Do not go gentle into that good night... (bring considerably bigger ship)
#Precursor #gamedev #indiedev
Do not go gentle into that good night... (bring considerably bigger ship)
#Precursor #gamedev #indiedev
Watching time fly by as I implement a complex system intertwined with most of the existing ones.
#Indiegame #gamedev #Precursor
Lot of work done on system for manually deploying agents. Video about how that gameplay works from setup to finish coming soon.
#Precursor #gamedev #indiegame
They do :)
VIP onboarding process is a go. Next part is going to be bit more complicated.
#Precursor #pixelart #gamedev
I have only one New Yearβs resolution: to launch a Patreon alongside the first publicly playable release of Precursor.
#Precursor #pixelart #indiegame
Logo is displayed when scanning building owned by known institution. Fun fact, institutions can own buildings outside of their region/country. Ghost labs & covert sites are absolutely on the table.
#Precursor #gamedev #indiegame
Working on underlying system, gui and content at the same time, so it's going about as fast as you would expect, but it's going!
#indiedev #Precursor #gui
And how's yours Friday?
I am about to start working on one of the most complex systems and GUIs I've done, that's going to be up to few weeks venture. So I will be posting unrelated footage in meantime, here is some winter combat.
#indiegame #gamedev #pixelart
What in there implies they can't?
Mining system considerably extended to support underground Vaults.
#gamedev #pixeart #indiegame
Scanning buildings now displays lootpoints. Step 1 of a larger plan.
#Precursor #pixelart #indiegame
Yaaaay, first snow!
#Pixelart #indiegame
Quick stab at displaying detection chances and narrowing down probability equations for background operations, by quick I mean two and half days of iterations.
#pixelart #gamedev #Precursor
Working on some general bug fixes, some control unification (all scenes including research screen controllable with movement keybinds, etc).
#Precrusor #gamedev #indiedev
Alright, mission system can now process data from zones as well as state of passive mission stages and present combined results to user and also cover authoring of hybrid missions.
#Precursor #gamedev #indiedev
Guess even Tier 1 U.S. patrols mean business. I just wanted to get some observation data in peace.
#Precursor #gamedev #indiegame
Hi, nowhere yet, still lot to do, there will be definitely link in bio once EGS store page is ready.
Bradley platoon ran into an unexpected encounter.
#Precursor #pixelart #screenshotsaturday
Two Stryker variants doing their job.
Now please excuse me while I get ready for some BF6.
#Precursor #pixelart #gamedev
Some Patriots might come in handy during an Alien Invasion... so, Patriots!
#Precursor #gamedev #pixelart
Hi! Nowhere yet, as soon as proper trailer is available I will make EGS page and link in bio.
One of the perks of working on Precursor. When I get annoyed with something, I can just blow stuff up Gta style.
#Precursor #screenshotsaturday #gamedev
Hi, no EA and ETA yet
No MP sadly, I will explain it in later posts, it's bit complex and best when it includes visual footage
Since I am still neck deep in player driven missions (I hope it will be half as fun to play with as it's hard to implement). Here is another unrelated short combat footage, early T2 hull vs some T1 platoon.
#Precursor #pixelart #indiegame