Hey, I've been working silently for a while but I've done a lot of stuff.
I mainly implemented the models in the game and added and changed some gameplay UI.
I will go in detail about the UI and stuff on my next devlog (next week's friday on YouTube)
Here is some gameplay:
#indiegamedev #unity3D
22.05.2025 22:54
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Thank you!!
30.04.2025 00:52
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My 3D modelling spree is finally over ๐ฅณ
I've made 30+ models with textures for the products(40+) on my factory game
They are only on blender for now but as soon as export them and set them up on unity I will share some more progress
#indiegame #gamedev #blender #IndieGameDev
29.04.2025 23:07
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I've been separating the human into smaller parts for the factory game
I went with somewhat realistic human anatomy, but with way less detail and accuracy, that way it's recognizable and not really gore
(I've been staring at bone pics for hours)
#indiegame #gamedev #blender #indiegamedev
23.04.2025 23:30
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I scrapped my previous model
To save time and have better base topology I got one from cgtrader, I modified it and textured it and it looks waaay better
probably will make it chunkier so it's easier to see in game, but that's for later
#indiegame #gamedev #unity3d #IndieGameDev
17.04.2025 23:23
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So, in my factory game you will create humans starting from cells
I am currently making the model for the full human separated by parts
I still have to experiment with proportions and probably change his whole head (kinda creepy atm)
#indiegame #gamedev #unity3d #IndieGameDev
14.04.2025 22:45
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I wanted to post this yesterday but I forgor ๐
I added the missing details on the machines for the factory game + made a script to seamlessly connect conveyor belts. it works with the machines too.
#indiegame #gamedev #unity3d #IndieGameDev
10.04.2025 00:49
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Back to unity:
After over a week of modelling and texturing I have finished and exported the models to unity
There are some details that I still have to work on and the emissions and bloom are a bit too high atm, but it is progress :)
#indiegame #gamedev #unity3d #IndieGameDev
03.04.2025 22:25
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Thank you!
01.04.2025 12:22
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I Found The Style:
I tried a bunch of styles and color palettes and I finally found the style
I've been texturing the models for the factory game and I have finished 4/8, it's taking way longer than expected, but they look cool imo
#indiegame #gamedev #unity3d #IndieGameDev
01.04.2025 00:08
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Texturing progress:
I still suck, but I have a better understanding of how it works
I've been trying colors, materials and designs for the machines, so far this is what I have, probably will re-make it with other style now that I know a little more
#indiegame #gamedev #unity3d #IndieGameDev
26.03.2025 21:52
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I suck at texturing:
I've modeled the machines for my factory game, and they are decent, but lack detail. I wanted to add it by using textures
I swear I've been trying for hours to do something decent, but it's not looking good, hopefully I'll have them textured by next update
21.03.2025 23:53
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Hear me out:
I drew 3 designs for each machine on my factory game
If you are wondering why they look weird is because instead of manufacturing generic products you will be making humans
I will pick one design for each machine and pass it to 3D #indiegame #gamedev #IndieGameDev
18.03.2025 23:00
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V0.1:
The fundamental functionality for the factory game is done
I've been bug fixing and adding more stuff but the last thing I finished was separating edit mode into two modes, move and delete
Now moving machines is easier and you can also delete multiple machines at once
#indiegame #unity3d
12.03.2025 22:36
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Operator Mode:
I just finished making a new mode, like build or edit mode in which you will see what is inside your machines
In the case of the assemblers you can also see and assign the product you want to assemble + see the components you need to make it
#indiegame #gamedev #unity3d #IndieGameDev
07.03.2025 00:59
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Assembling Machines:
These are the last basic machines I am introducing(assemblers).
They combine your products into more complex ones allowing for more complex factories
They work with a "recipe" that you will pick depending on what you want to build.
#indiegame #gamedev #unity3d #IndieGameDev
05.03.2025 01:45
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Processing:
New machines(processors) transform the product into a refined version of it, represented by the color change
I also fixed the edit mode UI to the screen, instead of world space because it covered the selection of other machines
+ products move instead of teleport
#indiegame #gamedev
01.03.2025 01:36
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Hey, I have been working on a video about a small challenge I made with my youtube community. I just released it so check it out ๐
youtu.be/qHGACFjNWVA
28.02.2025 20:00
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Currency:
I just made a new machine(Seller) that allows you to turn your products into currency
There is nothing to do with it yet, but it's important to have the currency and the machine now since they are fundamental for your factory
#indiegame #gamedev #unity3d #IndieGameDev
24.02.2025 23:01
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Slow progress, but progress: The new machines(conveyors and generators) can be interacted with on the edit mode now, so you can correct your factory building mistakes + the machine will keep whatever it had inside before the movement. #indiegame #gamedev #unity3d #IndieGameDev
22.02.2025 02:17
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Some more progress on the factory game: Now the generator machines actually generate something and it will be moved by the conveyor belts. Probably I will do some kind of smoothing for the movement instead of teleportation. #indiegame #gamedev #unity3d #IndieGameDev
19.02.2025 20:20
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Even though I wanted to have more things to show for today, I still managed to have something new going on(placeholders for conveyor belt and generator). There are a lot more changes that I can't show, because they are not visual or fully implemented. I'll tell you more on next update)
18.02.2025 04:19
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I've been working on a new project for a factory game for roughly a week now, since I'll be working on this for some months, I will be posting updates here of whatever I think is worth sharing.
18.02.2025 04:19
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