People reqested Worms game to be done with my physics engine, so I did this little demo.
People reqested Worms game to be done with my physics engine, so I did this little demo.
Various physics entities in my physics engine I'm making for a game.
I might opensource it after releasing a game or two with it.
Yes, Noita physics is good stuff.
Yea, this would work well as a gory destruction of enemies. I'll try to implement it in a 2d game.
2D matter in my physics engine, which I'm developing to create a game
Remember this scene in Terminator 2?
Yea, I'll be posting my recent stuff here.
Prototyping gameplays with my physcs engine.
As a shellfish, Patrick makes caviar.
I'm glad I learned programming GPU physics. So many absurd things can be done with it.
I've read in the news, that SpaceX is going to build a fleet of satellites, that would laser ICBMs from orbit.
So, I made a game about it in my physics engine. You need to laser ICBMs, but not hit the Blue Origin rockets with the girls.
Physics based game I'm working on runs on GPU, which gives plenty of performance to be spent on calculating soft bodies and destructible particle based matter.
I'm working on a simulated physics based game. I use compute shaders in Unity3D to run code on GPU. The asteroids are made of particle based matter. The ship is a textured soft body.
I wonder, if these objects could be textured and maintain UV after being cut to pieces.