My latest Super Mario Bros. Wonder level features several custom rainbow-related mechanics, including spiky rainbows that are put to use during the level's skydiving wonder effect.
My latest Super Mario Bros. Wonder level features several custom rainbow-related mechanics, including spiky rainbows that are put to use during the level's skydiving wonder effect.
why does this keep happening
I gamed
My latest Super Mario Bros. Wonder level features several custom mechanics, including grinders that become bouncy during the wonder effect.
In Super Mario Bros. Wonder, when the player walks directly under a light beam wearing the Invisibility Badge, they temporarily become visible.
This obscure mechanic is basically unused in the original game, but my latest custom level revolves around it.
I had a silly idea after replaying Super Mario Galaxy 2
My latest Super Mario Bros. Wonder level revolves around a custom magnet mechanic, which also affects the metal player wonder effect.
Super Mario Bros. Wonder was released two years ago today.
My latest Super Mario Bros. Wonder level revolves around a custom "mirage" gimmick, where fake purple platforms temporarily disappear to reveal the location of the real blue platforms.
Rosalina is in Super Mario Bros. Wonder's Switch 2 DLC.
I am obviously very excited for Wonder's Switch 2 DLC, but I'm also very thrown off by the new talking flower voice actor. I know this was also the case in Mario Party Jamboree TV, but assuming the old voicelines won't be replaced, having the two voices side by side will be odd.
My first custom Mario Wonder "Search Party" level pushes the game's playable background area feature to its limit by stacking several layers on top of each other.
Me and some friends spent over a week remaking the entirety of Super Mario Bros. 1-1 on Wplace. It's made up of over 250k pixels, so it would've taken way longer to make if not for all the kind strangers who helped out.
Really interesting how Donkey Kong Bananza not only allows you to skip the Freezer Layer entirely, but if you progress the story and then backtrack to the world at a later point, the game accounts for this by removing its boss fights and just handing you the bananas.
thanks YouTube...
slightly bigger number, thanks!
Luigi is looking fly.
The wonder effect of my latest custom Super Mario Bros. Wonder level uses multiple "Rift Mario" clones at the same time, which the original game fully supports, but never took advantage of for some reason.
yup
probably the worst thing I've ever made
For more information, check out my latest video: youtu.be/KqKOKhFZ3Qo
If you've been wondering why it feels like most of the sections of Mario Kart World's Rainbow Road appear out of nowhere, that's because they do.
Hilariously, one of the groups of obstacles Mario Kart World's Kamek item can spawn in front of the drivers is a bunch of Bob-ombs.
I'm so glad Mario Kart World seems to feature plenty of relatively difficult P Switch missions.
Also, notice how boost panels flip depending on which direction you approach them from.
My first custom Super Mario Bros. Wonder Badge Challenge level uses the Safety Bounce badge, which allows the player to bounce on lava once per jump.
This is getting confusing
In Super Mario Bros. Wonder, the state of on/off blocks carries through to playable background areas, so I made use of that in my latest custom level.
I was originally thinking of using the Rolla Koopa Derby light bridge wonder effect, with the Skedaddlers lighting up the bridges. When I realised that wouldn't work, I decided to make something similar that also tied into the level's usage of on/off blocks instead.
The custom wonder effect in my latest Super Mario Bros. Wonder level makes the "Skedaddler" enemies spawn special blocks that they can run across.