This is so surreal :O
This is so surreal :O
saw this ad for a new store in the paper...should I check it out?
It's the last newsletter before the game launches! π± Our August email contains:
π First reviews
β€οΈ Games we love
π Tips & tricks
...and more! Open this π§΅ for details!
We made a little game for #GMTK2025 about dna-recombining cells trying to survive while looking for new genes (and new abilities)!
Feel free to check it out :)
steelgrim.itch.io/blohp
(Unity's new behavior tree package for NPCs' behavior seems very cool!)
#gamedev #indiedev #GMTKJam #Unity3D
Discounty has 100,000 wishlists on Steam!! This is so much more than we dared to hope for when we started this journey 5 years ago π₯Ή
This was only possible because of you: your constant support, spreading the word, & cheering us on. Thank you for helping our dreams come true π«Ά
Big news! DEMO OUT NOW and release date announced: August 21st!
Can't wait to try it out
π¨ CREATORS! π¨
Discounty is a cozy supermarket management game with a satirical twist:
π Organize & plan your layout
ποΈ Get caught up in small town drama
π§βπ€βπ§ Make friendsβ& enemies!
Opportunities coming very soon! π Interest form:
https://forms.gle/QcVdsYm73oJTbbK86
Ciao Ivano! Guarda, siamo in due ad essere timidi, nel mio caso specialmente sui socialπ
6 years later, and here we are - our baby is on β¨Steamβ¨
Do us a solid and go π WISHLIST π (!!)
We need all the visibility we can get, and I promise to send all of the good karma your way π₯Ήπ
That scream you heard at an Εkami sequel was me
Grazie Ciro!
Paths are not a jagged mess anymore thanks to the β¨Path Smoothing Algorithmβ¨ that preserves obstacle avoidance! It is based on ChambolleβPock Primal-Dual Algorithm
References:
πLangerak, M. (2017). Optimization for Smooth Paths
πChambolle, A. and T. Pock. (2011)...
#Unity #GameDev #GameAI
"X followed you", but with stalker vibesπ
The basic search algorithm for flight pathfinding is now implemented! I'm quite happy with the resultsπ (The path still needs smoothing)
Trying out a custom implementation of Sparse Voxel Octrees for 3D pathfinding in Unity (not there yet!). Voxelization and queries seem to work as expected. I'm having more fun tweaking the colors than debugging the corner cases tho :D