GoldenEye themed advertisement in Nintendo Power volume 102. That purple and blue Cradle render is wild!
GoldenEye themed advertisement in Nintendo Power volume 102. That purple and blue Cradle render is wild!
The Multiplayer section of the GoldenEye Depot website has been updated with maps for every arena including the unused Statue and Cradle setups.
goldeneyedepot.com/multiplayer
Started this WIP #PerfectDark track in September last year, will be finishing it soon. 2026 will be the year when I will get back into the swing of things music wise!
GoldenEye softlock: use Tiny Bond and play Cradle. Go down to the bottom platform, crouch, and step off the edge. If you run you may fall like normal, but if you go slower you will become stuck. No inputs work. Can't pause. HUD fades. You have to wait to die. If invincible you must hard reset.
The "Unused Content" page on the GoldenEye Depot website has been updated to include all the game's unused world models.
goldeneyedepot.com/unused
I'm happy to announce a new GoldenEye fan website at goldeneyedepot.com
In 2026 I'll be working to fill out the content and document GoldenEye as well as I can.
Happy New Year! Have a great 2026!
GoldenEye is a Christmas game.
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That's awesome! It really works as a N64-style piece.
Nintendo Power Volume #99 just arrived. You gotta love how bold and colorful these gaming magazines were.
GoldenEye texture match found. The floor of the shed in Statue comes from the Wraptures Volume One CD. The original 1024x512 image was compressed horizontally to make it square, then sized down to 32x32 pixels.
There are 3 places in Statue where the word "ΠΊΠ°ΡΡΠΎΡΠ΅Π»Ρ" - Russian for "potato" - is faintly written on stone blocks. Half of it is cut off. In each case the full word is actually there which can be seen in the Setup Editor by deleting a tri like in the 4th pic. Why was this done? I have no idea.
Wraptures Volume One can be found here:
archive.org/details/wrap...
This world map used in GoldenEye's Frigate radio room comes from the Wraptures Volume One CD. Well, technically it's used, but you can't actually see it because of a draw order issue. Pic 2 is the original game. Pic 3 is a modified Frigate to show more or less what it's supposed to look like.
What is the reasoning here? When the developers decided to change a texture they had to manually reassign the texture for every single polygon. They didn't have an automated tool for this. Thus there are cases where they missed polygons - the white walls in Facility being the most well-known example
In Runway there is a long thin cliff triangle, highlighted here in blue, that uses a different texture from all the others. It could be a hint, albeit far from conclusive, that Runway once used this texture for its cliffs. #2 pic is what Runway looks like with the other texture. #3 pic is final game
Yes, GoldenEye 007 for N64!
Simply amazing, made a post about one object:
bsky.app/profile/retr...
Awesome work of you! π
GoldenEye fans make sure to watch this video from Goose's Gamer Folklore, who does an outstanding job exploring and explaining oddities about GE's textures!
youtube.com/watch?v=9f6Y...
Not yet...I got hard stuck trying to implement HD fonts which was my ultimate goal. I'll take another crack at it when I get back home (out of town right now)
Happy Sunday from Duncan Park, Lexington, Kentucky! First opened in 1915 and going strong.
University of Kentucky arboretum today. #nature
Cicada Brood XIV has emerged in central Kentucky and they are LOUD. I spotted this one on a hike today. #cicada #nature
This Aztec wall texture originates from an authentic Aztec feather shield dating to about the year 1520.
Today this artifact is located at Landesmuseum WΓΌrttemberg, Germany.
commons.wikimedia.org/wiki/File:Fe...
One of the maps seen in Frigate's radio room is a portion of a 1959 USGS map of Benicia, California. This map can be found online here: ngmdb.usgs.gov/topoview/vie...
Click on the map and select Benicia, CA 1959 (HTMC, 1981 ed.) from the list on the right.
This monitor texture which appears in Aztec originates from a photo of the Sinai Peninsula taken on June 14, 1991, during Space Shuttle Columbia mission STS 40.
www.nasa.gov/image-detail...
This Aztec texture comes from a picture (exact source unknown) of Altar 4 at La Venta, an Olmec archeological site located in Tabasco, Mexico. Historians believe this altar was actually used a throne to seat Olmec rulers during important ceremonies.
en.wikipedia.org/wiki/La_Venta
Some Aztec textures originate from the Codex Zouche Nuttall, or at least a facsimile of it. You can see the codex for yourself at: archive.org/details/code...
In particular, slides 50, 85, and 86 have the GE textures.
The tower to the left of the one where you start in Cradle has hazard stripes at the start of the catwalk, while the other two do not. One explanation could be that the this tower was made first, and when the level designer copied over the other two, they forgot the hazard stripes.