Congrats!
@anthonyturi
Sound Designer at Blizzard Entertainment | Prev. WayForward, EA, Formosa Interactive, Criteria Recording Studios & more. Projects: World of Warcraft, Call of Duty, League of Legends, Final Fantasy XIV, Indiana Jones & more. https://linktr.ee/anthonyturi
Congrats!
World of Warcraft: Midnight is out now!
A real pleasure to work with everyone on this team β₯οΈ
It ainβt pretty, but the patchbay is done!
This perspective is mainly based on inconsistencies Iβve ran into when designing shorter, snappier assets for runtime playback in games.
For music application, I love LUFS-I
Generally speaking, I find them useful. Butβ¦
LUFS-M is all over the place for short program material. You could playback a sub-0.5 second file and get any range of measurements.
Plus, LUFS skew in favor of midrange. While this *generally works*, itβs not always aligned with our loudness perception
New pre! :)
I like to build custom ones in Phase Plant using the granular engine. Same deal for creature source generation; toss in a few different creatures and cross your fingers for happy accidents :)
Agreed, itβs entirely dependent on the pipeline. Jira is far and away my favorite. Iβve worked under some nightmare processes and proprietary tooling. The former ALWAYS impacts the latter.
Me but with Soundtoysβ Radiator causing aliasing artifacts
Why are all modern restaurants so gimmicky? I just want good food π
Yeah and honestly, whatever works for folks, more power to them. I just think thereβs other ways to arrive at the sound parallel compression can give you without the potential of phasing or session/track count bloat.
Itβs such an additive process that my thought is usually βjust turn it upβ
I strongly dislike parallel compression
The AR-TG Spreader does magical things.
7 years ago, 19 year old me was thrown into the hot seat!
(1/2) If you're considering releasing a sound effects library, or you want to sharpen your strategies for your next one, I'll be sharing key principles and my own approaches at AirCon25, June 10. It's free, and I hope you can join us!
New gear day!
Ok hold up itβs DEFINITELY the bluesky compression. My data was pulling the audio stream and it sounded like wind through a vocoder at first lol
Amazing how digital it sounds. Iβm sure the bluesky compression doesnβt help, but such a unique sound nonetheless!
Looks so good as expected. One of the few single player IPs thatβs a day 1 buy for me :)
No fancy trailer, just hard work and my favorite sfx library yet.Β Modern MagicΒ is inspired by telekinesis and force powers, but works across many genres. Huge thanks to the wildly talented Jesse Rope for his priceless contributions. Check out the demo! www.paulstoughton.com/sfx-store#!/...
I really wish Marathon was a single player game.
I feel the same way. So weird how that happens, but I just havenβt been connecting with his music as much over the years.
The stacked Stream Deck setup is slick, Iβve never seen that
This video is the best example Iβve ever seen of narrative driving creative direction.
I finally bought a halfway decent webcam and now Iβm reeling in embarrassment over how lo-fi Iβve looked in meetings for the past 4 years.
I am so grateful for every day
Iβm biased as a huge Kojima fan, but itβs gotta be so sick to work on an IP like that.
Isolating the delta signal to extract cool textures = awesome
Slapping resonance suppression on a mix instead of being thoughtful with your EQ = not awesome