Hey all, this week I will be at the Graphics Programming Conference in Breda. Please say hi! And lets talk about path tracing, neural radiance caching, texture compression, volumetrics or anything else related to rendering!
Hey all, this week I will be at the Graphics Programming Conference in Breda. Please say hi! And lets talk about path tracing, neural radiance caching, texture compression, volumetrics or anything else related to rendering!
Big thanks to Intel Labs for the recognition!
Traverse Research is proud to have helped render 1 trillion triangles with real-time path tracing, and to accelerate ML using the new DPAS op on Intel GPUs.
A thrilling challenge and an incredible collaboration.
community.intel.com/t5/Blogs/Tec...
The render graph debug composer is an essential component of the Breda framework. It allows us to view any resource we use during render graph construction ๐๏ธ. In this video, we select a few textures which are used while rendering our final image.
This is some early footage of our work on neural radiance caching (NRC). With some aggressive learning rates ๐ we achieve quite responsive results! Here we tweak the radiance coming from an object in the room next to us ๐ซ. NRC is getting us closer to responsive and stable radiance caching ๐.
Absolutely amazing indeed
Which 4-5 apps? Bluesky, tumblr, discord? Whatever meta is cooking?
Why do so many people try to follow every single account on this app xd
Nee jij
this is how it feels to log into bluesky
Took pictures at the botanical garden, look at the silly geese
This app is the new stackoverflow?
Just came back from RustNL, it was soo cool talking to all these people who know infinitely more than I do
Brrrrrrrrr tracing 800k triangles in 0.6ms
Finally made the escape phew
I made this thing at some point!!
Hello wooorld!!