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Triangular Square

@triangularsquare

Game dev building a dungeon crawler game inspired by Pathfinder 2e rules in #godot!

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15.11.2024
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Latest posts by Triangular Square @triangularsquare

This looks awesome! I'll check it out, good job!!

04.12.2024 23:52 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I think it's great personally but the developer experience isn't the greatest. If you're solo it's totally doable if you're in a team some people may complain about a few things like: external editors not being as reliable, types and Variant in gdscript being weird especially

04.12.2024 19:38 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Nice! good luck! How were you able to find play testers? I'm not close to that stage yet but I've no idea how I should tackle that particular problem

19.11.2024 17:30 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Nice! The lights seem particularly well done as well, I'm curious did you do something particular to them?

19.11.2024 17:25 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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That's correct!
I'm used to returning -1 and 1 in sort functions so I wasted a little bit of time debugging it

docs.godotengine.org/en/stable/cl...

19.11.2024 14:29 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Sorting function in GDScript, first by Manhattan distance and then by clockwise of points

Sorting function in GDScript, first by Manhattan distance and then by clockwise of points

TIL #godot doesn't complain about sorting functions returning floats instead of bools but in my testing it won't work correctly

Regardless trigonometry still wrecked my brain, but I think I got there in the end

#gamedev

19.11.2024 13:39 ๐Ÿ‘ 14 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

That's a good idea! Simple yet very effective, I may try it tonight thanks!

18.11.2024 14:19 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Just using :Array instead of :Array[] should be valid GDScript though, right? I'm now paranoid I've used Array[] somewhere, I may need to check tonight

18.11.2024 12:33 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Which one is it? I've had a great time so far with ThinkPads and Linux but I'll probably end up buying a PC again soon!

18.11.2024 11:39 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Nice!! It's a real game changer when you are able to understand how you can keep it that way. I try to do it by getting feedback & enjoying the small wins (very hard for me). Do you have any other "tricks"?

18.11.2024 10:40 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I still carry around a Fedora USB as a keychain (that's what I tell myself anyway).

At least a couple of times per year I surprise my friends/relatives when they say "my laptop isn't turning on, can you take a look sometime?", when i respond "i can do it right now" they are always blown away by it!

18.11.2024 09:47 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Area selection = math = brain goes ๐Ÿคฏ

At least I now know why it's called the Manhattan distance!

Still WIP but if you have any feedback it's really appreciated!

#godot #gamedev #pathfinder2e

18.11.2024 08:53 ๐Ÿ‘ 19 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Nice! Any plans?

17.11.2024 23:49 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Upgraded from 4.0 to 4.3 (and everything in-between) without any worry. I was strictly avoiding plugins though, now that this changed we'll see if anything changes. I'm really looking forward to 4.4, there's some goodies I really need (pathfinding and typed dictionaries mainly)

17.11.2024 23:48 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

That must feel insanely good! What was the PR about? Congrats anyway!

17.11.2024 23:46 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I'll definitely try it this should speed up my development quite a lot! Thanks ๐Ÿ™

17.11.2024 19:00 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Wow that's so good! Any insights on the font color gradient? How were you able to achieve it? It's very good!

17.11.2024 18:58 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Thanks for everything you do for this community, it's really appreciated! ๐Ÿ’™

17.11.2024 18:56 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Where do you take inspiration for how to do menus and UIs? I'm exploring gameuidatabase.com currently and it's been fun but pretty tedious, any ideas?

#gamedev

17.11.2024 10:51 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

How do you handle sprites that should occlude lights even when they have visible = false?

I could only come up with unsatisfying solutions like having the light occluder not be a child of the sprite itself and just replicate its position. Thoughts?

#godot #gamedev

16.11.2024 20:00 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I'd love to join if possible! Currently building my first game in #godot, I'm a year in and it's been so much fun!

16.11.2024 11:19 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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I find menus pretty hard to get right, what do you think of mine so far? Still WIP

#godot #gamedev

16.11.2024 11:11 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Congrats! I'll check it out!

16.11.2024 11:04 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0


Hey
@gameengines.bsky.social
can I get the Godot label please?

Do you need help with the automation process? I'm pretty sure you may get A LOT of requests lately!!

16.11.2024 10:47 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Nice! What are you building?

16.11.2024 10:32 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Hi! Iโ€™m a Data Engineer during the day and a indie #gamedev during the night working on a yet-to-be-named pixelart dungeon crawler in #godot!

Currently playing the new factorio expansion and windblown with friends!

15.11.2024 23:21 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Agreed with the other comments saying water ripple effect + it may be too fast (but I think that depends on the speed of the game!). I'm not sure but does it get completely black while in the middle of the jump? Maybe I'd reduce the darkness a little bit? But it looks very good to me!

15.11.2024 23:16 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Shaders for fog of war effect? That's interesting!

I've implemented in a pretty basic way so far with tile-based modulation and I'm not really satisfied due to some problems that are emerging.

Do you mind sharing more?

15.11.2024 23:10 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0