In our game we want players to always be vulnerable against unkillable enemies. However we've added a feature were you can purchase a stun gun to help defend yourself! π‘οΈ
#OperationADESSA #indiedev #indiegame #gamedev
In our game we want players to always be vulnerable against unkillable enemies. However we've added a feature were you can purchase a stun gun to help defend yourself! π‘οΈ
#OperationADESSA #indiedev #indiegame #gamedev
Thank you I do take my time to ensure every sticker is perfectly round!!(much nicer than when we had the custom shapeπ ) And VistaPrint are wizards! I think they take the design and then the holographic material is placed after itβs printed on the sheets, as the design itself isnβt raised!
We still need to balance the enemy spawn rate...π¦
#OperationADESSA #indiedev #indiegame
Procedural level generation is pretty important to our game to give players a unique map every time they play. Implementing this without bugs is a different challenge... π
#indiedev #indiegames #OperationADESSA
Howβs everyone spending their Tuesday evening? Iβm personally cutting up 120 (pretty) stickers! π
#IndieDev #IndieGame #Stickers
In our game we wanted to find a unique way to showcase a tutorial for players. We decided on a whiteboard in the world giving instructions. We highly appreciate any feedback!
#indiedev #indiegames
Come #PlayMyDemo !
The Iron Gecko team will be showcasing π¦ADESSAπ¦on 13th August at Three Sheets, Belfast from 7pmπΉ
Be there or be square π«΅