More info: www.backerkit.com/c/collection...
CC @soulmuppet.co.uk @adamstation.bsky.social @carrion-comfort.com
More info: www.backerkit.com/c/collection...
CC @soulmuppet.co.uk @adamstation.bsky.social @carrion-comfort.com
A podcast series schedule about game design
April 1 marks the beginning of Orbital Blues month over on BackerKit. Why We Roll is diving deep into the expansion of Orbital Blues by speaking with co-creator Zachary Cox (of SoulMuppet) as well as three game designers working on new Orbital Blues books. #podcast #gamedesign #rpg #ttrpg #tabletop
π Weβve been working hard to finish the last Danse Macabre bookβUnsunken: Paris Below. Weβre almost ready to send all files out to Kickstarter backers!
#rpg #dungeon #underground #tabletopgames #kickstarter
ICYMI, the Analog Union is a new group of independent tabletop game creators with a weekly newsletter of actually interesting news about indie RPGs:
analogunion.com
Check us out!
We have to have Fede back on soon! This was a great conversation, and I think we barely scratched the surface re the intersections of politics/theory/games
Absolutely same
Oh no! Sorry to hear that!
On this episode, we sit down with Arakauna Mediaβs Federico Sohns @araukana.bsky.social to talk about their games Nibiru and Zephyr. We explore Nibiruβs bicameral mind mechanics, Zephyrβs stateless, post-debt economies, Fedeβs inspirations and research, and more. #podcast #gamedesign #rpg #tabletop
πΈ Have you watched *Why We Roll* yet, hoomanz? If you like game design, check it out! I love it! β ChaβOm @cha-om-kai-jeow.bsky.social
This EP β’ Wythe and Chris were chatting with @alewoodgames.bsky.social !
#cat #rpg #gamedesign #podcast #ttrpg
π£ Some quick updates from us!
#ttrpg #tabletopgames #books #kickstarter #indierpg
This is a community-led project, and we can't thank our players and GMs enough!
The website full of tools for the Grit System, STRINGS, is back online! strings.stillfleet.com
We'll add more character generators, name generators, item lists, GM tools for designing adventures, and other tools over time. #rpg #ttrpg #communityled #charactergenerator
Join the Why We Roll team to chat with the wonderfully inventive multi-disciplinary artist and game designer Rhodrick Magsino @alewoodgames.bsky.social about sci-fi documentaries, musical games, and more. #ttrpg #gamedesign #podcast
Also:
β§ The thief just stole 95 candles
⧠The dancer is currently communing with her patron, "The Mother" (a nature deity? we think?), about how to outsmart an archdæmon
β§ The intelligencer has a flesh golem
Playing PICARO!, some updatesβ
Current horse names:
β§ To Follow Suit in a Game of Whist
β§ Oregano
β§ Tenderfoot
β§ Lumper
This video game looks interestingβAll Will Rise: a narrative courtroom deck-builder about taking a billionaire to court for the murder of a river
www.kickstarter.com/projects/spe...
Never played a narrative deck-builder, but I love the concept
Missed the first Why We Work with comic artist Tony Chao last night? Watch the VOD
www.youtube.com/live/dRumwPH...
Great thoughts from the chat on game design, innovative mechanics, and post-apocalypse as a genre
Join Wythe and comic book artist Tony Chao tonight for a special, super low-key Why We Work: a stream about making a game about a comic book. In this case, we're looking at using the Grit System to bring to life Tony's wordless post-apocalyptic indie comic, HAZMATT, as a TTRGP. #comicbooks #ttrpg
We have a new streaming series popping off tonight. Major thanks to everyone who has tuned in to watch the Stillfleet Studio talk about indie RPGs over the last year.
We've seen some enormous growth, and we're proud to push discussions about innovative design. Cheers to more in 2026!
It is here. We havenβt focused on it, because we love Danse Macabre and needed to bring it to life. But we really also love the engine behind the game.
Get it for free. Make your own games! *The Grit System System Reference Document* + license stillfleet.itch.io/the-grit-sys...
Weβre back with Why We Roll in 2026! After a short break, weβre kicking off Season 3 with a preview of upcoming guests and episodes, exciting TTRPG ideas, and a sneak peek at our new projects. Thanks for listeningβhereβs to Season 3!
#podcast #newseason #gamedesign #rpg #ttrpg
Trinkets grant advantage on bling and satisfied nodding checks
Love this manifesto and think it applies to games, too. Make games that take work to engage with, across multiple encounters. Assume players are smart and creative.
Watch the full interview here:
Curious about the Grit System that powers Stillfleet, Danse Macabre, PICARO!, and more? Check out "Procedures at Play: Grit System with Wythe Marschall" @plusoneexp.bsky.social
#rpg #ttrpg #podcast #GritSystem #gamedesign
cc @timespace.place @hollowearths.bsky.social @oddgobgrasso.bsky.social @spectralhouse.bsky.social @eeranu5.bsky.social
π Just got the print proofs of Danse Macabre and Guide to the Abandoned World! Music β’ Klokhet β Ascending Trail to the Hitching Post.
#ttrpg #rpg #medieval #horror #osr
We are so excited to chat with creator Laurie Blake from Stop, Drop & Roll re Why We Fight, direct action, and solarpunk very soon on Why We Roll!
New formula:
Why + Roll = very cool games