early exploration of a walking sim about heartbreak
early exploration of a walking sim about heartbreak
standing on top of a mountain and screaming simulator
can we expect classic norwich npcs like the puppet man
Cheers, gunning for Kings Field meets Book of the New Sun. Going to be treating combat more like a puzzle than...combat I guess. Need to work on that pitch lol
reckon this fits?
blue debug sword vs zombie
feels pretty good as an early vibe check (even if I have jacked post-process effects up to 110%)
"MΓ³na draws ever closer to the Salt Wastes. We will enter the 496th year of her descent this spring. Should we fail to transmit a signal to those that travel between suns, I fear she may very well make landing." - Master Anthorp of the Astrologers Guild
#darkfantasy #ue5 #dungeoncrawler
baby formula
your outie has 4200 gamerscore
how many white grapes do you think you could eat in a row before you got sick of them
i love passivestar-core
ποΈ
did another pass on one of the common enemies, still needs some sound design so if anyone knows anyone who likes the vibe lmk!
I normally wait until at least a 5.x.x patch is out before migrating, saves a few headaches generally
messing around with the grapple..think it needs velocity-based vfx. idk maybe i should just put a cigarette in the right hand or something
first person roguelike I started as a way to get familiar with various art/animation processes, now on the way to making it a full game. DEMONS VOID is the name, plays sort of like devil daggers meets risk of rain 2
new level vibe check
nice list, lots of familiar faces in here.