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Öriht

@oriht

30
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3
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48
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26.01.2025
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Latest posts by Öriht @oriht

Hi, I'd like to know if you do commissions?

12.02.2026 15:26 👍 0 🔁 0 💬 0 📌 0

Hi, I'd like to know if you do commissions?

12.02.2026 15:25 👍 0 🔁 0 💬 0 📌 0
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Devlog #20
Date: 06/12/25

Update:

The stable pre-alpha is now available to the public.

Compatible with mobile devices and PC.

orithstudio.itch.io/spiddyprealfa

#Godot #Devlog #IndieGameDev #PreAlpha #SpiddyGame

12.06.2025 19:22 👍 5 🔁 1 💬 0 📌 0
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Devlog #20
Date: 05/10/25

Update:

Perfect synchronization.

Collision fixed.

#Godot #Devlog #IndieGameDev #DevGame

10.05.2025 20:58 👍 3 🔁 1 💬 0 📌 0
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Devlog #19
Date: 05/09/25

Update:

Still need to sync Spiddy's animation with the rock.

Fixed the rock's collision.

#Godot #Devlog #IndieGameDev

09.05.2025 20:26 👍 6 🔁 1 💬 0 📌 0
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Devlog #18
Date: 05/08/25

Update:

We're getting closer to adding the object grabbing mechanic.

#GodotEngine #IndieGameDev #Devlog #PixelArt

08.05.2025 23:39 👍 7 🔁 1 💬 0 📌 0
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Devlog #17
Date: 05/07/25

Update:

Still having issues grabbing objects.

#Godot #GodotMobile #IndieGameDev #Devlog

07.05.2025 23:19 👍 5 🔁 1 💬 0 📌 0
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Devlog #15
Date: 05/06/25

Update:

New graphics.

#Godot #GodotMobile #IndieGameDev #Devlog

06.05.2025 21:13 👍 6 🔁 1 💬 0 📌 0
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Devlog #15
Date: 05/05/25

Update:

Been a little absent because of this.

Babosque tileset.
#Godot #GodotMobile #Pixelart #devlog #IndieGameDev

05.05.2025 18:48 👍 9 🔁 1 💬 0 📌 0

That's how it is🔥📱

01.05.2025 22:24 👍 1 🔁 0 💬 0 📌 0
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Devlog #14
Date: 05/01/25

Update:

Functional carryable object.

#Godot #devlog #indiegamedev #indiegame

01.05.2025 22:22 👍 7 🔁 1 💬 0 📌 0
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Devlog #13
Date: 04/30/25

Update:

New method for the carryable object.
#Godot #devlog #IndieGameDev

30.04.2025 20:03 👍 4 🔁 1 💬 1 📌 0
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Devlog #12
Date: 04/29/25

Update:

Tested the carryable object.

Complete failure.

#Godot #GodotMobile #devlog #IndieGameDev

29.04.2025 22:24 👍 7 🔁 1 💬 0 📌 0
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Devlog #11
Date: 04/28/25

Update:

Created the grabbable object.

#Godot #GodotMobile #IndieGameDev
#Devlog

28.04.2025 22:44 👍 6 🔁 1 💬 0 📌 0
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Devlog #10
Date: 04/27/25

Update:

Created a grabbable object with its own state.

#GodotMobile #Godot #Devlog #IndieGameDev #devgame

27.04.2025 22:43 👍 9 🔁 1 💬 0 📌 0
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Devlog #09
Date: 04/26/25

Update:

Added the function to activate and deactivate when Spiddy jumps.

Successful spike test.
#Godot #GodotMobile #IndieGameDev #Devlog

26.04.2025 20:14 👍 5 🔁 1 💬 0 📌 0
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Devlog #08
Date: 04/25/25

Update:

Added spikes to the scene.

Tested active and inactive states.

#Godot #GodotMobile #IndieGameDev #Devlog #IndieGame

25.04.2025 22:22 👍 6 🔁 2 💬 0 📌 0
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Devlog #07
Date: 04/24/25

Update:

Created spikes.

#Godot #GodotMobile #Devlog #IndieGameDev #Indie

24.04.2025 21:23 👍 7 🔁 1 💬 0 📌 0
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Devlog #06
Date: 04/23/25

Update:

Proper implementation of the joystick.
#Godot #GodotMobile #IndieGameDev #Devlog #IndieGame

23.04.2025 19:18 👍 6 🔁 1 💬 0 📌 0

mode God

23.04.2025 19:17 👍 1 🔁 0 💬 0 📌 0
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Devlog #05
Date: 04/22/25

Update:

Improved touch controls.

Added joystick.

Implemented new buttons.

#Godot #GodotMobile #IndieDev #Devlog #IndieGameDev

22.04.2025 18:45 👍 6 🔁 1 💬 1 📌 0
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Devlog #04
Date: 04/21/25

Update:

Improved the testing scene.

Properly implemented physics for:

Ceiling

Wall

Floor
#Godot #Indiegame #Indiedev #devlog #IndieGameDev

21.04.2025 19:16 👍 4 🔁 1 💬 0 📌 0
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Devlog #03
Date: 04/20/25

Update:

Jump functions implemented.

Added coyote time function.

Debugged and fixed errors.

Created a testing scene for mechanics.
#Spiddy #GameDev #Devlog #Godot #GodotMobile #IndiGameDev

20.04.2025 21:48 👍 7 🔁 2 💬 0 📌 0

Yes, bro, I program and record from my phone(Poco F3🔥).

20.04.2025 04:12 👍 1 🔁 0 💬 0 📌 0

Yes, I program on my phone (Poco f3)

20.04.2025 04:10 👍 0 🔁 0 💬 0 📌 0
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Devlog #02 – 04/19/25
Today I added gravity to Spiddy and a falling animation.
He’s starting to feel more alive on screen!

Follow me for more progress on the game.

#Spiddy #Devlog #GameDev #Godot #IndieDev

19.04.2025 18:51 👍 9 🔁 3 💬 2 📌 0
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Devlog #00
Date: 04/17/25

Created the project in Godot 4.4.1.

Tweaked some engine settings: removed everything related to 3D for easier navigation, added various collisions, adjusted screen resolution, and set the max FPS to 60.
#GodotEngine #PixelArt #IndieGameDev

17.04.2025 21:55 👍 2 🔁 1 💬 0 📌 0

Today I’m starting to program the foundations of my game!!!💙🕷️
#GodotEngine #IndieGameDev #Devgame

16.04.2025 22:04 👍 3 🔁 1 💬 0 📌 0
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Today we created the first NPC!🐜🧡
#GodotEngine #PixelArt #IndieGameDev

15.04.2025 22:15 👍 12 🔁 2 💬 0 📌 0
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Today we created the dungeon doors.
#IndieGameDev #GodotEngine #Pixelart

14.04.2025 20:16 👍 14 🔁 1 💬 0 📌 0