I don't think videogames will ever top how sick that beginning of Resident Evil 4 is. The buildup for that iconic encounter before the title screen is peak.
I don't think videogames will ever top how sick that beginning of Resident Evil 4 is. The buildup for that iconic encounter before the title screen is peak.
how has Gene from godhand never made it into a fighting game?? marvel could've had Team Clover and endless surf rock
I think being spoiled by Celeste has made me more annoyed by collectables that dont engage with platforming now. The kind you get for putzing around that is very typical of modern Nintendo platformers. It's not that fun or engaging to me.
LMAOOOOOOOOOOOOOOOOOOHMYGOD
Trevor Lawrence is something else
jane goodall releasing a video of her listing the people she dislikes and ending with a vague message of hope is so iconic. truly someone i aspire to model myself after
It doesnt even feel real that I did it. The adrenaline is still here.
Around halfwayish in Farewell and all I have to say so far is the new mechanics are sick and thank god I play Melee cause wavedash feels at home for me.
Dr. Jane Goodall filmed an interview with Netflix in March 2025 that she understood would only be released after her death.
The friend with no car leaving the function
All C Sides are beaten. Farewell is the only thing left for me to do in Celeste, but I want to have a break away from the game for a lil bit.
Due to the unique way Super Mario Bros. stores its maps, its level designers were at the mercy of the decorative hills and bushes when placing bottomless pits. While the pits can be placed freely, the decorations are non-negotiable and dictate the level design.
"We're going to create superintelligence" How about making outlook search work first. How about that
Today's an important day for Fullmetal Alchemist and Mean Girls fans
The wave of emotion when I finally beat Chapter 7 C Side was overwhelming. Two sessions, several hours, 1000+ deaths, and I feel in disbelief that I pulled it off. One of the most satisfying platforming challenges I have done.
Scan of a typed letter from 1970, from Peanuts creator Charles Schulz, addressed to "Joel Lipton, 622 N. Foothill Road, Beverly Hills, Calif. 90210" It reads: "Dear Joel: I think it is more difficult these days to define what makes a good citizen than it has ever been before. Certainly all any of us can do is follow our own conscience and retain faith in our democracy. Sometimes it is the very people who cry out the loudest in favor of getting back to what they call "American Virtues" who lack this faith in our country. I believe that our greatest strength lies always in the protection of our smallest minorities. Sincerely yours, Charles M. Schulz" At bottom is an illustration of Charlie Brown and Snoopy, a kite wrapped around the dog house.
Written 55 years ago, Schulz's heartfelt clarity cuts through the noise, even today.
h/t @tisserand.bsky.social
Kinda wondering if switching to keyboard will be more comfortable on my hands for Celeste long term.
π¦ Lilith Aenslandπ¦
This last room of Chapter 7 C Side is legit the hardest room in the game I have encountered so far.
academy award contending tiktok
To put it simply, this is definitely my favorite platformer of all time now. I dont think there is much competition against it even if you included romhacks of Mario 3 or Mario World. I also still highly value what Mario 64 does in 3D platformer space and feels unmatched.
I also am a big fan of the strawberries because they are collectables that arw built as optional platforming challenges and not just collecting for the sake of filling a checklist for yourself.
I think the biggest shift I have had with platformers is valuing more the variety of challenges you put on the player and how far you push those new concepts and elements in level design. The B sides and C sides are excellent at making those kinds of challenges.
Something I like about Celeste's movement is that on a basic level you have three verbs your interact with levels with in climbing, jumping, ans dashing but the way these combine allows for an incredible amount of player expression.
I think a big reason why I have been so hyperfixated on Celeste is that it has everything I want in a platformer pretty much. Deep movement that is fun to improve at along with levels that push their elements a lot further than most platformers are willing to outside romhacks.
2 C sides down in Celeste. This is a lot more manageable than I expected.
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Artemis ππΉ
#Hades2