a single paragraph guide to taking pleasure in both the games you play and the material you put into the world. via @meredithgran.com
meredithgran.com/perfect-tide...
a single paragraph guide to taking pleasure in both the games you play and the material you put into the world. via @meredithgran.com
meredithgran.com/perfect-tide...
If I had one suggestion to those just starting in sound design, it would be to stay curious. Interrogate the world and objects around you. See what they have to say.
I talk a lot about mastering, metadata, mixing, & more, but a sense of play is the best thing we could possibly have in our toolkit.
No unfortunately not! But Iβll certainly look out for him π
Iβd mostly like to talk about Sound Design, obviously the music is killer and happy to chat all things that too, but Iβd love to zone in on sfx and design philosophy.
@icechoir.bsky.social I spoke with Vincent about having a chat re: sound design process for DS. Any chance you'd be interested in that? I know you fairly recently had a chat with Anthony so no worries if that's too recent.
me, playing demonschool, every single time the music throws in a little modal interchange
Some positive feedback in the wild!β¦ on X no less π€·π»ββοΈ
(I worked on the ramp/fire)
Someone asking Brian (from Quest 64) "What do you do for a living?" Brian answers "I do my best"
I think the audio is so killer in this game. Really feels nostalgic and impactful and just plain full of character. Again, killer work all.
Thanks so much for getting back! And yeah I tooootally get it. Iβve never actually worked on a project alone so I can only imagine the organizational nightmare it could be. Well even getting a window in via conversation would be cool! No presh but could be a cool insight.
@icechoir.bsky.social @brandon.insertcredit.com first of all, adoring Demonschool. Huge congrats. I was curious if thereβs any universe the FMOD session could be shared or broken down. Think it could be a great project for junior sound designers to see. A big ask I know, and maybe more selfish π¬
Coolest job with the coolest people. The team made some genuinely awesome stuff in this update. Simpsons fans are gonna love it!
My home is filled with Merrie Melodies lately: I'm thrilled to share that later this month I'll be starting as a Technical Audio Designer with Warner Bros. Entertainment! Excited beyond measure to start with such a powerhouse of a team, and thanks to @ryansim.bsky.social for taking the chance on me.
Congrats and well deserved!! Canβt wait to work with you.
Genuinely so grateful for your team. Donβt think I would have been as prepared without yβall.
Thank you so much!! Iβll finish the course one day I swearβ¦
Thanks, Mark!
Thanks, Nathan! Appreciate all your support over the past year 1/2.
Thanks so much!
Thanks dude!! Canβt state how excited I am.
Canβt believe I get to say this: in two weeks Iβll be working for @warnerbrothers.bsky.social as a Technical Sound Designer. The team is absolutely stellar, including the inimitable @ryansim.bsky.social who took a chance on me. So excited to take my first step into #GameAudio !
I would pay a comical amount of money to hear the Death Stranding "like" sound whenever I do something productive around the house.
#gameaudio #deathstranding #financialadvisor
It's a bummer to me that it's even become a David vs. Goliath thing to begin with - both types of dev teams rock for different reasons.
Our little game jam game was recommended in here! So dope - big fan of Girl Mode and all they do.
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Decent PA sale πΈ Recommend spec ops, black box HG2ms, triad, sub synth and shadow hills class A.
Anyone try trinity shaper, hype or sculpt for sound design?
#gameaudio
So proud of everyoneβs work on this thing. Such a talented group of online friends π
Dude, they made a killer game called "Unsighted". This new one doesn't have a release date yet, but it's permanently on my Wishlist.
store.steampowered.com/app/2872300/...
just to feel something!