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Francisco Dominguez

@dominguezf

Writes about games sometimes. Bylines: New York Times, IGN, Epic Games, PC Gamer, Polygon, Slate, Nintendo Life. Fjdwrites(at)gmail.com https://muckrack.com/francisco-dominguez-3

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20.08.2023
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Latest posts by Francisco Dominguez @dominguezf

The same happened with Res Evil Requiem on PS5, EB games was sold out and not sure they were getting more, Amazon only lists UK imports.

05.03.2026 08:40 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals.

I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). 

Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. 

While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue.

In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to say…

Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals. I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue. In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to say…

From myself and the whole team at @eurogamer.bsky.social, a very fond farewell and huge thank you to our friends and colleagues (thread).πŸ’™

04.03.2026 16:30 πŸ‘ 451 πŸ” 106 πŸ’¬ 11 πŸ“Œ 15

As ambivalent as I am about Universes Beyond, I still want to build a Sauron commander deck.

04.03.2026 13:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

In May '25, a beloved Australian games website was sold off. It went dark then, a month later, rose from the dead but stuffed full of gambling links and AI authors.

It wasn't the first time, or the last time, this exact thing had happened. And it's still happening.

My months-long investigation πŸ‘‡

02.03.2026 21:10 πŸ‘ 455 πŸ” 200 πŸ’¬ 7 πŸ“Œ 5

Trainee artists used to copy works to learn techniques to make their own.

Weird there was no path for Bluepoint to make their own Soulslike. Demon's Souls could have been a practice run. Instead, it was pitch more remakes or a live service spinoffs where they're not even trusted with Sony's A-list.

27.02.2026 22:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'm sorry to hear this. You've been a pleasure to read on VG247 and EG, and that won't change on RPGSite.

It's their loss, especially so close to a James Bond release. I've not come across anyone better on the franchise in games media!

27.02.2026 21:40 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

You're our only hope. Unless you feel like stepping into our cloning chamber over there?

27.02.2026 20:29 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Have you tried Fellow Traveller? Narrative games are their whole deal, they publish Citizen Sleeper, 1000xRESIST and others.

25.02.2026 22:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
Grappling with Gaming's Environmental Sustainability Issues "The global emissions of the games industry is 50 to 100 million tonnes of CO2. This equals the footprint of Sweden or Norway," said the SGA.

Between e-waste, rare materials, logistics, and now genAI, gaming's impact on the global climate is significant.

We speak to the Sustainable Games Alliance, Playing for the Planet, the Videogame History Foundation, and more to understand what's happening and what they're trying to change.

23.02.2026 01:48 πŸ‘ 112 πŸ” 27 πŸ’¬ 2 πŸ“Œ 4
Preview
"I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie? Feature | With the extraction shooter space heating up, I asked Arc Raiders fans if they'll be checking out Marathon

Ahead of Marathon's launch, I tried to cut through the noise and unearth some honest thoughts on Bungie's extraction shooter from the ARC Raiders crowd. Read my community feature for @gamesradarplus.bsky.social here: www.gamesradar.com/games/action...

22.02.2026 11:31 πŸ‘ 20 πŸ” 6 πŸ’¬ 2 πŸ“Œ 2
Preview
The Legend of Khiimori is a "steppe" forward for the open world horse-riding sim There’s quivers and shivers in this galloping adventure through 13th century Mongolia.

I spoke to The Legend of Khiimori devs about side-stepping Genghis Khan, and how horse-mounted couriers were key to 13th Century Mongolia's technological development.

store.epicgames.com/en-US/news/t...

18.02.2026 20:10 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Pity, I was hoping to use "character selecta" sometime.

16.02.2026 11:03 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

How about "flava"? If it's good enough for Craig David it's practically British English right?

16.02.2026 10:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

My first Metal Gear game -perhaps even stealth game generally - was this Game Boy Color one!

It sure set me up for a lifetime of teasing guards into futile loops around shipping containers.

14.02.2026 02:03 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Gamers and content creators tend to criticize games thinking that the pressure will fall on the company owners or the publishers, but the first one to suffer all the harsh comments and the hate are the developers who invested years of their lives on them.

This is not a complaint, just a reminder.

13.02.2026 11:51 πŸ‘ 129 πŸ” 44 πŸ’¬ 4 πŸ“Œ 1

that's better

11.02.2026 19:35 πŸ‘ 1155 πŸ” 218 πŸ’¬ 16 πŸ“Œ 1

I really liked how you both articulated the process-driven act of writing and coalescing thoughts.

I've been wanting to train my critic brain, as I feel my writing style is sometimes better than the underlying thoughts. That notetaking method you mention sounds worth trying to help that.

11.02.2026 20:02 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Unwinnable subscribers saw an excerpt of this last month, but here's the much, much longer convo I had with Autumn back in December about cultural criticism, my process, and a long, ongoing battle with alienation from my own taste and craft. A little rambly, apologies

unwinnable.com/2026/02/11/a...

11.02.2026 17:38 πŸ‘ 427 πŸ” 113 πŸ’¬ 25 πŸ“Œ 12

Relooted's out. The best part of any heist is the crew, so I wrote a guide breaking down the Regular Jo(hannesburgian)s' ziplining, hacking and muscle mommy skills you use as the Kindly Klepto Club - name TBD - reclaim history.

store.epicgames.com/en-US/news/r...

10.02.2026 23:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Perhaps even a whole chamber of secret lairs

10.02.2026 14:11 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
Copa City kicks off an all-new genre with its soccer stadium tycoon sim A club executive turned game developer talks about the upcoming Copa City and explains how sports event management is the missing piece of the 360-degree soccer experience.

Copa City's the stadium tycoon about an entire city's sporting transformation.

I chatted to the real-life football exec behind it about tackling high-stakes event management, home team mischief, violent ultras and Arsenal's less than family friendly chants.

store.epicgames.com/en-US/news/c...

09.02.2026 13:18 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Calling new writers - get mentored and be printed in ON3! We have 6 spots available in the next magazine to showcase new voices. Email info@on.games with an example of your work and any relevant experience by 8th February. on.games

#GamesJournalism

02.02.2026 15:25 πŸ‘ 12 πŸ” 9 πŸ’¬ 5 πŸ“Œ 0

Hey, this is very exciting!

Please share if you know some writers!

Please pitch if you'd like!

And please support us if you can!

03.02.2026 22:50 πŸ‘ 20 πŸ” 10 πŸ’¬ 2 πŸ“Œ 0

The Wild Robot for magical environmentalism, The Girl Who Leapt Through Time for nostalgia.

Maybe Stardust for whimsical fantasy (although that's probably more The Princess Bride).

31.01.2026 00:42 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Gotta say, I'm enjoying the emerging games journalism genre of "make Bennett Foddy do an unusually high concept interview."

He's gone for a walk. He's climbed a mountain. Bring on the track and field sprint interview next.

28.01.2026 10:14 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Why I’m launching a feminist video games website in 2026 I’ve been a games journalist since 2007, but still there isn’t much video games coverage that feels like it’s specifically for people like me. So I’m creating a home for it: Mothership

i wrote about mothership.blog for @theguardian.com today by the way. thanks so much to @mackeza.bsky.social for the opportunity to tell more people about mothership and what we are doing with the site <3 www.theguardian.com/games/2026/j...

26.01.2026 20:25 πŸ‘ 467 πŸ” 104 πŸ’¬ 3 πŸ“Œ 8

A new website about PC games, from me, @brendyc.bsky.social and @jonhicks.com.

Reader-supported, which means no ads, no guff, and lots of games blogging about delightful things to play. If you liked our work on RPS, we think you'll like @jank.cool.

27.01.2026 13:00 πŸ‘ 557 πŸ” 207 πŸ’¬ 26 πŸ“Œ 15

The natural fire resistance helps even the odds.

24.01.2026 12:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Mothership Is A New Website About Gender And Games Which Feels Like A Radical Thing To Launch In 2026 But Shouldn't Be - Kotaku Founded by ex-Polygon editors, it's for her, them, and even him

This is such a thoughtful piece from @ethangach.bsky.social about what @midimyers.com and I went through after Polygon’s sale and why we decided to found @mothership.blog. Thanks for everything Ethan!! ✨ kotaku.com/mothership-i...

09.01.2026 22:38 πŸ‘ 71 πŸ” 18 πŸ’¬ 0 πŸ“Œ 0

hi! i'm co-founding a new gaming website with my former polygon colleague @zoehhannah.com. it's called mothership.blog. i made it for someone like me... the kind of website i always wished we had in our space. watch the video to learn more :D

09.01.2026 17:04 πŸ‘ 1679 πŸ” 588 πŸ’¬ 87 πŸ“Œ 31