The highpoly subdivided model compared to the lowpoly final. The high contrast Vertex colors on the highpoly are ID masks for substance painter. Note that if using vertex colors, you have to specify in substance baker to use them instead of material based colors.
Substance painter after baking and final texturing. I had to make a custom cage in blender to make the bake better in substance.
Final in blender display and in wireframe mode. Lowpoly final model was 3478 triangles.
UNITY export version with standard shader in Viewport
Got back to finishing the barfridge model. Made with #blender & Substance painter. Another prop added to my #VRChat worldbuilding props.
More technical details in the alt text. #gamedev
19.06.2025 00:27
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Angela Flux doodle in clipStudioPaint
titty release
It appears the containment system has completely failed...
#atlyss #nsfw #furryart
01.02.2025 21:29
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Snow-fit continued βοΈ
23.02.2026 16:53
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Finished.
M16A2 for Sven Co-op, I will be animating the first person animation for it too. (Ignore the texture filtering, I forgot to put it on Linear)
22.02.2026 13:57
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ingame
21.02.2026 05:55
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Mishima Runaway Horses scene spotted!
19.02.2026 02:59
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oh that is cool β¨
18.02.2026 02:11
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Just finished the first Boss! He likes to fire rockets from his back and then run in and punch. The thing I hate most of finishing a model is getting the motivation on starting a new one. Usually takes a week but I get there. #indiedev #gamedev #blender #lowpoly #CharacterRedesign #LowPolyArt
31.10.2025 16:06
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Heard you got a message for that Freeman guy
07.02.2026 18:21
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Our team had some fun checking out Gunman Chronicles Deathmatch - a fun take on HLDM.
Despite owning this GoldSrc game since 2000, weβve never experienced it online due to lack of servers & players. Thanks to Valveβs HL25 patch, the ModDB version now works with Steam Networking!
15.02.2026 02:07
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Valve cut the oldest Counter-Strike map from Source - Cut Content of Counter-Strike
YouTube video by ESCalation
Valve cancelled a remake of ESTATE/MANSION, now it leaked:
youtu.be/ZfdnNvxsDhY?...
15.02.2026 17:46
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Been thinking, since I have made so many hand and foot paw sizes and variations with more coming, maybe I can put them up for others to use. These are only a few from many. just need to clean them up
09.02.2026 20:25
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Yep, its a dog fursona. funny thing i never had a color scheme before I made this model, only B&W sketches ive posted before.
07.02.2026 03:36
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de_dust2 screenshots of fursona model through scope and with bomb backpack
various 3rd person shots
1st person view of model with m4a1
Dev texture room with knife and pistol poses
Forgot to post these first rigging tests with the ongoing WIP #counterstrike playermodel. Working out rigging and potential issues. After this will be the CT variant recolour.
#goldsrc #furry #lowpoly #gamedev
07.02.2026 03:24
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Embrace the silly πΊπ
06.02.2026 17:49
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he done. again
#eggman #robotnik #sonic
31.01.2026 23:22
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I got so many projects on the go, several from last year I need to finish, and yet after playing #TF2Classified I feel like I'm having a Green Goblin mask moment of being called back into #SourceEngine modding...
01.02.2026 21:11
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hand model for gun viewmodels :3
01.02.2026 17:00
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scripted sequence test
29.01.2026 21:28
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Something that really got me without noticing was after drawing in VR, my drawings would have this concave shape due to how I was moving my arm. Took me a few tries to undo that behaviour but yeah its very interesting drawing so big
30.01.2026 01:12
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zombie walk
28.01.2026 19:48
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scientist npc model i made for my half life inspired quake engine game :3
#indiedev #gamedev #lowpoly #blender
27.01.2026 16:34
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Played some #CS2 and this happened
#counterstrike
25.01.2026 21:51
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Goldsrc placeholders from gmod, big old Orange boxes.
Real homies use proper placeholders.
13.12.2025 08:49
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