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Nodragem

@nodragem

Data Scientist and Dad by day. 2D/3D Artist, Game dev, Godot contributor by night. Twin Stick Shooter Starter Kit: https://github.com/Nodragem/top-down-action-adventure-starter-kit

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24.10.2024
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Latest posts by Nodragem @nodragem

What I don't understand is that it takes 45 sec even when I just changed 1 line of code. Am I doing something wrong?

05.03.2026 12:24 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Few things at the moment:
- No thumbnails for simple 3d assets makes level design a pain
- Path3D editor is a pain to use, should be aligned with Path2D
- Script Editor history navigation with ALT+arrow is broken
Ask me again in a few weeks, and the list will be different ๐Ÿ˜ƒ

05.03.2026 12:20 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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This is how it looks at the moment in the 3D viewport (only appearing for texture) and 2D viewport.

05.03.2026 11:56 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Hard to believe that this is almost 2 years I started this PR on adding a tooltip when dropping files in the 3D editor, making it consistent with the 2D editor, and improving their visuals.
Finger crossed, 4.7 will the release this PR comes through!
#GodotEngine

05.03.2026 11:56 ๐Ÿ‘ 10 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Introducing the PBR Mastery series for Godot.
In this tutorial series I'll cover everything you need to know to create professional materials in Godot.
The first video of the series is out! Link in comments.
#GodotEngine #Godot

02.03.2026 07:58 ๐Ÿ‘ 37 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Add an option to change the color too ๐Ÿ˜€ pleeeeaaase!

23.02.2026 21:45 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

it is for my game. but I try to make it a plugin somehow...

19.02.2026 15:58 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Starting to have a nice little tool here ๐Ÿš€!
It now supports inverting what's inside/outside (see end of the video) to make plateaux or canyons. And also changing the height and the side wall shape and depth!
#GodotEngine

19.02.2026 12:38 ๐Ÿ‘ 59 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Would it help to have a simple form next to the PR that asks basic questions about the change? Also, some PR have a video of the feature, does it help?

17.02.2026 13:45 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.

If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:

fund.godotengine.org

16.02.2026 15:33 ๐Ÿ‘ 1890 ๐Ÿ” 857 ๐Ÿ’ฌ 51 ๐Ÿ“Œ 43

You need to break it down into smaller functionalities: I started with making a tool to extrude a contour, a tool to fill a contour, then a tool to make a graph of nodes, then a tool to make a contour out of this graph, etcโ€ฆ

16.02.2026 20:25 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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OooOooh๐Ÿ˜ฑ I finally did it and it works in real-time!

What this video won't show you though is that if I close the loop, Godot crashes๐Ÿ˜… still some work to do!
#GodotEngine

13.02.2026 12:13 ๐Ÿ‘ 31 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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My platforms can now be inverted to being canyons thanks to the godot-cdt GDExtension.
GDextensions seem really useful to bind existing C++ libraries!

Still need a bit of polishing before I mix this code with the map editor tool of the previous post!
#GodotEngine

12.02.2026 13:08 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I have now something working to build organic corridors and rooms.
Goal for today: generate 3D canyons or 3D plateaus from the contour lines! I keep you updated!
#GodotEngine

12.02.2026 10:41 ๐Ÿ‘ 48 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Acceleration structure? I am computing the SDF in a first pass and then the contour in a second pass on the GPU. So I guess this is brute force?

10.02.2026 12:52 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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When you want to check that you've ordered your lines so that they follow each other in memory... but you can't just display their index on screen :) so you use bars #GodotEngine

07.02.2026 11:46 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Amazing work as always!

07.02.2026 08:18 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Any idea how to get rid of the orange bounding box by the way? it is kind of distracting in this use case.

06.02.2026 11:52 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Starting to get somewhere with building a SDF level editor in #GodotEngine
It would have been quicker to do it in C++, but I wanted to try compute shaders! Quite the journey to get here!

06.02.2026 11:51 ๐Ÿ‘ 15 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

I am using GDscript, and another cost of using it is that you need to make a GDextension if you want to import a C++ library (e.g. delaunay triangulation), while in C# you can import any C# library very easily.

01.02.2026 14:03 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Imagine if I could combine this with yesterday post and turn it into a level editor ๐Ÿš€

25.01.2026 16:10 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Hard to see from here, but this could become my level editor :) ... If only I knew to use gizmo, subgizmos and handles :( !
#GodotEngine

24.01.2026 10:42 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Are you using the Gridmap ๐Ÿ˜€?

24.01.2026 10:04 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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binbun3 shared an explosion effect where LODs and transparency, including dithering, are all controlled from a single script. ๐Ÿงจ

See more: www.reddit.com/r/godot/comm...

#GodotEngine #gamedev #indiedev

21.01.2026 16:01 ๐Ÿ‘ 10 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I think with! It helps giving depth and readability to the art.

20.01.2026 12:41 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I've just found a simple trick to add a wireframe overlay to my meshes. Very useful when working on mesh generation tools with #GodotEngine.

Basically, the shader code is so small, it fits in the screenshot below. Just add it as a Geometry/Material Overlay and voila!

17.01.2026 12:25 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The only thing keeping me on Windows is Affinity Design :/ just canโ€™t imagine my workflow without it.

27.12.2025 08:45 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Ok but why PowerBI sits in between Unreal Engine and Unity in the description ??? Am I the only one surprised ๐Ÿ˜ฎ ?

19.12.2025 08:10 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

But how SDF is easy to view?

16.12.2025 08:43 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Not perfect yet, but I should be getting there.

12.12.2025 12:58 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0