The same happened with Res Evil Requiem on PS5, EB games was sold out and not sure they were getting more, Amazon only lists UK imports.
The same happened with Res Evil Requiem on PS5, EB games was sold out and not sure they were getting more, Amazon only lists UK imports.
Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals. I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue. In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to sayβ¦
From myself and the whole team at @eurogamer.bsky.social, a very fond farewell and huge thank you to our friends and colleagues (thread).π
As ambivalent as I am about Universes Beyond, I still want to build a Sauron commander deck.
In May '25, a beloved Australian games website was sold off. It went dark then, a month later, rose from the dead but stuffed full of gambling links and AI authors.
It wasn't the first time, or the last time, this exact thing had happened. And it's still happening.
My months-long investigation π
Trainee artists used to copy works to learn techniques to make their own.
Weird there was no path for Bluepoint to make their own Soulslike. Demon's Souls could have been a practice run. Instead, it was pitch more remakes or a live service spinoffs where they're not even trusted with Sony's A-list.
I'm sorry to hear this. You've been a pleasure to read on VG247 and EG, and that won't change on RPGSite.
It's their loss, especially so close to a James Bond release. I've not come across anyone better on the franchise in games media!
You're our only hope. Unless you feel like stepping into our cloning chamber over there?
Have you tried Fellow Traveller? Narrative games are their whole deal, they publish Citizen Sleeper, 1000xRESIST and others.
Between e-waste, rare materials, logistics, and now genAI, gaming's impact on the global climate is significant.
We speak to the Sustainable Games Alliance, Playing for the Planet, the Videogame History Foundation, and more to understand what's happening and what they're trying to change.
Ahead of Marathon's launch, I tried to cut through the noise and unearth some honest thoughts on Bungie's extraction shooter from the ARC Raiders crowd. Read my community feature for @gamesradarplus.bsky.social here: www.gamesradar.com/games/action...
I spoke to The Legend of Khiimori devs about side-stepping Genghis Khan, and how horse-mounted couriers were key to 13th Century Mongolia's technological development.
store.epicgames.com/en-US/news/t...
Pity, I was hoping to use "character selecta" sometime.
How about "flava"? If it's good enough for Craig David it's practically British English right?
My first Metal Gear game -perhaps even stealth game generally - was this Game Boy Color one!
It sure set me up for a lifetime of teasing guards into futile loops around shipping containers.
Gamers and content creators tend to criticize games thinking that the pressure will fall on the company owners or the publishers, but the first one to suffer all the harsh comments and the hate are the developers who invested years of their lives on them.
This is not a complaint, just a reminder.
that's better
I really liked how you both articulated the process-driven act of writing and coalescing thoughts.
I've been wanting to train my critic brain, as I feel my writing style is sometimes better than the underlying thoughts. That notetaking method you mention sounds worth trying to help that.
Unwinnable subscribers saw an excerpt of this last month, but here's the much, much longer convo I had with Autumn back in December about cultural criticism, my process, and a long, ongoing battle with alienation from my own taste and craft. A little rambly, apologies
unwinnable.com/2026/02/11/a...
Relooted's out. The best part of any heist is the crew, so I wrote a guide breaking down the Regular Jo(hannesburgian)s' ziplining, hacking and muscle mommy skills you use as the Kindly Klepto Club - name TBD - reclaim history.
store.epicgames.com/en-US/news/r...
Perhaps even a whole chamber of secret lairs
Copa City's the stadium tycoon about an entire city's sporting transformation.
I chatted to the real-life football exec behind it about tackling high-stakes event management, home team mischief, violent ultras and Arsenal's less than family friendly chants.
store.epicgames.com/en-US/news/c...
Calling new writers - get mentored and be printed in ON3! We have 6 spots available in the next magazine to showcase new voices. Email info@on.games with an example of your work and any relevant experience by 8th February. on.games
#GamesJournalism
Hey, this is very exciting!
Please share if you know some writers!
Please pitch if you'd like!
And please support us if you can!
The Wild Robot for magical environmentalism, The Girl Who Leapt Through Time for nostalgia.
Maybe Stardust for whimsical fantasy (although that's probably more The Princess Bride).
Gotta say, I'm enjoying the emerging games journalism genre of "make Bennett Foddy do an unusually high concept interview."
He's gone for a walk. He's climbed a mountain. Bring on the track and field sprint interview next.
i wrote about mothership.blog for @theguardian.com today by the way. thanks so much to @mackeza.bsky.social for the opportunity to tell more people about mothership and what we are doing with the site <3 www.theguardian.com/games/2026/j...
A new website about PC games, from me, @brendyc.bsky.social and @jonhicks.com.
Reader-supported, which means no ads, no guff, and lots of games blogging about delightful things to play. If you liked our work on RPS, we think you'll like @jank.cool.
The natural fire resistance helps even the odds.
This is such a thoughtful piece from @ethangach.bsky.social about what @midimyers.com and I went through after Polygonβs sale and why we decided to found @mothership.blog. Thanks for everything Ethan!! β¨ kotaku.com/mothership-i...
hi! i'm co-founding a new gaming website with my former polygon colleague @zoehhannah.com. it's called mothership.blog. i made it for someone like me... the kind of website i always wished we had in our space. watch the video to learn more :D