Back working on SOE again! ๐ฅ
After a stretch of tool dev Iโm jumping back into gameplay โ tuning combat before getting back to the platforming magic.
Already spotting things to polish, but it feels great to be back building the game again โจ
#GameDev #IndieDev #ScarfOfEmbers
03.03.2026 20:45
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Sunday Morning Warm Up #art #anthro #anthroart #pinup
08.02.2026 16:40
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Mandy now throws fireballs + triggers finishers off combos ๐ฅ
Feels amazing already, just need better input feedback + combo confirmation UI.
Devs/players: flashy combo popups or subtle indicators?
#GameDev #IndieGame #UE5 #Combat
13.02.2026 18:45
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hay hay! just a lil reminder that you can wishlist Scarf of Embers on Steam ๐โจ it helps way more than you think!
also fun question:
do you prefer Kingdom Hearts style combat or Devil May Cry style combat more? ๐
store.steampowered.com/app/3889980/...
#GameDev #IndieDev #Platformer #HackAndSlash
03.02.2026 18:31
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hay hay! been updating the lock-on a bit more ๐
added a soft lock so you can see what Mandy will attack without hard locking โ still tweaking values but itโs feeling really nice!
happy days, baking dem beans โจ
#GameDev #IndieDev #Platformer #HacknSlash #UE5
04.02.2026 18:15
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combat polish dayyy โจ
tweaking knockback, tightening movement, abusing my curve alpha maths until it behaves lol
slowly getting that juicy hack โn slash feel โจ
what makes combat feel GOOD to you in games? ๐
#GameDev #IndieDev #ActionGames #UE5
07.02.2026 17:31
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hay hay! been tweaking hitboxes so they behave with all kinds of attacks, all that good stuffโฆ mostly to save future-me some pain ๐
now Iโm tempted to extend melee a bitโฆ finishers? special moves if Mandyโs surrounded? gap-closers? all the fun stuff ๐โจ
#IndieGameDev #ActionGame #CombatDesign #UE5
09.02.2026 17:46
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air combat + ground combat are both working nicely now, and Mandy swaps between combos seamlessly
still thinking of cool ways mixing them changes gameplay, but wowโฆ it feels SO nice
lots of maths behind this one ๐
#GameDev #IndieDev #Action #UE5
10.02.2026 20:15
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Testing special combo chains for Mandy today โจ
They flow beautifully mid-combat, but Iโm debating:
Combo finishers only?
Or equip-style command deck system?
Devs & players, mastery of inputs, or custom loadouts?
#GameDev #IndieGame #UE5 #ActionCombat
12.02.2026 18:30
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OKAYYYYY COMBAT TIME ๐ค
melee feels GOOD, lock-on feels GOOD, Iโm just out here bullying imps for fun now ๐
finishers soonโข + fireballs are coming back ๐ฅ
but tell me...
specials you equipโฆ or specials baked into combos? ๐
#IndieGameDev #ActionGame #CombatSystem #Platformer #UnrealEngine
11.02.2026 19:22
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Hehe thank you! I was thinking of a mix, so the mastered combos have no cool down and the equipped ones will have a cool down timer or mana usage.
12.02.2026 18:59
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Thank you so much! I am very happy with how it's been going! Can't wait to make more stuff to show off.
12.02.2026 18:48
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Testing special combo chains for Mandy today โจ
They flow beautifully mid-combat, but Iโm debating:
Combo finishers only?
Or equip-style command deck system?
Devs & players, mastery of inputs, or custom loadouts?
#GameDev #IndieGame #UE5 #ActionCombat
12.02.2026 18:30
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Hehe will see what I can come up with.
11.02.2026 19:47
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OKAYYYYY COMBAT TIME ๐ค
melee feels GOOD, lock-on feels GOOD, Iโm just out here bullying imps for fun now ๐
finishers soonโข + fireballs are coming back ๐ฅ
but tell me...
specials you equipโฆ or specials baked into combos? ๐
#IndieGameDev #ActionGame #CombatSystem #Platformer #UnrealEngine
11.02.2026 19:22
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Thank you very much!
10.02.2026 21:18
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Well one thing was that physics was my enemy, so tossed that out the window, next was having air puff and knocking my enemy up be based on my current combo (and with a limitor so we don't go flying forever lol) and this helped clean up things. Hope that makes sense :p
10.02.2026 20:23
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air combat + ground combat are both working nicely now, and Mandy swaps between combos seamlessly
still thinking of cool ways mixing them changes gameplay, but wowโฆ it feels SO nice
lots of maths behind this one ๐
#GameDev #IndieDev #Action #UE5
10.02.2026 20:15
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hay hay! been tweaking hitboxes so they behave with all kinds of attacks, all that good stuffโฆ mostly to save future-me some pain ๐
now Iโm tempted to extend melee a bitโฆ finishers? special moves if Mandyโs surrounded? gap-closers? all the fun stuff ๐โจ
#IndieGameDev #ActionGame #CombatDesign #UE5
09.02.2026 17:46
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Ohhh yes thank you for the info! And really glad you are liking what you see! Mine still needs some tweaking and clean up but it really got a great update today to be more consistent.
07.02.2026 19:49
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Ohhh 100% they can be tricky to pull off and it's so hard to get the values and timing right!
07.02.2026 18:38
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combat polish dayyy โจ
tweaking knockback, tightening movement, abusing my curve alpha maths until it behaves lol
slowly getting that juicy hack โn slash feel โจ
what makes combat feel GOOD to you in games? ๐
#GameDev #IndieDev #ActionGames #UE5
07.02.2026 17:31
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Dark and edgy
04.02.2026 21:41
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hay hay! been updating the lock-on a bit more ๐
added a soft lock so you can see what Mandy will attack without hard locking โ still tweaking values but itโs feeling really nice!
happy days, baking dem beans โจ
#GameDev #IndieDev #Platformer #HacknSlash #UE5
04.02.2026 18:15
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hay hay! just a lil reminder that you can wishlist Scarf of Embers on Steam ๐โจ it helps way more than you think!
also fun question:
do you prefer Kingdom Hearts style combat or Devil May Cry style combat more? ๐
store.steampowered.com/app/3889980/...
#GameDev #IndieDev #Platformer #HackAndSlash
03.02.2026 18:31
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no more always having two big demon claws out (All the time)
also fixed a weird lock-on bug and honestly? very happy with how itโs feeling now ๐
question for gamers: whatโs your favorite kind of lock-on system?
#GameDev #IndieDev #Platformer #HackAndSlash #UE5
02.02.2026 18:30
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A map of the intro zones of blood & flames, the buried valley and great Caldera
a map of the pyrewoods in blood&flames
A map of Cauldron Cove in blood&flames
A map of the ashen highland in blood&flames. The uncolored areas are currently not made or incomplete.
#solodev #indiegamedev #screenshotsaturday #worldbuilding #gamedesign
I tend to work with these "boxmaps" when i design my levels to get a feel of the level design and keep tabs on developpement progress.
dont plan to make them available in the game itself through. Its mostly for my own enjoyment
31.01.2026 14:15
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No rigs. no baked anims. just โจmathsโจ
the scarf itself, the claws, the motion, all procedural. (Mandyโs punches are normal anims, but everything else is maths wizardry ๐งฎ)
and yesโฆ Iโm absolutely gonna spam this on some enemies ๐
#GameDev #IndieDev #ProceduralAnimation #Platformer #UnrealEngine
31.01.2026 19:01
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Thank you!glad you are liking it.
30.01.2026 21:41
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