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Small is Beautiful

@smallisbeautiful

Wishlist Mega Drill on Steam! https://store.steampowered.com/app/3967560/Mega_Drill__World_Domination We're a small start up #indiedev studio. Most of our games are free and can be played on itch. https://small.itch.io

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26.11.2024
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Latest posts by Small is Beautiful @smallisbeautiful

Yep, that's exactly what I'm saying.

05.03.2026 13:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 49: 2025/09/18 - 7h

Got temporary item swapping to work for the Move feature, but I'll need to fix some visual glitches & restructure the inventory to swap with empty slots properly. Committing the move also needs to be implemented.

#DailyDevlog #Moonshell_Island #gamedev #gamemaker

04.03.2026 19:10 πŸ‘ 28 πŸ” 3 πŸ’¬ 1 πŸ“Œ 1
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Our first asset pack is available ! ⬇️⬇️⬇️

04.03.2026 16:19 πŸ‘ 235 πŸ” 41 πŸ’¬ 10 πŸ“Œ 1

Haaaard at work on taxes stuff and tax credits reclamation. This is hard on my brain and not very fun but, like, crucial for maintaining my activities?

I'm actually glad this is getting done. I feel like a real entrepreneur now.

#indiedevlife

03.03.2026 20:36 πŸ‘ 2 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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WIP: end of turn feedback for building effects in Mega Drill.

#indiedev #gamedev

02.03.2026 15:52 πŸ‘ 11 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Day 47: 2025/09/12 - 8h

My notification system can now display multiple notifications at a time for both using and dropping items. I plan to improve this eventually, but it'll do for now.

#DailyDevlog #Moonshell_Island #gamedev #gamemaker

02.03.2026 19:12 πŸ‘ 33 πŸ” 3 πŸ’¬ 2 πŸ“Œ 1
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alguns dos meus favoritos pro #pokemon30
5 cores, 32x32px cada
#pixelart

02.03.2026 13:07 πŸ‘ 768 πŸ” 156 πŸ’¬ 6 πŸ“Œ 0
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WIP: end of turn feedback for building effects in Mega Drill.

#indiedev #gamedev

02.03.2026 15:52 πŸ‘ 11 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

Thanks you so much! β™₯️
I hope we can transpose it well in the game.

25.02.2026 20:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I use it in all my projects! I don't know if it covers all use cases (?) but there's quite a lot of different tween types. Sometimes I mix several tweens together to achieve the effect I want.

25.02.2026 20:52 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Day 42: 2025/09/05 - 8h

Spent the day tuning zipper scrolling. Coding tweens scrambles my brain, but it's getting there & only scrolls one row at a time now. Bit clumsy with mouse, which will behave different than keyboard/gamepad later anyway.

#DailyDevlog #Moonshell_Island #gamedev #gamemaker

25.02.2026 19:26 πŸ‘ 57 πŸ” 7 πŸ’¬ 4 πŸ“Œ 1

Are you using TweenerGMX by Stephen Loney?

25.02.2026 20:43 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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a portrait

23.02.2026 20:19 πŸ‘ 770 πŸ” 98 πŸ’¬ 9 πŸ“Œ 1
The boy and the Heron. The Heron, the Parakeets, the Warawara and the building blocks all flying out of a thick cloud. 2-4B graphite on 110gsm paper. Edited in β€˜Photopea’

The boy and the Heron. The Heron, the Parakeets, the Warawara and the building blocks all flying out of a thick cloud. 2-4B graphite on 110gsm paper. Edited in β€˜Photopea’

β€˜The Boy and the Heron’

A little piece I’ve been chipping away at for a few months. A personal piece, a homage to a beautiful, engrossing Ghibli animation.

#illustrations #handmade #Pencildrawing #Graphiteart #Fanart #StudioGhibli #Pencil #drawing #traditionalart

23.02.2026 20:36 πŸ‘ 138 πŸ” 32 πŸ’¬ 4 πŸ“Œ 1
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Can you get through 10 waves #playtest

#gamedev #indiegame #playtest #indiedev #coopgames #coopgaming #gamedesign #newgame #indiegamedev #multiplayergames

20.02.2026 21:38 πŸ‘ 9 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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Horripilant is OUT NOW on Steam!

Grab it now! store.steampowered.com/app/3525970/...

#indiegame #indiegamedev #gamedev #godotengine

20.02.2026 18:15 πŸ‘ 47 πŸ” 21 πŸ’¬ 2 πŸ“Œ 2
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Turns out I'm dumb and I can simply pass an angle to the shader to smoothly adjust the lighting to the rotating sprite.

Here's the result applied in game. The sprite is still rough but I'm quite happy with the effect.

19.02.2026 13:21 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Credits :

I'm using Ross Manthorp's tutorial and sample project:
gamemaker.io/en/blog/usin...

Azagaya's Laigter to generate normal maps from a gray shade height map I created in Illustrator
azagaya.itch.io/laigter

And Deep Core Lab's Normal Map Rotator.
deepcorelabs.com/tools/normal...

18.02.2026 20:34 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Testing normal maps for the Mega Drill. This is tricky because it's animated (8 frames) and it rotates. So this builds up to a LOT of frames of normals.

This is with 12 sprite sheets of 8 frames. So each sheet covers 30 degrees. Might need more?

#gamedev #indiedev

18.02.2026 20:34 πŸ‘ 7 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0

And no other non-hdmi ports?

18.02.2026 19:09 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Horripilant releases in 3 days!

#gamedev #indiegame #indiegamedev #godotengine

17.02.2026 18:03 πŸ‘ 12 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
GUN NOSE - Official Kickstarter Trailer
GUN NOSE - Official Kickstarter Trailer YouTube video by Addy Valentine

GUN NOSE looks incredible! We can't wait to see more from Addy. Be sure to follow them on YouTube to follow development and see more behind the scenes. Made in GameMaker πŸ’ͺ www.youtube.com/watch?v=0R9F...

17.02.2026 13:49 πŸ‘ 45 πŸ” 10 πŸ’¬ 0 πŸ“Œ 0
Screenshot from upcoming game Greenpatch Garden showing a wide view of a luxuriant garden with willows and small ponds.

Screenshot from upcoming game Greenpatch Garden showing a wide view of a luxuriant garden with willows and small ponds.

🌳Greenpatch Garden is coming together nicely!🌳

We want the game to be a short escape in nature for the players and, in this f*ed up world, to promote the importance of small daily actions.

Everyone can make a difference in the world and that's what we want our game to say. ❀️
#gamedev #indiedev

13.02.2026 15:54 πŸ‘ 16 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
Screenshot from upcoming game Greenpatch Garden showing a wide view of a luxuriant garden with willows and small ponds.

Screenshot from upcoming game Greenpatch Garden showing a wide view of a luxuriant garden with willows and small ponds.

🌳Greenpatch Garden is coming together nicely!🌳

We want the game to be a short escape in nature for the players and, in this f*ed up world, to promote the importance of small daily actions.

Everyone can make a difference in the world and that's what we want our game to say. ❀️
#gamedev #indiedev

13.02.2026 15:54 πŸ‘ 16 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0

Artists, quote with something silly!

13.02.2026 13:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Ayla, Marle and Lucca from Chrono Trigger celebrating Crabby Sam finally completing the Chrono Trigger girls trio!

Ayla, Marle and Lucca from Chrono Trigger celebrating Crabby Sam finally completing the Chrono Trigger girls trio!

My #ChronoTrigger girls trio is finally complete!!!
#pixelart #chronotrigger #fanart

09.02.2026 18:41 πŸ‘ 888 πŸ” 275 πŸ’¬ 17 πŸ“Œ 4

That's from E.V.O. right?

10.02.2026 16:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
Deep Forest by Small is Beautiful Magical adventure in a wicked forest.

Forgot to post a link to the game. Here it is, Deep Forest for Game Boy:

small.itch.io/deep-forest

09.02.2026 13:27 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Excerpt from comments I've received for Deep Forest on itch.io. It reads:

Poster:
"this game genuinely shaped a large part of my creative processes and look on life, lol. peak game :>"

Me:
"I'm curious: May I ask what you take away from Deep Forest in terms of creative process or look on life?"

Poster replying:
"i guess it was just how well it portrayed grief and mourning? like, it resonated a lot w/ me because i was struggling to put certain feelings into words and process them at the time. it helped me start 'healing' in a lot of ways

i think a better way to put it is just that you understand how emotions work and write them beautifully, honestly. e.g. i related to the characters like i never really had for others"

Excerpt from comments I've received for Deep Forest on itch.io. It reads: Poster: "this game genuinely shaped a large part of my creative processes and look on life, lol. peak game :>" Me: "I'm curious: May I ask what you take away from Deep Forest in terms of creative process or look on life?" Poster replying: "i guess it was just how well it portrayed grief and mourning? like, it resonated a lot w/ me because i was struggling to put certain feelings into words and process them at the time. it helped me start 'healing' in a lot of ways i think a better way to put it is just that you understand how emotions work and write them beautifully, honestly. e.g. i related to the characters like i never really had for others"

Here's some very touching comments I've received for my GBStudio game Deep Forest.

This is why I make games. β™₯
#gamedev #indiedev

08.02.2026 17:04 πŸ‘ 29 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
Pixel art sketch of Tuqa alongside a work in progress unit sprite for her RTS representation (in which she serves as a scout type hero)

Pixel art sketch of Tuqa alongside a work in progress unit sprite for her RTS representation (in which she serves as a scout type hero)

suuuuuuppp

08.02.2026 18:40 πŸ‘ 114 πŸ” 15 πŸ’¬ 4 πŸ“Œ 0