Richard Kogelnig's Avatar

Richard Kogelnig

@richardkogelnig

fascinated by (too?) many things. Engineering, Psychology, Music, Game design ... Working on the Havok Navigation SDK @RichardKogelnig@mastodon.social

269
Followers
582
Following
180
Posts
08.10.2023
Joined
Posts Following

Latest posts by Richard Kogelnig @richardkogelnig

Two tabs in the taskbar for different chrome profiles - one "r" for my private things. one with an LP icon for other things

Two tabs in the taskbar for different chrome profiles - one "r" for my private things. one with an LP icon for other things

I had some success with browser profiles. Adding a color schema and icon for which one to use and pin them to the startbar helps selecting the correct one for the context. ymmv

10.03.2026 11:53 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Anyone know of any funding opportunities going for game prototypes/Microbusinesses etc in the UK?

09.03.2026 20:59 ๐Ÿ‘ 5 ๐Ÿ” 6 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

Kamelรฅsรฅ!

09.03.2026 18:33 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Nursing a good case of FOMO here - have fun everyone at GDC! #gdcfomo

09.03.2026 15:31 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Automated Testing at GDC '26 | ATIG Roundtables, panels, talks and more

Today at #gdc Festival Of Gaming(tm), Iโ€™m moderating the first of three roundtables on test automation. Iโ€™ll see you at 308 South, 4.30pm!

Find all the roundtables and other talks on test automation (including my panel!) here atig.dev/gdc/

09.03.2026 14:55 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Best Practices for Character Navigation: Architecting for AAA Performance and Robustness | Agenda | GDC Festival of Gaming We will comprehensively describe best-practice technologies and techniques for navigation and related character behavior tasks. After touching briefly on the basic algorithms and data structures, such...

Building character navigation for large, complex games?

This #GDC2026 catch Havok Principal Engineer Ben Sunshine-Hill's session on proven AAA methods for parkour, swarms, dynamic worlds, and AI movement.

schedule.gdconf.com/session/best...

09.03.2026 12:30 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Robin-Yann Storm | Speakers | GDC Festival of Gaming The GDC Festival of Gaming program blends expert insight with interactive formats designed to spark ideas, sharpen skills, and connect communities.

Come catch one of my 5 roundtables! Iโ€™m hosting one every single day of the week! schedule.gdconf.com/speaker/stor...

09.03.2026 01:55 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Mandatory :

05.03.2026 21:46 ๐Ÿ‘ 732 ๐Ÿ” 234 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 6

For any game developer or designer type folks out there - do you have any rules-of-thumb that you use in development that you would describe as "counter-intuitive"?

04.03.2026 19:44 ๐Ÿ‘ 3 ๐Ÿ” 3 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0
Geometry Coding in the Time of Robots | rms80 Proprietary geometry libraries are cooked, and Open Source has a new purpose

wrote a post about developing geometry libraries in this new reality where a robot can generate working code for damn near anything.

www.rms80.com/blog/2026-03...

02.03.2026 16:17 ๐Ÿ‘ 25 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

After the mandatory quadruple morning espresso

02.03.2026 11:58 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Automated Testing at GDC '26 | ATIG Roundtables, panels, talks and more

A week until the first automated testing roundtables at #gdc2026!

If youโ€™re interested in automation, weโ€™ve curated a few relevant talks here at the Automated Testing In Games communityโ€™s website: atig.dev/gdc

You can also join our discord there, even if youโ€™re not heading to San Francisco

02.03.2026 07:24 ๐Ÿ‘ 4 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

At the stage with the next thing where it might be time to start making some of my own editor tools / automation stuff. Any good sources out there on best practices in custom editor stuff in Godot?

28.02.2026 08:19 ๐Ÿ‘ 38 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
Join the GameAI Discord Server! Check out the GameAI community on Discord - hang out with 229 other members and enjoy free voice and text chat.

There are two discord channels where old school "game AI" people congregate. If you are on discord you can ask there as well.
The GameAI discord (Paul Roberts / Game AI uncovered book series) at discord.gg/jZqYPcpg
And the AiAndGames community @tommy.aiandgames.com can invite you to if interested

26.02.2026 19:04 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
GitHub - hfiref0x/WinDepends: Windows Dependencies Windows Dependencies. Contribute to hfiref0x/WinDepends development by creating an account on GitHub.

Haven't had to use it in a while (which seems good?). What's the replacement you are trying github.com/hfiref0x/Win... ?

26.02.2026 07:35 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
COTA Explained: GameBotโ€™s Low-Latency FPS Bots
COTA Explained: GameBotโ€™s Low-Latency FPS Bots YouTube video by AI and Games

COTA is a CS-inspired demo built in Unreal Engine. Dual-layer AI, macro strategy, real-time decisions in under 100ms. No human player data.
@tommy.aiandgames.com
breaks it all down. We went hands-on. Honest take incoming. ๐ŸŽฎ
www.youtube.com/watch?v=LpXl...

#GameAI #LLMS #GameBot #COTA #FPS #Bots

24.02.2026 20:33 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
Video thumbnail

Having some fun with a quick Houdini building generator and PCG in Unreal, Long Lenses + Cities, love the vibes.
#UnrealEngine #UE5 #GameDev #Cinematic #PCG #TechArt

24.02.2026 08:14 ๐Ÿ‘ 27 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

2025's top 5 games on PlayStation ranked by total US players were:
1 - Fortnite
2 - Call of Duty
3 - Grand Theft Auto V
4 - Roblox
5 - Minecraft

The 2024 list:
1 - Fortnite
2 - Call of Duty
3 - Grand Theft Auto V
4 - Roblox
5 - Minecraft

Source: Circana Player Engagement Tracker

20.02.2026 03:46 ๐Ÿ‘ 158 ๐Ÿ” 20 ๐Ÿ’ฌ 21 ๐Ÿ“Œ 22

Well I don't know if there is any direct relationship there- although it's funny!

18.02.2026 16:00 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I can't find the source anymore. But there was a study on which programming languages LLMs work best and the best one was R. I wonder if the amount of examples which fit neatly into context help. I wonder if the structure of the source heavily influences how well the agentic tools work

18.02.2026 15:55 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Maybe I'm playing roguelikes "wrong" - if I die too often runs just merge together and I feel it can cheapen the experience for me. So something like what rogue legacy did was great for me. Had to switch over to non-hardcore caves of qud after 10 deaths ...

18.02.2026 14:25 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

oh i like the "familiarity"-lore - carry your most favorite pebble around or a locket with an image of a loved one.
Other aspect of the trad-climbing gear is that some fits in some placements and not in others. If you spent the best fitting one earlier you have to "run it out" with no protection

18.02.2026 08:04 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image

Editor Tooling Moment: made a ScriptableTool class in unreal that lets you choose any actor or component class and makes transform gizmos for all of them at once so you can move/rotate/scale everything without having to click-to-select anything... at least one click saved every time

18.02.2026 02:50 ๐Ÿ‘ 28 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
Post image Post image Post image Post image

Dear ImGui 1.92.6 released!
github.com/ocornut/imgu...
~80 fixes/improvements/additions
(incl. new default scalable vector font matching classic font, color markers on multi-components widgets, many fixes for fonts, tables, tree nodes, text input, navigation, viewports, backends...)

17.02.2026 22:59 ๐Ÿ‘ 76 ๐Ÿ” 10 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 3

I wonder if one can allow players to place such teleport points. With some feedback of how "well" the placement would work. Some areas might not have any good placements and it could be influenced by various systems. Similar to en.wikipedia.org/wiki/Traditi...

17.02.2026 17:36 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
a man in a red shirt is smiling and says not just a hat rack my friend Alt: Joey from friends pointing to his head and saying: "not just a hat rack my friend"
17.02.2026 16:12 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

Exciting news! Power Play has been picked by @waterstones.bsky.social as part of its February pre-order sale.

Use the code FEB26 at checkout to get a 25% discount, scoring you a copy of the book for just ยฃ16.50.

#WPreorder

www.waterstones.com/book/power-p...

17.02.2026 09:22 ๐Ÿ‘ 6 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 2

I'm also letting you know that I'll be banging on about this all week because getting pre-orders in is Very Important For A First Time Author waaaaaaaaaa

17.02.2026 12:26 ๐Ÿ‘ 3 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Sid Meier's definition of what games are: "sequence of interesting choices" - and by that definition Cairn is very much a game. A very good one at that.

As someone who sometims trad-climbs - It's the closest a game ever came to the feeling that maybe the choices just became a bit too interesting

16.02.2026 21:15 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Caves of Qud is out now for Nintendo Switch!

๐Ÿ„ Buy on the eShop: www.nintendo.com/en-ca/store/...

16.02.2026 17:00 ๐Ÿ‘ 368 ๐Ÿ” 91 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 39