theChief | Dom Harris's Avatar

theChief | Dom Harris

@wayfarergames

Christian, dad, he/him. Just here makin' little arcade style games with googly eyes. Nominated for the MCV/Develop Accessibility Innovation of the Year 2024. Accessibility is important, trans rights are human rights, eat the rich.

470
Followers
1,654
Following
51
Posts
25.08.2023
Joined
Posts Following

Latest posts by theChief | Dom Harris @wayfarergames

I'm even more pleased with this because basically everything I tried worked first time ;) no silly errors with my maths - turns out three years of sleep deprivation haven't entirely killed my ability to do high school level maths

23.07.2025 13:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

I love @freya.bsky.social 's shapes so much, and now I have fancy non-destructive corner rounding for polylines 😁 now all I need to do is work out how to round the end caps

23.07.2025 12:59 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thank you! There are many issues, mostly down to me spending less than 10 minutes on enemy spawning 🫠 and I've essentially spent my life training for this exact moment - I've done somewhere in the region of 50 jams that lasted an hour or less. This was almost *easy* in comparison!

06.05.2025 15:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

it is worse even than that! If you die without scoring, you can continue to play in the background πŸ˜‚ and then if you die again, the ui freaks out a little. Admittedly it does then get back to the proper state, but if you really want to you can keep playing πŸ˜‰

06.05.2025 15:52 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

and here is theirs. I hate this and everything it stands for πŸ‘
misterm.itch.io/bloodbullets...

06.05.2025 15:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

A self professed "expert developer" submitted a wholly AI generated game to this year's bullet hell jam. Apparently it took them two hours, so I responded with my own two hour effort πŸ˜‚ compare and contrast.

wayfarergames.itch.io/2-hour-shmup

06.05.2025 15:41 πŸ‘ 5 πŸ” 0 πŸ’¬ 4 πŸ“Œ 0
Video thumbnail

Show off your indie dev skills at BULLET HELL JAM 6! About a week left to cram as many projectiles into a small game as you can. The theme this year is "UNSTABLE". Dangerous glitches and random elements! πŸ˜±πŸ˜΅β€πŸ’«

Entry form and Discord link
itch.io/jam/bullet-j...

05.05.2025 17:31 πŸ‘ 20 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0
Preview
5n3k by WayfarerGames, Albertalberto A totally normal snake game, nothing to see here.

A last-minute random encounter with @wayfarergames.bsky.social lead to me handling most of the level design/content for his latest game jam game - 5n3k!

My highscore with 0 deaths is currently around 170k... Can you beat it? >:)

wayfarergames.itch.io/5n3k

#gamedev

07.03.2025 23:20 πŸ‘ 9 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Basically, after reading your whole post I remain unconvinced that game loops are the problem, sorry πŸ˜‚

30.12.2024 18:26 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Without a good core loop, you'd definitely finish fewer games. Runtime is the bigger issue, and AAA risk adverse slop that doesn't really have any meaning and takes no risks. Plus we're in a market where players value $ per hour of play time, which as a metric just suuuucks.

30.12.2024 18:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Movies are a couple of hours, you do the whole thing in one sitting. Books are longer than movies, but also less demanding and are _still_ significantly shorter than games. Most games target 20+ hours and you need to be actively engaged and participating throughout!

30.12.2024 18:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It's well written and an interesting read! I find the premise of "I finish movies and books but not games, isn't that interesting" a tad frustrating because there is a huge difference in scale πŸ˜‰

30.12.2024 18:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yeah PokΓ©mon mystery dungeon did something like this, you can pick them up and pay by talking to kecleon, or attempt to steal and run away πŸ˜‚ I think you could also drop stuff to sell it?

10.12.2024 07:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I kid you not, @itch.io has been taken down by Funko of "Funko Pop" because they use some trash "AI Powered" Brand Protection Software called Brand Shield that created some bogus Phishing report to our registrar, iwantmyname, who ignored our response and just disabled the domain

09.12.2024 07:13 πŸ‘ 30406 πŸ” 11628 πŸ’¬ 670 πŸ“Œ 2409
Post image

Also this, from a study by stack overflow! Not game development specific, but it tracks with my general experience - more bugs, zero improvement to delivery time.

08.12.2024 13:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I just see it as "brain off" programming, which I guess is fine sometimes - especially when you've got a game to release. But it isn't changing the industry in a positive way

08.12.2024 13:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

In my experience, code produced by LLMs is slower, more prone to errors, and less understandable for anyone working on it. If AI gives you a 10x productivity boost, you're about as productive as 0.1x a normal programmer πŸ˜‰

08.12.2024 13:00 πŸ‘ 0 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Using LLMs to help code basically turns you into a code reviewer, not a programmer. People aren't good at reviewing code by default! You will miss things because it looks "good enough". Also you're no longer solving problems, you're handholding a machine that does not understand the problem space.

08.12.2024 12:53 πŸ‘ 0 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Hey nice one! 100 days of dev REALLY helped me get my game over the line, I wrote a blog post every day, with a few saved up for breaks. Good luck! Have you got a link to the jam project? I can give some feedback if that would help!

08.12.2024 06:55 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Not a problem at all, thanks for the response!

07.12.2024 20:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This looks awesome! You don't happen to take paid commissions do you? 🀩

07.12.2024 16:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

VFX artists of bluesky can I pay you to make this lil shotgun energy pulse thing look cool? I suck at this πŸ˜‚

07.12.2024 16:48 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

It also gives you a really nice way to do demo builds that only include specific scenes, or split builds for stage & prod so you can preview changes in a test environment. Lovely stuff

06.12.2024 12:59 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Would love to be added - self published on Xbox!

05.12.2024 19:07 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
My post from Tumblr which reads:

I genuinely wonder if people realize how many projects get abandoned because the readership "wasn't there", when in reality, the readership just stayed silent. It's a big thing in trad pub that book series get discontinued because readers pirate the books or wait until the series is finished to buy a copy, leading the publisher to think that nobody actually wants the book enough to continue the series, but it happens with indie creators too.

I've discontinued a lot of free, online series because it's not worth putting 3-5 hours a week into posting a project for no readers. Sometimes I finish the series for me but just never post it again, other times I don't finish it at all because it feels more worthwhile to put my time into other things. Sometimes I hear from readers who are sad or upset that I didn't finish something they were liking, but the *reason* it never got finished is because I didn't know anyone liked it. If you like something, tell the creator, tell your friends, make some noise about it. If you would be sad if a story never finished, make that interest known because one of my biggest considerations before discontinuing a series is "will people miss this? Will I be letting people down" and 9/10 times, I come to the conclusion of "no, it doesn't even seem like anyone's reading this" only to learn after I've moved on that apparently someone was.

My post from Tumblr which reads: I genuinely wonder if people realize how many projects get abandoned because the readership "wasn't there", when in reality, the readership just stayed silent. It's a big thing in trad pub that book series get discontinued because readers pirate the books or wait until the series is finished to buy a copy, leading the publisher to think that nobody actually wants the book enough to continue the series, but it happens with indie creators too. I've discontinued a lot of free, online series because it's not worth putting 3-5 hours a week into posting a project for no readers. Sometimes I finish the series for me but just never post it again, other times I don't finish it at all because it feels more worthwhile to put my time into other things. Sometimes I hear from readers who are sad or upset that I didn't finish something they were liking, but the *reason* it never got finished is because I didn't know anyone liked it. If you like something, tell the creator, tell your friends, make some noise about it. If you would be sad if a story never finished, make that interest known because one of my biggest considerations before discontinuing a series is "will people miss this? Will I be letting people down" and 9/10 times, I come to the conclusion of "no, it doesn't even seem like anyone's reading this" only to learn after I've moved on that apparently someone was.

You may have seen this post circling talking about how important it is to tell creators when you appreciate what they do.

The irony is it's MY post from Tumblr stolen by someone else. Please reskeet THIS post & NOT the stolen one bc we support creators making their own work on bluesky.

02.12.2024 03:38 πŸ‘ 7554 πŸ” 4427 πŸ’¬ 48 πŸ“Œ 190
Post image
29.11.2024 09:51 πŸ‘ 1655 πŸ” 264 πŸ’¬ 39 πŸ“Œ 19

Oh damn this did not click for me! I think I have some design work to rethink πŸ˜‚ it's not awful, there are just a few red on black areas that need tweaking, and none of them are required for gameplay. It's an easy fix, a very silly mistake!

29.11.2024 10:27 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Inaccessibility for colourblindness is caused by design choices. A design issue, not an engineering issue. The fix is design choices, not engineering workarounds.

Filters are inherently exclusionary, they aren't the answer. Fix the design instead of trying to fix people's eyes.

29.11.2024 08:25 πŸ‘ 115 πŸ” 21 πŸ’¬ 1 πŸ“Œ 0
Preview
a man in a black turtleneck stands in front of the words perfection ALT: a man in a black turtleneck stands in front of the words perfection
28.11.2024 10:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
a picture of a man with the words consider me intrigued ALT: a picture of a man with the words consider me intrigued
28.11.2024 09:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0