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Tom Granger

@tomgranger

Maker of random things, co-maker of one person, Google Arts & Culture engineer. I like pixels. he/him. Also on mastodon and the other thing.

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12.09.2023
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Latest posts by Tom Granger @tomgranger

I don't understand how fast this was actually achieved but I'm very glad it did. Waiting for my order to ship now!

www.inklestudios.com/kaleidoscope/

04.03.2026 13:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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ANNOUNCEMENT: The Game Narrative Kaleidoscope launches this Wednesday!

Over 100+ essays on the craft of game writing and narrative design; affordable priced.

… AND we’ll also launch with the first two episodes of the podcast series, where we talk to the article writers about their craft.

02.03.2026 15:30 πŸ‘ 377 πŸ” 146 πŸ’¬ 10 πŸ“Œ 33

It's beautiful! Is there a separate form for the hardback version?

28.02.2026 15:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
The digital frame displaying a photo of a random blue peacock I took a while ago, in an effort to demonstrate that the display is indeed color.

The digital frame displaying a photo of a random blue peacock I took a while ago, in an effort to demonstrate that the display is indeed color.

Note: the frame is actually a color display, as not demonstrated in the above video.

Note 2: owls are not particularly colorful due to their predatory nature so I had to swap species.

27.02.2026 13:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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My digital art frame project is complete! Kind of like 8 months or so ago, but now with the added feature of not even crashing anymore!

I'll try to expand the middle part of this project video a little and share the code and project files as well πŸ¦‰

27.02.2026 13:12 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I got back to this and solved it! That 13" display draws too much current when displaying images with a lot of dithering. It needed a separate, beefier regulator. What threw me off for a while is that I was testing with random pics, and most worked. A bit more polishing and I'll share the project :)

17.02.2026 00:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Slop vs. Art

If you can push a button and get content, then that content is a commodity. Its value is next to zero.

Counterintuitively, that's my biggest reason to be optimistic about Al and creativity. When hard parts become easy, the differentiator becomes love.

Slop vs. Art If you can push a button and get content, then that content is a commodity. Its value is next to zero. Counterintuitively, that's my biggest reason to be optimistic about Al and creativity. When hard parts become easy, the differentiator becomes love.

Love is the enemy of slop.

A nice, candid write-up for a cool project by @cannoneyed.bsky.social

Coding agents are mostly fit for solo work right now, but they do bring so much opportunity to solo devs with the ability to summon tools and build creative pipelines.

cannoneyed.com/projects/iso...

15.02.2026 11:48 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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we live in the ruins of a greater civilization

13.02.2026 03:12 πŸ‘ 23265 πŸ” 5813 πŸ’¬ 161 πŸ“Œ 173
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Advantages of working from home.

I pre-ordered this on Laced back in July and it arrived yesterday, just the perfect amount of delay to enjoy diving back in. Thanks for those LPs who came after.

#expedition33

13.02.2026 09:40 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

btw if you too are learning piano, can I remind inkle fans that this exists:

09.02.2026 17:32 πŸ‘ 10 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

Exactly yes. The depth of that relatedness is also a matter of both context and opinion; to me there's a whole spectrum.

Except with electric scooters, naturally.

09.02.2026 18:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Are you perhaps saying it's all about the journey?

There is, and always will be, value in walking but maybe it is also useful to have more transportation means?

Unless your metaphor is about electric scooters of course.

09.02.2026 17:23 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thank you. I did raise an eyebrow, it can now finally rest.

06.02.2026 18:08 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
A bare-bones implementation of the ink for a "database" style game. A bare-bones implementation of the ink for a "database" style game. - database_game.ink

I've been saying TR-49 took 9 months to make - while this is basically true (we began after Expelled when live), turns out the first code was actually 11 months ago. It's here:

gist.github.com/joningold/7c...

... and it's the basic ink for creating a text-indexed database. TR-49 grew out of this.

28.01.2026 13:30 πŸ‘ 40 πŸ” 4 πŸ’¬ 1 πŸ“Œ 1

Yeah

25.01.2026 16:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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"Order and disorder." probably my last take at #genuary26, uses a 3D pathfinder to go from neatly ordered stacks to a random layout. #genuary2615

BTW, I'm available for freelance work (2 days a week for now).

HIRE ME, I'm GOOD (& CHEAP! 😁)

also ok with collabs, mentoring, Q&As, AMA...

23.01.2026 18:35 πŸ‘ 18 πŸ” 6 πŸ’¬ 1 πŸ“Œ 1

Yeah I'm sure it's a difficult exercise every time. For the record, it definitely took me more than one sitting (but so does reading a book). In this case though, sittings were frequent and close together. I predict that the game will do great on mobile (also a delight on Deck but smaller audience).

22.01.2026 12:40 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Congrats ! In contrast, the only thing that surprised me about the launch is the Steam price. It could be 25% higher and still feel like a bargain.

Please feel free to make more experiments and excuses to learn other stuff.

22.01.2026 12:23 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I was lucky enough to contribute, in a small way, to a project that turned out to be my favorite inkle game to date.

You are lucky enough to have not played it yet. If you are into narrative mysteries, do yourself a favor: don't read reviews, jump in as uninformed as I was.

See you in 6-8 hoursπŸ˜‰

21.01.2026 18:48 πŸ‘ 12 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

J'ai pensΓ© au film "Die Theorie von Allem" de Timm KrΓΆger!

21.01.2026 16:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

How?!??!???!?

15.01.2026 18:45 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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You Should Be Very Excited for inkle's New Puzzle Game TR-49, a new game by inkle Studios set to release on January 21, 2026, features a World War II computer and an archive of lost books.

There's a new puzzle adventure coming on January 21 from
@inkle.co: "A World War II computer. An archive of lost books. A world-changing secret." We've gotten to try TR-49 already... Let's just say you'll want to wishlist this one ASAP. #indiegames

punishedbacklog.com/inkle-tr-49-...

09.01.2026 15:19 πŸ‘ 23 πŸ” 10 πŸ’¬ 1 πŸ“Œ 0

It's great! As someone with no mister experience I was also naively taking this for granted. Maybe consider setting correct expectations for new users in the SS1 frontend and/or while unboxing to avoid getting more of those frustrating uninformed YouTube reviews.

08.01.2026 06:48 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
TR-49 - Official Trailer
TR-49 - Official Trailer YouTube video by inkleStudios

🚨⚠️ Release Date Disclosure! ⚠️🚨

TRAILER: VIDEO EVIDENCE, see below. Please watch, assimilate and share.

DESIGNATION: TR-49
GENRE: NARRATIVE DEDUCTION / AUDIO_DRAMA
DATE: 21st JANUARY
PLATFORMS: iOS / PC / Mac / Deck

This is what we know, so far.

06.01.2026 17:45 πŸ‘ 332 πŸ” 118 πŸ’¬ 10 πŸ“Œ 56
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GLSL Web CRT Shader

I’m releasing my GLSL Web CRT Shader as open source.
blog.gingerbeardman.com/2026/01/04/g...

Have fun with it! 😎

04.01.2026 18:20 πŸ‘ 413 πŸ” 44 πŸ’¬ 14 πŸ“Œ 3

Happy new year, take care. You have a community's trust; for 2026 please take all the time you actually need to ship RR products.

01.01.2026 08:58 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Make a Bond film casual

BlackEye

27.12.2025 16:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
a wizard is never late nor is he early he arrives precisely when he means to .. ALT: a wizard is never late nor is he early he arrives precisely when he means to ..

Happy holidays, take care!

25.12.2025 17:42 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
An Amiga CD32 exhibited at the Science Museum in London. The game in it was Zool.

An Amiga CD32 exhibited at the Science Museum in London. The game in it was Zool.

A text above it reads: "The release of this console was announced in the Science Museum on 16 July 1993. By adding external hardware, such as a keyboard and floppy disk drive, owners could turn the console into a home computer. Although it was popular in Europe, sales weren't enough to save Commodore from bankruptcy in 1994."

A text above it reads: "The release of this console was announced in the Science Museum on 16 July 1993. By adding external hardware, such as a keyboard and floppy disk drive, owners could turn the console into a home computer. Although it was popular in Europe, sales weren't enough to save Commodore from bankruptcy in 1994."

I also learnt that the ill fated Amiga CD32 was announced in that very Science Museum (and that it was "popular in Europe", for some definition of popular I suppose).

23.12.2025 21:59 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Amiga box of the original Monkey Island game, 2 floppy disks and the Dial-A-Pirate disk on display at the Pirates exhibition of the National Maritime Museum in London. I also have all of these at home, which is sadly not the case for the rest of the artifacts shown in this pretty cool exhibition.

Amiga box of the original Monkey Island game, 2 floppy disks and the Dial-A-Pirate disk on display at the Pirates exhibition of the National Maritime Museum in London. I also have all of these at home, which is sadly not the case for the rest of the artifacts shown in this pretty cool exhibition.

Monkey Island (πŸ’πŸοΈ for short) randomly spotted today in a London museum...

...Twice !?!

- πŸ’πŸοΈ 2 Special Edition is playable in the Power Up exhibition at The Science Museum
- πŸ’πŸοΈ 1 is part of the very serious Pirates exhibition at the National Maritime Museum (right next to Sid Meier's own Pirates!)

23.12.2025 21:05 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0