Hey guys ! Finally finished this collab project with @beerman74.bsky.social !
Great opportunity to improve my 3D sculpting and hand-paint skills while simulating a real production workflow.
More : www.artstation.com/artwork/4NZPY8
#art #3Dart #GameArt #blender #ucupaint #stylized #handpainted
02.02.2026 13:57
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UE5 FX Real-Time - Spectral Soul Bow, Florian Dubernard
For this project, my goal was to bridge the gap between Real-Time VFX and 3rd-person gameplay logic within Unreal Engine 5.
While my core focus is usually on Niagara, I took this opportunity to devel...
Order up ! The Spectral Soul Bow is finally ready to be served !π₯Ή
Cooking with @simonboelpaep.bsky.social was a blast !
While he crafted the tasty asset, I managed the FX & Gameplay logic.
Full recipe : www.artstation.com/artwork/ZlrdaR
#rtvfx #UE5 #VFX #GameDev #Niagara #TechArt
02.02.2026 13:02
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Hey guys ! Finally finished this collab project with @beerman74.bsky.social !
Great opportunity to improve my 3D sculpting and hand-paint skills while simulating a real production workflow.
More : www.artstation.com/artwork/4NZPY8
#art #3Dart #GameArt #blender #ucupaint #stylized #handpainted
02.02.2026 13:57
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UE5 FX Real-Time - Flamethrower, Florian Dubernard
Stylized Flamethrower - Gameplay Implementation :
The focus is to manage continuous VFX states (Start/Loop/End) and stream responsiveness in a gameplay context.
- Logic: Continuous stream activation ...
Hey raiders ! Donβt Shoot ! π¬
Wanted to mix Gameplay, Game Feel and SFX.
Here is my take on a stylised flamethrower inspired by the Β« Fireball Β» units attack FX !
Big kudos to the Embark Studios teams !
The full breakdown is available here :
www.artstation.com/artwork/6L31Ww
#rtvfx #ue5 #gdv
22.01.2026 14:15
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WIP Update! π₯
Now collision events perfectly trigger burn data and FX upon impact!
I'm slowly but surely starting to build a complete system!
If you have any feedback, feel free to DM me.
#rtvfx #ue5 #gamedev #vfx #techart #stylized #wip
17.01.2026 22:18
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WIP ! Having a blast implementing my FX directly into gameplay logic.
Connecting the visuals to the code is so satisfying.
Hey #TechArt fam! π If you have any pro-tips on handling collisions, spawning Decals efficiently, hit me up! My DMs are open.
#rtvfx #ue5 #gamedev #vfx #techart #stylized #wip
16.01.2026 16:35
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WIP β’ I have finally finished the first pass of retopology and sculpting of the high poly.
It's almost the end! Canβt wait to show you the final result!
#art #3Dart #GameArt #blender #wip #bow
11.01.2026 20:30
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Still cooking with @simonboelpaep.bsky.social ! π¨βπ³
While the bow is still baking, Iβm spicing up the gameplay logic & FX trails to get that impact right.
What do you think of the flow?
#rtvfx #ue5 #gamedev #vfx #techart #stylized #wip
04.01.2026 23:38
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Most people I know hate manual retopo but I find it relaxing maybe itβs me the crazy one π
02.01.2026 12:10
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WIP ! Crafting a new FX for a Soul Spectral bow & arrow FX with @simonboelpaep.bsky.social πΉ.
Swipe to see the little journey from Storyboard to ongoing production.
Aiming for that ghostly vibe by blending meshes from #houdini into #niagara π».
More to come !
#rtvfx #ue5 #gamedev #vfx
28.12.2025 21:49
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WIP β’ Cooking something cool π§βπ³
#art #3Dart #GameArt #blender #wip #blocking
28.12.2025 00:11
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Hello World! π
Iβm Florian, a 3D / FX Artist fresh out of CGAcademy (BE). New here :
www.artstation.com/beerman_74
My focus? Blending Houdiniβs procedural power with Unreal Engineβs real-time capabilities.
Iβll be sharing my R&D and finished projects here
#rtvfx #houdini #ue5 #gamedev #vfx
27.12.2025 23:56
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I tried sculpting on Blender for a new project, not gonna lie I like it a lot!
I thought I would be more lost coming from Zbrush but not at all in fact π
#blender #b3d #3Dart #GameArt
24.12.2025 15:35
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Recently I'm thinking of learning how to handpaint textures on 3D mesh. It looks interesting and fun to do.
If you have good resources to learn all that donβt hesitate to share it!
#handpaint #handpainting #textures #3D
05.12.2025 20:12
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