Skate Style game dev update
Skate Style game dev update
Crazy Skate Style miniramp session youtu.be/htNuabiFL-A?...
- No publisher
- Just a solo dev
- 12,000 of you wishlisted in 2 weeks
π«Ά
First bugfix update is live for Skate Style πΉ
Skate Syle featured on Youtube by Sam Tabor today!
If you missed it, nowβs a great time to check it out πhttps://www.youtube.com/watch?v=JfArfZBfNVg
You should do that! π
Skate Style has a built-in animation editor!
Wishlisting is the best way of supporting Skate Style π«Ά
Wohoo, made it to PC GAMER www.pcgamer.com/games/sports...
Thank you!
I got this from one of the demo players. Itβs so cool to see the in-game animation editor being put into action! π€π«Ά
It's on the list, but further down the line.
Sick! π€
Getter - Leap Of Faith
Iβve always wanted to post one of these β weβre in 2nd place, yo!
Thank you!
Check out Nightspeeds reactions to Skate Style: www.youtube.com/watch?v=YnOp...
The time has comeβ¦
Presenting Skate Style, a next-Gen skating game built from the ground up.
πΉ Animation editor
πΉ Realistic graphics
πΉ Replay editor
πΉ Advanced character customization
β No BS, just the good stuff.
Try the demo now: store.steampowered.com/app/3862790/...
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Yeah man, the physics there are insane, soo cool! I got a similar cloth sim in the game already, but the offboard movement isn't even close. But you gotta choose your battles I guess.
Making the game the exact way as Skate 2, doesnβt make sense simply because times have changed. Iβm not saying Skate4 is doing it wrong. I think they are branding it the way that brings in most π°π΅In 2010 branding it like Skate 3 was the way to bring in mostπ΅ so they did that.
Itβs still possible to make a great skate game with F2P and a Fortnity art style. My point is that skateboarding doesnβt have the same clear identity like it used to. So I think Skate is a result of what the devs see skateboarding as in 2025.
For multiple large animals spread out over distances like in Herdling I imagine instancing is the best solution actually π
Looks very good Harry! β€οΈLooks like, your end result is quite similar to how Fluffy is built which is cool. Fluffy is manipulating a single Mesh using Mesh.GetVertexBuffer instead of instancing or drawProcedural. But I image instancing works just as well for your use case! π
Struggling with performance on Steam Deck using Unity HDRP π Even on lowest settings Iβm only getting 30β50fps. Iβve already done tons of GPU optimizations, with only minor CPU tweaks left. Do you think this FPS is acceptable for a high end graphics skateboarding game in 2025?
Thanks for the detailed info, just what I was looking for, much appreciated. Plastic ey, I didnβt even consider that but Iβll definitely check it out and see if it fits my needs. I got some experimenting ahead I guess. I know GIT in and out but, for Unity itβs simply a huge pain in the butt.
Hi everyone, I'm looking into using Perforce for my project instead of GIT. The LFS limitations drive me crazy right now. What's the easiest/best way to set it up and get started with it?
adding the missing features. What are your thoughts on this?
to the H-Trace dev and he could implement it into the engine. Unity does have talented devs, although many of them don't work there anymore. But still. Right now it seems like it's an issue with priorities. The cleanup after the rendering pipelines mess seems more important to them than actually