.app/profile/badp...

17.01.2026 04:24 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0