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@janorszulik

Developer of #Precursor.

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22.09.2023
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Latest posts by @janorszulik

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Do not go gentle into that good night... (bring considerably bigger ship)

#Precursor #gamedev #indiedev

05.03.2026 23:45 πŸ‘ 18 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Watching time fly by as I implement a complex system intertwined with most of the existing ones.

#Indiegame #gamedev #Precursor

19.02.2026 15:11 πŸ‘ 12 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Lot of work done on system for manually deploying agents. Video about how that gameplay works from setup to finish coming soon.

#Precursor #gamedev #indiegame

13.02.2026 14:51 πŸ‘ 16 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

They do :)

26.01.2026 20:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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VIP onboarding process is a go. Next part is going to be bit more complicated.

#Precursor #pixelart #gamedev

23.01.2026 16:09 πŸ‘ 19 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0
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I have only one New Year’s resolution: to launch a Patreon alongside the first publicly playable release of Precursor.

#Precursor #pixelart #indiegame

08.01.2026 17:54 πŸ‘ 22 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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Logo is displayed when scanning building owned by known institution. Fun fact, institutions can own buildings outside of their region/country. Ghost labs & covert sites are absolutely on the table.

#Precursor #gamedev #indiegame

21.12.2025 08:00 πŸ‘ 19 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0
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Working on underlying system, gui and content at the same time, so it's going about as fast as you would expect, but it's going!

#indiedev #Precursor #gui

18.12.2025 12:54 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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And how's yours Friday?

12.12.2025 17:11 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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11.12.2025 20:15 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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I am about to start working on one of the most complex systems and GUIs I've done, that's going to be up to few weeks venture. So I will be posting unrelated footage in meantime, here is some winter combat.

#indiegame #gamedev #pixelart

09.12.2025 19:53 πŸ‘ 17 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

What in there implies they can't?

07.12.2025 01:14 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Mining system considerably extended to support underground Vaults.

#gamedev #pixeart #indiegame

06.12.2025 15:25 πŸ‘ 26 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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Scanning buildings now displays lootpoints. Step 1 of a larger plan.

#Precursor #pixelart #indiegame

29.11.2025 19:56 πŸ‘ 13 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Yaaaay, first snow!

#Pixelart #indiegame

24.11.2025 05:22 πŸ‘ 15 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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23.11.2025 15:22 πŸ‘ 23 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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20.11.2025 20:03 πŸ‘ 12 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Quick stab at displaying detection chances and narrowing down probability equations for background operations, by quick I mean two and half days of iterations.

#pixelart #gamedev #Precursor

16.11.2025 20:41 πŸ‘ 16 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Working on some general bug fixes, some control unification (all scenes including research screen controllable with movement keybinds, etc).

#Precrusor #gamedev #indiedev

08.11.2025 17:19 πŸ‘ 26 πŸ” 6 πŸ’¬ 3 πŸ“Œ 0
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Alright, mission system can now process data from zones as well as state of passive mission stages and present combined results to user and also cover authoring of hybrid missions.

#Precursor #gamedev #indiedev

23.10.2025 19:40 πŸ‘ 20 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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Guess even Tier 1 U.S. patrols mean business. I just wanted to get some observation data in peace.

#Precursor #gamedev #indiegame

18.10.2025 12:35 πŸ‘ 35 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0

Hi, nowhere yet, still lot to do, there will be definitely link in bio once EGS store page is ready.

12.10.2025 07:02 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Bradley platoon ran into an unexpected encounter.

#Precursor #pixelart #screenshotsaturday

11.10.2025 16:00 πŸ‘ 12 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Two Stryker variants doing their job.

Now please excuse me while I get ready for some BF6.

#Precursor #pixelart #gamedev

10.10.2025 10:19 πŸ‘ 24 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0
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Some Patriots might come in handy during an Alien Invasion... so, Patriots!

#Precursor #gamedev #pixelart

09.10.2025 10:48 πŸ‘ 18 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

Hi! Nowhere yet, as soon as proper trailer is available I will make EGS page and link in bio.

07.10.2025 02:27 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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One of the perks of working on Precursor. When I get annoyed with something, I can just blow stuff up Gta style.

#Precursor #screenshotsaturday #gamedev

04.10.2025 18:18 πŸ‘ 35 πŸ” 7 πŸ’¬ 2 πŸ“Œ 0

Hi, no EA and ETA yet

03.10.2025 20:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

No MP sadly, I will explain it in later posts, it's bit complex and best when it includes visual footage

03.10.2025 00:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Since I am still neck deep in player driven missions (I hope it will be half as fun to play with as it's hard to implement). Here is another unrelated short combat footage, early T2 hull vs some T1 platoon.

#Precursor #pixelart #indiegame

03.10.2025 00:30 πŸ‘ 21 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0