Yep, that's exactly what I'm saying.
@smallisbeautiful
Wishlist Mega Drill on Steam! https://store.steampowered.com/app/3967560/Mega_Drill__World_Domination We're a small start up #indiedev studio. Most of our games are free and can be played on itch. https://small.itch.io
Yep, that's exactly what I'm saying.
Day 49: 2025/09/18 - 7h
Got temporary item swapping to work for the Move feature, but I'll need to fix some visual glitches & restructure the inventory to swap with empty slots properly. Committing the move also needs to be implemented.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Our first asset pack is available ! β¬οΈβ¬οΈβ¬οΈ
Haaaard at work on taxes stuff and tax credits reclamation. This is hard on my brain and not very fun but, like, crucial for maintaining my activities?
I'm actually glad this is getting done. I feel like a real entrepreneur now.
#indiedevlife
WIP: end of turn feedback for building effects in Mega Drill.
#indiedev #gamedev
Day 47: 2025/09/12 - 8h
My notification system can now display multiple notifications at a time for both using and dropping items. I plan to improve this eventually, but it'll do for now.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
alguns dos meus favoritos pro #pokemon30
5 cores, 32x32px cada
#pixelart
WIP: end of turn feedback for building effects in Mega Drill.
#indiedev #gamedev
Thanks you so much! β₯οΈ
I hope we can transpose it well in the game.
I use it in all my projects! I don't know if it covers all use cases (?) but there's quite a lot of different tween types. Sometimes I mix several tweens together to achieve the effect I want.
Day 42: 2025/09/05 - 8h
Spent the day tuning zipper scrolling. Coding tweens scrambles my brain, but it's getting there & only scrolls one row at a time now. Bit clumsy with mouse, which will behave different than keyboard/gamepad later anyway.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Are you using TweenerGMX by Stephen Loney?
a portrait
The boy and the Heron. The Heron, the Parakeets, the Warawara and the building blocks all flying out of a thick cloud. 2-4B graphite on 110gsm paper. Edited in βPhotopeaβ
βThe Boy and the Heronβ
A little piece Iβve been chipping away at for a few months. A personal piece, a homage to a beautiful, engrossing Ghibli animation.
#illustrations #handmade #Pencildrawing #Graphiteart #Fanart #StudioGhibli #Pencil #drawing #traditionalart
Can you get through 10 waves #playtest
#gamedev #indiegame #playtest #indiedev #coopgames #coopgaming #gamedesign #newgame #indiegamedev #multiplayergames
Horripilant is OUT NOW on Steam!
Grab it now! store.steampowered.com/app/3525970/...
#indiegame #indiegamedev #gamedev #godotengine
Turns out I'm dumb and I can simply pass an angle to the shader to smoothly adjust the lighting to the rotating sprite.
Here's the result applied in game. The sprite is still rough but I'm quite happy with the effect.
Credits :
I'm using Ross Manthorp's tutorial and sample project:
gamemaker.io/en/blog/usin...
Azagaya's Laigter to generate normal maps from a gray shade height map I created in Illustrator
azagaya.itch.io/laigter
And Deep Core Lab's Normal Map Rotator.
deepcorelabs.com/tools/normal...
Testing normal maps for the Mega Drill. This is tricky because it's animated (8 frames) and it rotates. So this builds up to a LOT of frames of normals.
This is with 12 sprite sheets of 8 frames. So each sheet covers 30 degrees. Might need more?
#gamedev #indiedev
And no other non-hdmi ports?
Horripilant releases in 3 days!
#gamedev #indiegame #indiegamedev #godotengine
GUN NOSE looks incredible! We can't wait to see more from Addy. Be sure to follow them on YouTube to follow development and see more behind the scenes. Made in GameMaker πͺ www.youtube.com/watch?v=0R9F...
Screenshot from upcoming game Greenpatch Garden showing a wide view of a luxuriant garden with willows and small ponds.
π³Greenpatch Garden is coming together nicely!π³
We want the game to be a short escape in nature for the players and, in this f*ed up world, to promote the importance of small daily actions.
Everyone can make a difference in the world and that's what we want our game to say. β€οΈ
#gamedev #indiedev
Screenshot from upcoming game Greenpatch Garden showing a wide view of a luxuriant garden with willows and small ponds.
π³Greenpatch Garden is coming together nicely!π³
We want the game to be a short escape in nature for the players and, in this f*ed up world, to promote the importance of small daily actions.
Everyone can make a difference in the world and that's what we want our game to say. β€οΈ
#gamedev #indiedev
Artists, quote with something silly!
Ayla, Marle and Lucca from Chrono Trigger celebrating Crabby Sam finally completing the Chrono Trigger girls trio!
My #ChronoTrigger girls trio is finally complete!!!
#pixelart #chronotrigger #fanart
That's from E.V.O. right?
Forgot to post a link to the game. Here it is, Deep Forest for Game Boy:
small.itch.io/deep-forest
Excerpt from comments I've received for Deep Forest on itch.io. It reads: Poster: "this game genuinely shaped a large part of my creative processes and look on life, lol. peak game :>" Me: "I'm curious: May I ask what you take away from Deep Forest in terms of creative process or look on life?" Poster replying: "i guess it was just how well it portrayed grief and mourning? like, it resonated a lot w/ me because i was struggling to put certain feelings into words and process them at the time. it helped me start 'healing' in a lot of ways i think a better way to put it is just that you understand how emotions work and write them beautifully, honestly. e.g. i related to the characters like i never really had for others"
Here's some very touching comments I've received for my GBStudio game Deep Forest.
This is why I make games. β₯
#gamedev #indiedev
Pixel art sketch of Tuqa alongside a work in progress unit sprite for her RTS representation (in which she serves as a scout type hero)
suuuuuuppp