This looks awesome! I'll check it out, good job!!
This looks awesome! I'll check it out, good job!!
I think it's great personally but the developer experience isn't the greatest. If you're solo it's totally doable if you're in a team some people may complain about a few things like: external editors not being as reliable, types and Variant in gdscript being weird especially
Nice! good luck! How were you able to find play testers? I'm not close to that stage yet but I've no idea how I should tackle that particular problem
Nice! The lights seem particularly well done as well, I'm curious did you do something particular to them?
That's correct!
I'm used to returning -1 and 1 in sort functions so I wasted a little bit of time debugging it
docs.godotengine.org/en/stable/cl...
Sorting function in GDScript, first by Manhattan distance and then by clockwise of points
TIL #godot doesn't complain about sorting functions returning floats instead of bools but in my testing it won't work correctly
Regardless trigonometry still wrecked my brain, but I think I got there in the end
#gamedev
That's a good idea! Simple yet very effective, I may try it tonight thanks!
Just using :Array instead of :Array[] should be valid GDScript though, right? I'm now paranoid I've used Array[] somewhere, I may need to check tonight
Which one is it? I've had a great time so far with ThinkPads and Linux but I'll probably end up buying a PC again soon!
Nice!! It's a real game changer when you are able to understand how you can keep it that way. I try to do it by getting feedback & enjoying the small wins (very hard for me). Do you have any other "tricks"?
I still carry around a Fedora USB as a keychain (that's what I tell myself anyway).
At least a couple of times per year I surprise my friends/relatives when they say "my laptop isn't turning on, can you take a look sometime?", when i respond "i can do it right now" they are always blown away by it!
Area selection = math = brain goes ๐คฏ
At least I now know why it's called the Manhattan distance!
Still WIP but if you have any feedback it's really appreciated!
#godot #gamedev #pathfinder2e
Nice! Any plans?
Upgraded from 4.0 to 4.3 (and everything in-between) without any worry. I was strictly avoiding plugins though, now that this changed we'll see if anything changes. I'm really looking forward to 4.4, there's some goodies I really need (pathfinding and typed dictionaries mainly)
That must feel insanely good! What was the PR about? Congrats anyway!
I'll definitely try it this should speed up my development quite a lot! Thanks ๐
Wow that's so good! Any insights on the font color gradient? How were you able to achieve it? It's very good!
Thanks for everything you do for this community, it's really appreciated! ๐
Where do you take inspiration for how to do menus and UIs? I'm exploring gameuidatabase.com currently and it's been fun but pretty tedious, any ideas?
#gamedev
How do you handle sprites that should occlude lights even when they have visible = false?
I could only come up with unsatisfying solutions like having the light occluder not be a child of the sprite itself and just replicate its position. Thoughts?
#godot #gamedev
I'd love to join if possible! Currently building my first game in #godot, I'm a year in and it's been so much fun!
I find menus pretty hard to get right, what do you think of mine so far? Still WIP
#godot #gamedev
Congrats! I'll check it out!
Hey
@gameengines.bsky.social
can I get the Godot label please?
Do you need help with the automation process? I'm pretty sure you may get A LOT of requests lately!!
Nice! What are you building?
Hi! Iโm a Data Engineer during the day and a indie #gamedev during the night working on a yet-to-be-named pixelart dungeon crawler in #godot!
Currently playing the new factorio expansion and windblown with friends!
Agreed with the other comments saying water ripple effect + it may be too fast (but I think that depends on the speed of the game!). I'm not sure but does it get completely black while in the middle of the jump? Maybe I'd reduce the darkness a little bit? But it looks very good to me!
Shaders for fog of war effect? That's interesting!
I've implemented in a pretty basic way so far with tile-based modulation and I'm not really satisfied due to some problems that are emerging.
Do you mind sharing more?