Neblis123 🦩 πŸ‡¬πŸ‡§'s Avatar

Neblis123 🦩 πŸ‡¬πŸ‡§

@neblis123-en

Doubt not your steel. Content Creator and Dev of Death to Heaven. ES Account πŸ‡ͺπŸ‡Έ : @neblis123.com‬ Youtube: https://www.youtube.com/@neblis123 Twitch: https://www.twitch.tv/neblis123 Discord: https://discord.com/invite/t78WhJWaA9

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20.07.2025
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Latest posts by Neblis123 🦩 πŸ‡¬πŸ‡§ @neblis123-en

Sorry for not uploading anything about the game recently, I’ve been playing Minecraft for six days straight haha Cheers.

11.02.2026 22:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

- Work
- Adult responsabilities
- Making a videogame
- Stream
- Write videos
- Boxing
- Shitting

Something has to give.

08.02.2026 02:20 πŸ‘ 0 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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ExpansiΓ³n de Dominio.

Probando distintos shaders para el agujero negro.

Shader creado por @xordev.com #indiegame #gamedev

28.01.2026 14:53 πŸ‘ 13 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Dynamic Chain Model with Curve Control and Multiple Points Support. #indiegame #gamedev #godot

27.01.2026 17:41 πŸ‘ 10 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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DANGER #indiegame #gamedev

26.01.2026 16:03 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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#indiegame #gamedev

23.01.2026 09:26 πŸ‘ 4 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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We got Laceleaf Flowers #godot #indiegame #gamedev

19.01.2026 16:01 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

He loves it #godot #indiegame #gamedev

17.01.2026 16:09 πŸ‘ 14 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
print("---------------------------------------grggr--------------------------------------")

print("---------------------------------------grggr--------------------------------------")

Thing not working, time to print some bs.
#godot #indiegame #gamedev

16.01.2026 14:44 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Say hi to Miguel everybody.

He will give us a hand showcasing the combat. He loves getting beat up. #godot #indiegame #gamedev

14.01.2026 15:55 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 1
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I'm happy to announce that you will be able to turn into a helicopter in Death to Heaven. #godot #indiegame #gamedev

08.01.2026 16:58 πŸ‘ 9 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Death to Heaven Speed tech comparison #godot #indiegame #gamedev

04.01.2026 16:17 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Character action game where you style on your enemies for sustenance, while listening to Heavy Metal.

Think of it as mixing Devil may Cry with DOOM, Style + Brutality.

02.01.2026 20:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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To start 2026, I would like to share a year of progress.

A year of learning modeling, animation, programming, art, VFX, SFX, and Game Feel. And a lot of trial and error... #godot #indiegame #gamedev

02.01.2026 19:01 πŸ‘ 10 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

All of this is controlled by a single custom particle shader I made, which I will show how its done in the future. πŸ‘€ (7/7)

30.12.2025 19:10 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Using black fire with slight purple accents solves the problem mentioned earlier.

This is enough to make it clear that he’s not using β€œfire” in the move, while adding even more sauce. (6/7)

30.12.2025 19:09 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Subtlety is key: knowing which elements to emphasize versus which ones not to adds a lot to an effect.

Specifically here, reducing the transparency of the wind particles and distortion, while increasing the intensity of the β€œfire” and the sound break, gives more cohesion to the effect. (5/7)

30.12.2025 19:09 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

This makes doing the VFX somewhat more difficult, but challenges are how you learn.

While testing effects, I learned two main things: (4/7)

30.12.2025 19:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I don’t want any of his attacks to have β€œmagic” or elemental associations.

Ego does have fire, yes, but the purple fire represents the soul in Death to Heaven, and it is only that, a visual representation visible to specific beings. (3/7)

30.12.2025 19:07 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

As a general rule, I’m going to use a distinct visual effects style for each of Ego’s weapons: Rotten Gospel, Rusty Bastard, Sofia, XXXX XXXXXX, and XXXXXXXXXXX.

Without a doubt, the one giving me the most trouble is Rotten Gospel (Hand to hand). (2/7)

30.12.2025 19:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Sometimes, less is more.

Originally, I didnt want to add any β€œfire” effects to Ego’s attacks, since I want to convey the idea that he doesn’t use any kind of β€œmagic”, just raw muscle.

However, using black fire communicates that idea well and adds more sauce. (1/7)
#indiegame #gamedev #godot

30.12.2025 19:05 πŸ‘ 9 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

Nope, si le dices a Blender de reproducir la animacion en 0,5 de velocidad, te lo muestra asΓ­.

27.12.2025 19:39 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

In-game Implementation.

Coolest animation I have done so far. #indiegame #gamedev #godot

27.12.2025 18:39 πŸ‘ 32 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

I feel you haha.

Thanks for the comments btw, will keep them in mind.

27.12.2025 01:40 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks πŸ™

Any tips are welcome.

26.12.2025 16:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Have been using irl references for Death to HeavenΒ΄s animations lately, and it's amazing.

Highly recommended, the clothes are optional too. #blender #gamedev #indiegame

26.12.2025 15:56 πŸ‘ 20 πŸ” 1 πŸ’¬ 0 πŸ“Œ 2

@bsky.app if you want this to be a viable alternative for content creators 2 things are needed:

-You need to increse the 100MB limit on uploaded videos, its embarrasing how I have to render an entirely different video just for YOUR platform.

- Polls.

24.12.2025 17:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

In-game Implementation.

Freeze Sofia mid-air to assist with combos. (sound on)
#indiegame #gamedev #godot

24.12.2025 12:12 πŸ‘ 17 πŸ” 3 πŸ’¬ 0 πŸ“Œ 1
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Little snap animation.

I find animating hands more intuitive since it's easier to recreate them in real life.

#indiegame #gamedev #blender

22.12.2025 13:01 πŸ‘ 9 πŸ” 3 πŸ’¬ 0 πŸ“Œ 1
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Gamedev is going great people, you can now play football with decapitated corpse heads. #godot #indiegame #gamedev

20.12.2025 18:53 πŸ‘ 10 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0