Tower
#pixelart #jrpg
Tower
#pixelart #jrpg
Toxic cavern
#jrpg
#pixelart
Special items go in big chests! I wrote the music jingle as well.
#pixelart
#jrpg
I like big chests and I cannot lie.
#pixelart
Random stuff I've made recently.
#pixelart #indiegame #jrpg
Sometimes simple title screens are the best, in my opinion. There will be music eventually. Ignore the little dude on the top left.
#pixelart #indiegame #jrpg
A demonstration of my progress as a pixel artist. I cleaned up some of my tiles. Old is on the top, new is one bottom.
#jrpg #pixelart #indiegame #ใใใ็ตต
More tree practice! I've been experimenting with different styles, trying to find what works best for me and in my game.
#pixelart
Speed
#imfastasfuckboi
A tree.
#pixelart
Wow, compression really butchered this. I swear those highlights on the water look better and more animated in-game.
Hiking up a mountain during a storm is generally not a good idea.
#jrpg #pixelart #indiegame #ใใใ็ตต
Potion shop
#jrpg #pixelart #indiegame #ใใใ็ตต
The main menu screen for Exile's Journey. UI design has been one of my favorite aspects of working on this project. My goal is for the UIs in this game to be clean and functional, but with a bit of style and fluidity. I'll post a video of the menu in action soon.
#pixelart #uidesign #jrpg
Exile's Journey will feature a conditional turn-based battle system similar to Final Fantasy X, with a turn queue influenced by character speed. Actions impact turn order, and characters can be swapped in and out freely.
The backdrop is a placeholder.
#pixelart #uidesign #jrpg
Cozy cavern campfire.
#pixelart #jrpg #indiegame #ใใใ็ตต