Florence Smith Nicholls's Avatar

Florence Smith Nicholls

@florencesn

Video game archaeologist + game dev// Postdoc @itu.dk on theorycraft + archaeogaming // Prev: Story Tech @gutefabrik.bsky.social, Planning Archaeologist at Museum of London Archaeology they/them πŸ’Ύ florencesmithnicholls.com

9,017
Followers
2,347
Following
2,392
Posts
05.07.2023
Joined
Posts Following

Latest posts by Florence Smith Nicholls @florencesn

I'm glad you got it haha πŸ˜„

06.03.2026 13:42 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Absolutely yes! πŸ˜„ (and let's not look too closely for typos just in case haha)

06.03.2026 13:42 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thank you! Would live to hear your thoughts on it when it's out!

06.03.2026 13:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hahaha cute πŸ˜„

06.03.2026 13:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Once I've done my viva and corrections I will be making this publicly available! Excited to share this work and my vision of what archaeological game design can contribute to play preservation, game development and the study of games more broadly!

06.03.2026 13:36 πŸ‘ 18 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

New Release: Magpie (v0.1 - Sorrow)

Magpie is a visual livecoding tool made in Picotron! Make little art performances in crunchy 480x270 resolution, by writing Picotron code. It runs in the web, on desktops, and on Picotron itself. This is an early release.

Get it here: illomens.itch.io/magpie

06.03.2026 13:04 πŸ‘ 31 πŸ” 10 πŸ’¬ 1 πŸ“Œ 1
Screenshot of the best deckbuilder to ever grace this planet. 

In this demo, you can experience the core loop of the game. First, you can expect a tutorial. Then you can play with two different characters for the first half of the regular game, along with the β€œDaily Flight”: a brand new challenge every single day with a global leaderboard. Hours of playtime await you, and we hope you enjoy every single minute!

Sparrow Warfare is a synergy-rich deckbuilder where you make wild combinations of tiles to free birds and battle against the fiendish Storyteller and his minions.

In addition, daily flight mode offers endless replayability with different challenging modifiers and global leaderboards.

Features:
πŸƒDeckbuilding: 150+ wildtiles to discover and infinite game-breaking combos to find
♾️ Endless Replayability: progressive difficulty, daily flights & challenging modifiers
πŸ”₯ Multiple Playstyles: suit your personal taste, whether you prefer aggression or cunning
πŸ¦β€πŸ”₯ Big Bird Action: 100+ birds to free, each one featuring real bird sounds
🀺 Meta-Strategy: experiment with synergies & build new approaches run after run

The full game of Sparrow Warfare will include all four different Ways (Fire, Song, Water, and Ghost), the full progression mode up to Level 12 for all four Ways, and Steam achievements. We plan to have full localisation for Chinese, Japanese, Korean, German, Spanish, and Russian in the full game.

Sparrow Warfare is developed by just two veteran game developers (Martin Pichlmair & Charlene Putney) who share all of the work between them, but it wouldn’t be as good without the amazing assistance of our loyal playtesters: we love you guys!

We truly hope you enjoy our demo. Please wishlist and follow Sparrow Warfare to keep informed about development and help us get the word out there.

Fly free little sparrows!

Martin & Char

Screenshot of the best deckbuilder to ever grace this planet. In this demo, you can experience the core loop of the game. First, you can expect a tutorial. Then you can play with two different characters for the first half of the regular game, along with the β€œDaily Flight”: a brand new challenge every single day with a global leaderboard. Hours of playtime await you, and we hope you enjoy every single minute! Sparrow Warfare is a synergy-rich deckbuilder where you make wild combinations of tiles to free birds and battle against the fiendish Storyteller and his minions. In addition, daily flight mode offers endless replayability with different challenging modifiers and global leaderboards. Features: πŸƒDeckbuilding: 150+ wildtiles to discover and infinite game-breaking combos to find ♾️ Endless Replayability: progressive difficulty, daily flights & challenging modifiers πŸ”₯ Multiple Playstyles: suit your personal taste, whether you prefer aggression or cunning πŸ¦β€πŸ”₯ Big Bird Action: 100+ birds to free, each one featuring real bird sounds 🀺 Meta-Strategy: experiment with synergies & build new approaches run after run The full game of Sparrow Warfare will include all four different Ways (Fire, Song, Water, and Ghost), the full progression mode up to Level 12 for all four Ways, and Steam achievements. We plan to have full localisation for Chinese, Japanese, Korean, German, Spanish, and Russian in the full game. Sparrow Warfare is developed by just two veteran game developers (Martin Pichlmair & Charlene Putney) who share all of the work between them, but it wouldn’t be as good without the amazing assistance of our loyal playtesters: we love you guys! We truly hope you enjoy our demo. Please wishlist and follow Sparrow Warfare to keep informed about development and help us get the word out there. Fly free little sparrows! Martin & Char

And just like that, we've released our first public demo for Sparrow Warfare. From here on out we're building in the open. And you can be a part of that!

06.03.2026 10:23 πŸ‘ 41 πŸ” 16 πŸ’¬ 3 πŸ“Œ 4
A brown penguin chick of some kind. It looks very much like a man in a suit. It is bedraggled and miserable

A brown penguin chick of some kind. It looks very much like a man in a suit. It is bedraggled and miserable

Made it to Friday but at what cost

06.03.2026 03:24 πŸ‘ 6062 πŸ” 1184 πŸ’¬ 55 πŸ“Œ 84
Preview
angel garden by flan somewhere to go

(q‒́ Μ« ‒̀q)γ£βœΏβ™‘οΈŽ hi, you know all those screenshots I've been posting for the past year?

I'm releasing the thing they're from!! right now!!!

It's asynchronously online!ヽ(๏ βˆ€ΰΉ )οΎ‰

Walk around in the garden, make wishes, if you talk to angels they might spill some tea 🍡

flan.itch.io/angel-garden

03.03.2026 16:41 πŸ‘ 128 πŸ” 51 πŸ’¬ 1 πŸ“Œ 1
Archaeological Game Design 
Video Game Archaeology as Interpretive Play and Play Preservation
[In bright yellow letters:] THESIS SUBMITTED
Florence Smith Nicholls
Submitted in partial fulfilment of the requirements of the Degree of Doctor of Philosophy

Archaeological Game Design Video Game Archaeology as Interpretive Play and Play Preservation [In bright yellow letters:] THESIS SUBMITTED Florence Smith Nicholls Submitted in partial fulfilment of the requirements of the Degree of Doctor of Philosophy

here y'all go

05.03.2026 18:36 πŸ‘ 33 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0

Omg amazing

05.03.2026 19:01 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Archaeological Game Design 
Video Game Archaeology as Interpretive Play and Play Preservation
by Florence Smith Nicholls
Submitted in partial fulfilment of the requirements of the Degree of Doctor of Philosophy

Archaeological Game Design Video Game Archaeology as Interpretive Play and Play Preservation by Florence Smith Nicholls Submitted in partial fulfilment of the requirements of the Degree of Doctor of Philosophy

Thesis submitted!!!

05.03.2026 17:39 πŸ‘ 210 πŸ” 8 πŸ’¬ 35 πŸ“Œ 2

Not me quoting Disco Elysium in my thesis acknowledgements

05.03.2026 13:38 πŸ‘ 27 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Slide that demonstrates that mental models suffer when an archaeologist just uses photogrammetry. The slide text says: Model of mental model creation during photogrammetry
Relatively little interaction with complex mental processes that are key to interpretation in archaeology

Slide that demonstrates that mental models suffer when an archaeologist just uses photogrammetry. The slide text says: Model of mental model creation during photogrammetry Relatively little interaction with complex mental processes that are key to interpretation in archaeology

Teaching Fieldwork & Digital Recording in our special topics module today. I'm still forever salty that one of the reviewers made us take this figure demonstrating the failings of photogrammetry for the creation of mental models out of our Aide Memoire paper. 🏺

05.03.2026 13:12 πŸ‘ 18 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0

As someone who works in a university, I am genuinely blown away by the number of people who want to exist in academia without having to think or write.

04.03.2026 09:55 πŸ‘ 177 πŸ” 25 πŸ’¬ 5 πŸ“Œ 5

This book is an absolute treasure trove of insights from all different perspectives in 100+ short chapters dealing with a huge range of topics about the craft. Can’t recommend it enough!

Delighted to have my chapter, β€œCite your sources!”, in amongst all the the excellent contributions.

04.03.2026 11:01 πŸ‘ 45 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0

You are so right

02.03.2026 20:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
02.03.2026 19:51 πŸ‘ 124 πŸ” 38 πŸ’¬ 1 πŸ“Œ 2

β€œβ€¦living within the digital archive disintegrates our basic, linear perception of time...every era is equally available, &all events are potentially happening at the same time, the chain of causality &influence breaks down completely.”
intriguing read c/o @defaultfriend.bsky.social, esp paired w/ qt

02.03.2026 17:02 πŸ‘ 55 πŸ” 18 πŸ’¬ 1 πŸ“Œ 0

I got stuck in a lift on my first day

02.03.2026 17:21 πŸ‘ 18 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It barely acknowledges video games either, which feels like a pretty significant oversight if you're going to discuss public history and archaeology in the year 2026

02.03.2026 15:04 πŸ‘ 10 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
New bio update postdoc at ITU Copenhagen on theorycraft and archaeogaming

New bio update postdoc at ITU Copenhagen on theorycraft and archaeogaming

Bio update

02.03.2026 12:58 πŸ‘ 82 πŸ” 2 πŸ’¬ 3 πŸ“Œ 0

😀 thank you!

01.03.2026 19:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you!!

01.03.2026 19:26 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you! I better brush up on my Danish too!

01.03.2026 19:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Archaeogaming as Scholarly Play: The Intersection of Archaeology and Gaming | Berghahn Books Independent Publishing since 1994

Keep an eye on July!

Thank you to @berghahnbooks.bsky.social for your incredible support and for being such an amazing press to work with for this project!

#Archaeology #archaeogaming #newbook #forthcoming #videogames

www.berghahnbooks.com/title/Rhodes...

01.03.2026 15:59 πŸ‘ 8 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0
Photograph of bridge over water, sun and sky

Photograph of bridge over water, sun and sky

Hello Copenhagen!

01.03.2026 12:04 πŸ‘ 30 πŸ” 0 πŸ’¬ 3 πŸ“Œ 0
Photo out of plane window with rain droplets

Photo out of plane window with rain droplets

Bye bye London

01.03.2026 09:58 πŸ‘ 34 πŸ” 0 πŸ’¬ 5 πŸ“Œ 0
Archives
by Edwin Morgan

generation upon
generation upon
generation upon
generation upon
generation upon
generation upon
generation upon
generation upon
generation upon
generation upon
generation upon
generation upon
generation upon
generation upon
generation upon
generation upon
generation upon
generation upon
generation upon
generation upon
g  neration up  n
g  nerat on up n
g  nerat  n  up  n
g  nerat  n    p  n
g   erat   n    p  n
g   era    n    p  n
g   era    n        n
g   er      n        n
g     r      n        n
g            n        n
g            n
g

Archives by Edwin Morgan generation upon generation upon generation upon generation upon generation upon generation upon generation upon generation upon generation upon generation upon generation upon generation upon generation upon generation upon generation upon generation upon generation upon generation upon generation upon generation upon g neration up n g nerat on up n g nerat n up n g nerat n p n g erat n p n g era n p n g era n n g er n n g r n n g n n g n g

Today, 28 February, is Scottish Archives Day. Here’s Edwin Morgan’s poem β€œArchives”, published in Centenary Selected Poems, @carcanet.bsky.social 2020
@edmorgantrust.bsky.social
#archives #poetry #archives #ScottishArchivesDay
www.carcanet.co.uk/cgi-bin/inde...

28.02.2026 12:53 πŸ‘ 19 πŸ” 5 πŸ’¬ 1 πŸ“Œ 1

Environmental storytelling is the art of placing skulls near a toilet after all

27.02.2026 23:10 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0