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@yilong21

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05.09.2025
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Latest posts by @yilong21

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Week 10 - Dev Log 10

Epic Door Final

15.11.2025 03:48 👍 3 🔁 0 💬 0 📌 0
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Week 9 - Dev Log 09

During the past week, I added more animation to the epic door project.

09.11.2025 06:11 👍 2 🔁 0 💬 0 📌 0
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Week 8 - Dev Log 08

Add emissive effect to the door, blocking of the scene is coming soon.

02.11.2025 09:56 👍 1 🔁 0 💬 0 📌 0
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Update model and texture - 90% finished with creating a simple branch rig, about to export to unreal soon.

20.10.2025 06:26 👍 1 🔁 0 💬 0 📌 0
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Week 6 - Dev Log 06

A simple sketch of the secret forest door design and how I will animate it. The process of modeling will be updated soon.

19.10.2025 08:38 👍 1 🔁 0 💬 0 📌 0
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Week 5 - Dev Log 05

Here are some ideas for the epic door project. I would like to create a secret door that located in a fantasy forest. I will upload more progress later this week.

12.10.2025 02:20 👍 3 🔁 0 💬 5 📌 0
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Week 4 - Dev Log 04
I would like to set the scene by the pier and depict the daily life of fishermen. Below are my work in progress and some inspirations. My goal was to capture a cozy and chill vibe. The interactive elements may include the fish on the boat, the fishing rods, etc.

05.10.2025 05:27 👍 1 🔁 0 💬 0 📌 0
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Video explore:

29.09.2025 06:10 👍 0 🔁 0 💬 0 📌 0
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Week 3 - Dev Log 03

During the past weekend, I did several changes:
- replaced all the textures for terrain
- added background music and ambient sound effects
- adjust with the lighting and post processing
- added particles for lantern flame and snow

29.09.2025 06:05 👍 2 🔁 0 💬 1 📌 0
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add one more video to show the person walking through the scene:)

21.09.2025 06:48 👍 1 🔁 0 💬 0 📌 0
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Week 2 - Dev Log 02
During the past weekend, I did following things:
- grab some assets from fab store and added to the scene
- created a river along the valley
- swap the terrain with new material

21.09.2025 06:46 👍 1 🔁 0 💬 1 📌 0
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Week 1 - Dev Log 01
I decide to create an abandoned prision castle in a medieval style setting, inspired by some games I've played before such as Dark Souls and Darkest Dungeon. This week, I mainly focused on blocking out the scene, establising the scale and distance between structures.

14.09.2025 04:55 👍 2 🔁 0 💬 2 📌 0