Sunday morning complete re-write to add first person elevator mechanism to move between rooms in the space stations #indiedev #indiegamedev #threejs #RogueEngine @technovisualspace.bsky.social - this works in #VR too and it's looking pretty groovy ๐
05.10.2025 13:43
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Buster's Bar all baked and in the #RogueEngine Editor - ready for visitors ... nearly #threejs #sologamedev more at www.patreon.com/c/TechnoVisu...
24.08.2025 20:53
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TechnoVisual Space Intro and gameplay demo August 2025
YouTube video by Mark Vanstone
youtube.com/shorts/KJN7C...
18.08.2025 20:04
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The TechnoVisual Space Game Development
TechnoVisual Space, a 3D Online browser space adventure game for mobile, desktop and VR. In development at TechnoVisual Games.
New home for the new Space game development ๐space.technovisual.co.uk #indiedev #solodev #indiegamedev #threejs #RogueEngine #VR - check out the new intro video โก
12.08.2025 14:56
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Got the dialogue tree code working using Drafft to edit and export to json - plugs straight into the NPC dialogue system - using #RogueEngine and #threejs #solodev #indiegamedev #indiegame
08.05.2025 11:23
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This is part of a quick fly-through in VR to give you an idea of how things are coming together.
If you want to get early access to the game and tutorials about how it's being made. #threejs #RogueEngine
The full video was first shown on the Patreon Post: www.patreon.com/posts/full-o...
06.07.2025 16:37
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Clearing the the bay doors you get to see the city of Lokia Central.
www.patreon.com/c/TechnoVisu... to see more - with tutorials of how the game is being created in #RogueEngine and #Three.js for Desktop, Mobile and VR #threejs #webxr #spacegame #solodev #indiedev
08.07.2025 16:57
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TechnoVisual Space Travels around Lokia Harbour
YouTube video by Mark Vanstone
Haven't posted any progress on my Space project for a while - but I have been beavering away converting the web elements into Rogue Engine - but you can fly around to different locations and move from room to room in the space stations. youtu.be/ktsH2IbZQTQ #RogueEngine #threejs #indiegame
30.06.2025 16:59
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TechnoVisual Space Travels around Lokia Harbour
YouTube video by Mark Vanstone
Haven't posted any progress on my Space project for a while - but I have been beavering away converting the web elements into Rogue Engine - but you can fly around to different locations and move from room to room in the space stations. youtu.be/ktsH2IbZQTQ #RogueEngine #threejs #indiegame
30.06.2025 16:59
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Got the dialogue tree code working using Drafft to edit and export to json - plugs straight into the NPC dialogue system - using #RogueEngine and #threejs #solodev #indiegamedev #indiegame
08.05.2025 11:23
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Going to be getting back to this soon - just a quick recap - landing at Outpost Delta One Zero. #gamedev #indiegamedev #threejs #RogueEngine #solodev
25.02.2025 19:06
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Just updated The Rapier Integration for rogueengine.io and included a Fully Customizable Vehicle Controller and a Prefab you can drag and drop in your scene.
Rogue Engine is a Unity-like environment for @threejs.org
The best way to make web games that run everywhere!
23.02.2025 21:02
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One of the good things about developing two games at once is that many of the systems can be developed for both - I used the Drafft dialogue system for the HTML based Space interactions first - then to Lizzy in #ArcVenture - now to Tara in Space - #RogueEngine #threejs #gamedev #indiegamedev #webxr
15.02.2025 10:57
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WebXR AR - with Rogue Engine - Roses
YouTube video by Mark Vanstone
For some reason today, you might want to give someone some roses - but what if you can't get to the flower shop ๐ฑ? - here are some virtual roses- www.youtube.com/shorts/roKxQ... and here's the link that you can use to give virtual roses to someone today ๐ technovisual.co.uk/rogue/roses/ #ar #threejs
14.02.2025 11:37
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Welcome
to ArcVenture Online. This is the new development of the classic ArcVenture archaeology and history series to bring the award winning history adventure by Mark Vanstone up to date. Originally released...
ICYMI - You can download the whole series of the original (released in the 90s) #ArcVenture educational games FREE! - they run emulated on a windows PC - did you play them when you were at school? - you must be older than you look! ๐ arcventure.online and sign up for our newsletter
01.02.2025 16:38
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Saturday morning tutorial drop! ๐ค Here's the third in my run of #retrogame coding first published in the Wireframe Magazine source code section - designed for #beginners in #Pygame Zero - source code and pdf article available in the github link: github.com/TechnoVisual... #gamedev #learntocode
01.02.2025 13:10
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It's not a water simulation - but I think it's quite pretty - using Quarks in #RogueEngine #threejs #gamedev #indiegamedev
31.01.2025 20:23
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OK, while checking out the upper floor of the Lokia Harbour Traveler's Lounge I realised that I had forgotten to put glass in the windows - doh! ๐คช๐๐ฑ #gamedev #indiegamedev #solodev #spacegame #threejs #RogueEngine #b3d #rapierphysics
30.01.2025 20:57
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OK - I think the texture resolutions are a bit better now and I've got a security barrier actuator working - the idea is that this will be controlled with your security pass (which happens to go walkies in one storyline) #gamedev #indiedev #indiegamedev #threejs #RogueEngine #b3d
29.01.2025 21:33
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Lokia Harbour Lounge - first look at ground level. Close inspection reveals the need for more work on texture resolution for some elements. #RogueEngine #threejs #gamedev #indiegamedev #spacegame
27.01.2025 11:28
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A bit more detail on the security area - needs more desks and chairs - but you can now find out when your spaceship is leaving ... or arriving ... which is nice #gamedev #indiegamedev #solodev #b3d #blender - not sure how well this is going to texture bake ๐ฌ for #threejs #RogueEngine ๐
14.01.2025 22:53
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09.01.2025 10:49
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Now that I've got the ships flying out of the hangar - it's probably time to get back to this location - The Security Area and Traveller's Lounge and get it into the game - I'm planning on having this as a first person walkaround area. #gamedev #indiegamedev #blender #b3d #solodev
08.01.2025 12:22
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OK - got the tent up on the dig site - time for a drone's eye view - I reworked the tent from the original UE5 game - it was 25K polys - this one is much tidier and only just over 4K polys. #threejs #RogueEngine #gamedev #indiedev #solodev #WebXR #Romans #HistoryTeacher
07.01.2025 22:03
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OK - getting fixated with the grass now ๐คช- got it following landscape mesh - written a caching system to load the data in super fast - 1.5 million blades in a browser at 165 FPS - next step, little stones and trees using the same method except using meshes. #threejs #RogueEngine #webxr #gamedev
03.01.2025 22:59
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I think this is getting better now - grass following the landscape height and clumping to selected areas - running at 165 FPS (maxed out) in a browser - which is nice ๐ #threejs #RogueEngine #webXR #gamedev #indiedev #solodev
02.01.2025 17:27
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Having much fun with some grass ๐ง... component in Rogue Engine - just need to get it to go into clumps ... in the right places ... ... on a non-flat landscape ๐๐ค - Thanks to James Smyth for the shader starter: github.com/James-Smyth/... #threejs #RogueEngine #webxr #indiedev #gamedev
01.01.2025 20:57
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