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Simon Boelpaep

@simonboelpaep

24 yo β€’ πŸ‡§πŸ‡ͺ β€’ He/Him β€’ 3D Game Artist (Open To Work !) β€’ Graphic designer 🎨: artstation.com/simonboelpaep

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02.12.2025
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Latest posts by Simon Boelpaep @simonboelpaep

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Hey guys ! Finally finished this collab project with @beerman74.bsky.social !

Great opportunity to improve my 3D sculpting and hand-paint skills while simulating a real production workflow.

More : www.artstation.com/artwork/4NZPY8

#art #3Dart #GameArt #blender #ucupaint #stylized #handpainted

02.02.2026 13:57 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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UE5 FX Real-Time - Spectral Soul Bow, Florian Dubernard For this project, my goal was to bridge the gap between Real-Time VFX and 3rd-person gameplay logic within Unreal Engine 5. While my core focus is usually on Niagara, I took this opportunity to devel...

Order up ! The Spectral Soul Bow is finally ready to be served !πŸ₯Ή

Cooking with @simonboelpaep.bsky.social was a blast !
While he crafted the tasty asset, I managed the FX & Gameplay logic.

Full recipe : www.artstation.com/artwork/ZlrdaR

#rtvfx #UE5 #VFX #GameDev #Niagara #TechArt

02.02.2026 13:02 πŸ‘ 11 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Hey guys ! Finally finished this collab project with @beerman74.bsky.social !

Great opportunity to improve my 3D sculpting and hand-paint skills while simulating a real production workflow.

More : www.artstation.com/artwork/4NZPY8

#art #3Dart #GameArt #blender #ucupaint #stylized #handpainted

02.02.2026 13:57 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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UE5 FX Real-Time - Flamethrower, Florian Dubernard Stylized Flamethrower - Gameplay Implementation : The focus is to manage continuous VFX states (Start/Loop/End) and stream responsiveness in a gameplay context. - Logic: Continuous stream activation ...

Hey raiders ! Don’t Shoot ! 😬

Wanted to mix Gameplay, Game Feel and SFX.
Here is my take on a stylised flamethrower inspired by the Β« Fireball Β» units attack FX !
Big kudos to the Embark Studios teams !

The full breakdown is available here :
www.artstation.com/artwork/6L31Ww

#rtvfx #ue5 #gdv

22.01.2026 14:15 πŸ‘ 5 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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WIP Update! πŸ”₯

Now collision events perfectly trigger burn data and FX upon impact!

I'm slowly but surely starting to build a complete system!
If you have any feedback, feel free to DM me.

#rtvfx #ue5 #gamedev #vfx #techart #stylized #wip

17.01.2026 22:18 πŸ‘ 10 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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WIP ! Having a blast implementing my FX directly into gameplay logic.
Connecting the visuals to the code is so satisfying.

Hey #TechArt fam! πŸ‘‹ If you have any pro-tips on handling collisions, spawning Decals efficiently, hit me up! My DMs are open.

#rtvfx #ue5 #gamedev #vfx #techart #stylized #wip

16.01.2026 16:35 πŸ‘ 9 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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WIP β€’ I have finally finished the first pass of retopology and sculpting of the high poly.
It's almost the end! Can’t wait to show you the final result!

#art #3Dart #GameArt #blender #wip #bow

11.01.2026 20:30 πŸ‘ 10 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Still cooking with @simonboelpaep.bsky.social ! πŸ‘¨β€πŸ³

While the bow is still baking, I’m spicing up the gameplay logic & FX trails to get that impact right.

What do you think of the flow?

#rtvfx #ue5 #gamedev #vfx #techart #stylized #wip

04.01.2026 23:38 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Most people I know hate manual retopo but I find it relaxing maybe it’s me the crazy one πŸ˜…

02.01.2026 12:10 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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WIP ! Crafting a new FX for a Soul Spectral bow & arrow FX with @simonboelpaep.bsky.social 🏹.

Swipe to see the little journey from Storyboard to ongoing production.

Aiming for that ghostly vibe by blending meshes from #houdini into #niagara πŸ‘».

More to come !

#rtvfx #ue5 #gamedev #vfx

28.12.2025 21:49 πŸ‘ 7 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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WIP β€’ Cooking something cool πŸ§‘β€πŸ³

#art #3Dart #GameArt #blender #wip #blocking

28.12.2025 00:11 πŸ‘ 11 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Hello World! πŸ‘‹

I’m Florian, a 3D / FX Artist fresh out of CGAcademy (BE). New here :
www.artstation.com/beerman_74

My focus? Blending Houdini’s procedural power with Unreal Engine’s real-time capabilities.

I’ll be sharing my R&D and finished projects here

#rtvfx #houdini #ue5 #gamedev #vfx

27.12.2025 23:56 πŸ‘ 13 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

I tried sculpting on Blender for a new project, not gonna lie I like it a lot!
I thought I would be more lost coming from Zbrush but not at all in fact πŸ˜€

#blender #b3d #3Dart #GameArt

24.12.2025 15:35 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Recently I'm thinking of learning how to handpaint textures on 3D mesh. It looks interesting and fun to do.
If you have good resources to learn all that don’t hesitate to share it!

#handpaint #handpainting #textures #3D

05.12.2025 20:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Hi guys! First time on Bluesky!
Let me introduce myself. I am Simon, I am a 3D game artist and a graphic designer based in in Belgium πŸ‡§πŸ‡ͺ

Follow me if you want to discover my journey in the gaming industry and follow my creative process 🀩

🎨: artstation.com/simonboelpaep

#gameart #3D #unrealengine

02.12.2025 20:45 πŸ‘ 25 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0