Good luck!
Good luck!
Oh hey, I remember reading you during the gamergate days. Good to see you are still fighting the good fight AND enjoying some footie
βIronyβ killed much of modern power metal for me.
A lot of the vibegames feel like creative writing projects to be read by other vibegamers and not actually played by anybody.
He is pretty hyper right now patrolling the house, but he seems okay. They said everything went great.
Im waiting for him to zonk out.
Thanks! β€οΈ
Jim can absolutely hold the group together in that sense yeah. I suppose at its best, its engaging with the game as being a game.
2x2 board covered in flat topped adobe buildings all of various styles and colours.
Another view.
And another.
Gangs of New Pavis! I wanted a layout where you can get right across the table without touching the ground. Lots of Prince of Persia leaping about. Looks good for 2x2. Need a few more buildings to take it up 2x3 or 3x3. Planning a forested ruin table which I will build myself from @fenrisgames.com
That is marvelous, boards to aspire to
Plus most games dont have any vehicle design at all, so it feels a little lousy to bag on gurps for having had it
I often say I wish more YouTubers delved into historical games but then I realize some of them apparently canβt think far enough to βcould someone just play Napoleonics?β
I 100% get that vibe. Go for it
hah yeah I have no idea why I didnβt think of Diablo :)
"Monty Haul" should be recognised as core to the "old school" RPG experience.
Theres something about AI that melts peoples brains to where they will openly explain how they have seen all the problems with AI ....but proceed to insist its wizard magic anyways
Is this the guy who cheated on his wife?
"Why do you mean ranged and melee combat uses the same rules? That makes no sense"
But your gaming group probably depends at least a little on "Jim" who wants to have an adventure and figure out how to solve the were-crocodile you put in that adventure.
I think the popular dialogue sort of assumes that these players are misguided at best and should be actively left out at worst, because their styles dont align with the sandbox / player narrative dominant playstyles online.
(Whether those styles align with kitchen tables is an open question)
but the same players are often very invested when it comes to solving an encounter or finding out a way to sneak into the evil temple. They just arent interested in creating the story, they want to "solve the adventure" or they enjoy reacting to things that happen, not making them happen.
Id guess in every group Ive ever played in, theres at least 1 player, often half, sometimes all, who basically have no interest in "creating their own story".
The sandbox thing with looking at a map and deciding to go somewhere doesnt interest them.
This often gets mistaken with not being invested
GURPS is completely awesome and the people who moan about the vehicle design book have never played the game.
and Spelunky I suppose.
Yeah, I love Angband but even with graphical tiles, its just too alienating to ever appeal widely.
And to be clear it doesnt have to. Its okay to be niche. But its nice that some of those things can be brought to a wider audience too.
Some players don't actually want to create their own story.
FTL (and Isaac) both managed to distill the appeal of roguelike games in a way that bashing ASCII orcs unfortunately never could to the masses.
Most great games have 1 clever idea and just executes the rest acceptably.
Honestly i think its people who are so distorted that they view the internet as some sort of game
Awesome! Glad to hear it!
Ah okay, so pretty good circumstances then it sounds like.
How you settling in then?
Out of work or looking for better?
Interesting! I always thought it had gone kind of unnoticed but quite to the contrary!