I can still see some of the sprites.
@invidious
๐ณ๏ธโ๐ Solo Irish game dev. I am slowly making an existential horror first-person game about traveling underground and dehumanising yourself. I have unreasonably strong opinions on games and film.
It's going into Early Access so you could conceive of it as not actually releasing until 1.0!
The fact that they published a list of 2,700 assets in a pdf and you're left to manually cross-check it against however many assets you've acquired over many years is completely insane.
Is that showing the real size and shape of the Earth's shadow or is it just an optical artifact? Because if so, that's a really neat side effect of this kind of composite.
Yes, Steam provides a lot of value but 30% from dollar 1 is so excessive when it's already an endless money printing machine.
Prime Video is excellent at digging up movies from 2002 with 3.9 on imdb.
I think URP is actually pretty good but the on-boarding is horrific. Explore the four new places we've put various setting and the several places with override settings and the various new asset files which control settings for the scene and the project and ALSO the RUNTIME scripts that control it.
Kind of annoyed this isn't a game I can play! My first thought was wishlist.
This invites the question "What is exploration?" If you're literally just walking around looking at things, I don't think that's exploring. Exploration requires the possibility of discovery, and discovery needs to hook into other mechanics. Without discovery you're not exploring, you're wandering.
The advice is always to grey box it but I honestly find it demotivating looking at ugly placeholders for too long.
The idea that we're in danger of trees taking over is deeply laughable.
Graphic design in 1999 was wild.
Whomever you are quoting I already have blocked lol
"I spent an entire session of therapy talking about it." Can you imagine being this guy's therapist?
Cos it's a cool name regardless. Evokes a switchblade. Switchboard works, too, in a world full of advanced retrotech.
I think magic should always be better; otherwise it's not magic, it's just another gun. Magic should be a way to break the normal rules; turning it into just one more tool among equals sucks all the fun and fantasy out of it.
Whatever about the legality, it's incredibly tasteless and cliche.
Then perish.
It's like the camera is hard-coded to 16:9 and they couldn't find an easy fix so you get this...
I am begging my hardware to stay alive because it would break my heart to have to replace anything.
Neat! Looking forward to spooling up the FTL.
Good flickering is actually a lot more subtle than you would think. You need tweening and not-entirely random randomness.
*old one, not only one
Is it good for Unity themselves to be reduced to a slop machine that destroys the livelihoods of actual developers? Is it good for the shareholders to cannibalise the market their product depends on? I literally can't think of a single stakeholder in society who benefits from this.
Is that good? I would love to hear someone at Unity explain who this is good for. Is it good for gamers to be subjected to an endless parade of slop games drowning out games made by human craft? Is it good for the market to be saturation bombed by the inevitable hyper-automated slop-game-factories?
Unironically a very enjoyable movie. It got a bad rep in pop culture because of how expensive it was and therefore flopped, but I've never actually met someone who watched it and thought it was bad.
That bit about learning a language rich empty people can't speak is poetry.
Like a stumpy Sovereign.