Two tabs in the taskbar for different chrome profiles - one "r" for my private things. one with an LP icon for other things
I had some success with browser profiles. Adding a color schema and icon for which one to use and pin them to the startbar helps selecting the correct one for the context. ymmv
10.03.2026 11:53
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Anyone know of any funding opportunities going for game prototypes/Microbusinesses etc in the UK?
09.03.2026 20:59
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Kamelรฅsรฅ!
09.03.2026 18:33
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Nursing a good case of FOMO here - have fun everyone at GDC! #gdcfomo
09.03.2026 15:31
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Automated Testing at GDC '26 | ATIG
Roundtables, panels, talks and more
Today at #gdc Festival Of Gaming(tm), Iโm moderating the first of three roundtables on test automation. Iโll see you at 308 South, 4.30pm!
Find all the roundtables and other talks on test automation (including my panel!) here atig.dev/gdc/
09.03.2026 14:55
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Mandatory :
05.03.2026 21:46
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For any game developer or designer type folks out there - do you have any rules-of-thumb that you use in development that you would describe as "counter-intuitive"?
04.03.2026 19:44
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Geometry Coding in the Time of Robots | rms80
Proprietary geometry libraries are cooked, and Open Source has a new purpose
wrote a post about developing geometry libraries in this new reality where a robot can generate working code for damn near anything.
www.rms80.com/blog/2026-03...
02.03.2026 16:17
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After the mandatory quadruple morning espresso
02.03.2026 11:58
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Automated Testing at GDC '26 | ATIG
Roundtables, panels, talks and more
A week until the first automated testing roundtables at #gdc2026!
If youโre interested in automation, weโve curated a few relevant talks here at the Automated Testing In Games communityโs website: atig.dev/gdc
You can also join our discord there, even if youโre not heading to San Francisco
02.03.2026 07:24
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At the stage with the next thing where it might be time to start making some of my own editor tools / automation stuff. Any good sources out there on best practices in custom editor stuff in Godot?
28.02.2026 08:19
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Join the GameAI Discord Server!
Check out the GameAI community on Discord - hang out with 229 other members and enjoy free voice and text chat.
There are two discord channels where old school "game AI" people congregate. If you are on discord you can ask there as well.
The GameAI discord (Paul Roberts / Game AI uncovered book series) at discord.gg/jZqYPcpg
And the AiAndGames community @tommy.aiandgames.com can invite you to if interested
26.02.2026 19:04
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COTA Explained: GameBotโs Low-Latency FPS Bots
YouTube video by AI and Games
COTA is a CS-inspired demo built in Unreal Engine. Dual-layer AI, macro strategy, real-time decisions in under 100ms. No human player data.
@tommy.aiandgames.com
breaks it all down. We went hands-on. Honest take incoming. ๐ฎ
www.youtube.com/watch?v=LpXl...
#GameAI #LLMS #GameBot #COTA #FPS #Bots
24.02.2026 20:33
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Having some fun with a quick Houdini building generator and PCG in Unreal, Long Lenses + Cities, love the vibes.
#UnrealEngine #UE5 #GameDev #Cinematic #PCG #TechArt
24.02.2026 08:14
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2025's top 5 games on PlayStation ranked by total US players were:
1 - Fortnite
2 - Call of Duty
3 - Grand Theft Auto V
4 - Roblox
5 - Minecraft
The 2024 list:
1 - Fortnite
2 - Call of Duty
3 - Grand Theft Auto V
4 - Roblox
5 - Minecraft
Source: Circana Player Engagement Tracker
20.02.2026 03:46
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Well I don't know if there is any direct relationship there- although it's funny!
18.02.2026 16:00
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I can't find the source anymore. But there was a study on which programming languages LLMs work best and the best one was R. I wonder if the amount of examples which fit neatly into context help. I wonder if the structure of the source heavily influences how well the agentic tools work
18.02.2026 15:55
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Maybe I'm playing roguelikes "wrong" - if I die too often runs just merge together and I feel it can cheapen the experience for me. So something like what rogue legacy did was great for me. Had to switch over to non-hardcore caves of qud after 10 deaths ...
18.02.2026 14:25
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oh i like the "familiarity"-lore - carry your most favorite pebble around or a locket with an image of a loved one.
Other aspect of the trad-climbing gear is that some fits in some placements and not in others. If you spent the best fitting one earlier you have to "run it out" with no protection
18.02.2026 08:04
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Editor Tooling Moment: made a ScriptableTool class in unreal that lets you choose any actor or component class and makes transform gizmos for all of them at once so you can move/rotate/scale everything without having to click-to-select anything... at least one click saved every time
18.02.2026 02:50
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I wonder if one can allow players to place such teleport points. With some feedback of how "well" the placement would work. Some areas might not have any good placements and it could be influenced by various systems. Similar to en.wikipedia.org/wiki/Traditi...
17.02.2026 17:36
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Exciting news! Power Play has been picked by @waterstones.bsky.social as part of its February pre-order sale.
Use the code FEB26 at checkout to get a 25% discount, scoring you a copy of the book for just ยฃ16.50.
#WPreorder
www.waterstones.com/book/power-p...
17.02.2026 09:22
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I'm also letting you know that I'll be banging on about this all week because getting pre-orders in is Very Important For A First Time Author waaaaaaaaaa
17.02.2026 12:26
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Sid Meier's definition of what games are: "sequence of interesting choices" - and by that definition Cairn is very much a game. A very good one at that.
As someone who sometims trad-climbs - It's the closest a game ever came to the feeling that maybe the choices just became a bit too interesting
16.02.2026 21:15
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Caves of Qud is out now for Nintendo Switch!
๐ Buy on the eShop: www.nintendo.com/en-ca/store/...
16.02.2026 17:00
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