Really sad to see this and hope the future holds good things for you.
Really sad to see this and hope the future holds good things for you.
Pretty much.
Go try the CloverPit demo. You'll be throwing coins you win from the slot machine at your PC trying to buy the full game!
@jordanweisman.comย shares why he made Adventure Forge.ย
๐ฎ Join the Closed Beta: https://bit.ly/secretsauce-adventureforge
๐ Use code: secretsauce
โThis is a limited time code so be sure to sign up before it's too late!ย
#adventureforge #gamedesign #closedbeta #interview #gamedesign
It got negative reviews but I played through MindsEye over the past couple of days. It was not the best game I've ever played but the actors and their digital representations were good and I will enjoy exploring the sort of Las Vegas cityscape in free roam now that I've finished the game.
Hopefully you only sacrificed the less dominant arm and leg. (Wasn't that card sold for $3 million?)
It begins. I'm gonna wreck it!
Played the Donkey Kong Bananza demo at Nintendo SF today. It felt a lot like Mario Odyssey with some Minecraft elements sprinkled in. I look forward to playing the full game later this month.
Rex got hand tracking working with just the One and Eye?
[Meta Quest Summer Sale]
It's officially summer & you can find our Quest games on sale now!
HUMANITY 40% off
bit.ly/44cZULA
Rez Infinite 45% off
bit.ly/45ENgaG
Tetris Effect: Connected 40% off
bit.ly/45z02aA
(+5% off with MQ+!)
My Top 3 most anticipated VR games still to come this year:
1. @titanisles.bsky.social
2. Lumines Arise by @enhance-experience.com
3. Dreams of Another by @q-games.com
For more than 5 years, I avoided this. I was less diligent with my masking this past week and here we are. Not in any way fun.
Riftmax
This form of marketing worked really well for former WWE superstar Virgil.
Did everyone check out the Meta booth at AWE?
Two pair of Ray-Bans, a QR code and a framed printout.
Very eye catching and clearly a high priority for a silver sponsor of the event to have an impactful presence on the show floor.
My hotel bandwidth won't even allow me to tune in to new Blippo content. I also can't wait to watch all of this again in color!
Interesting results in a camera comparison between my Samsung Galaxy S22 Ultra, XREAL Beam Pro, Ray-Ban|Meta and XREAL One Glasses with XREAL Eye.
youtu.be/o_rlVIPsBfo
The things that excited me most this week were Play for Dream's fantastic MR headset, VITURE's upcoming XR glasses and looking forward to a fun human focused future with the consumer version of Snap Spectacles next year!
My time at AWE 2025 has just ended and I have lots of thoughts. This is the conference that brings the mind, body and heartbeat of the XR community together. I love seeing friends old and new and our shared continued excitement for this technology.
Kathleen Cohen and Elad Offer talking about bringing Bono Stories of Surrender Immersive version to the Apple Vision Pro.
The Bushnell family chatting about Atari, Dreampark, the past, present and future and more. Also, Brent got to try Moohan at AWE, so someone has one out there...
Will Eastcott from PlayCanvas out now talking about Supersplat, enabling Gaussian Splats to be optimized and published via platforms like WebXR. PlayCanvas is working to make Spectacles the key platform for viewing this type of content.
Enklu's Verse Immersive AR Centers will soon have Sightcraft playable in 12 locations on Soectacles.
Ray Kallmeyer from Enklu out to talk about Sightcraft which is playable outside the main stage in the Snap Lounge.
Ihor Kuzin out talking about Snap's Basketball Trainer Lens which playable outside the convention center here at AWE.
Bobby Murphy from Snap out now talking about Spectacles (which I can't wait to buy next year). Quick summary of yesterday's keynote and giving an intro to development with Lens Studio and Lens Core.
Horizon needs to be a place that attracts the best developers to build for it. Asked about IP ownership for creators. Creators own the worlds but Meta doesn't yet allow to import IP.
It sounds like Jason is a fantastic project manager. Stand up meetings, planning documents, durable design decisions.
When making Crash Bandicoot, how did the higher level vision get translated to more technically astute people? Crash was 8 people all working in the same room. A GTA or more recent Naughty Dog game couldn't be made in this way. You have to articulate your vision and also be deeply ingrained.