Iβm excited to share these sculptures. The video just gives a peek, but they took a lot of time to design and sculpt.
Iβm excited to share these sculptures. The video just gives a peek, but they took a lot of time to design and sculpt.
Week10:
Iβve finally finished almost everything. This class gave me the chance to learn a lot of new things. I really like this feelingβeven when itβs tough and drives me a little crazy. But I got through it. Itβs only the beginning. My goal now is to build a truly playable, immersive game demo.
Week 09:
This week Iβm focused on cinematic shots and polishing details. After that, Iβll tackle set dressing, using a mix of my own assets and a few Fab kits. Just grinding hard for the final!
I still have a lot to do, but Iβm aiming to finish on time. Iβm excited about the finalβitβs going to be amazing!
Week 08
This week was toughβthis project is consuming a lot of time and effort. I sculpted the relief and kept experimenting with different materials. Along the way I learned a lot and ran into some odd issues, but I eventually got good results and shifted my focus to the animation.
Week07:
Just keep working hard on the project. There are a lot of issues, but Iβm still trying to solve them.
Week06:
For the final projection, Iβll create an epic door and build several assets myself. Iβll keep an ancient Asian style. I researched many references and designed the doorβs details with a clear construction. Two core elements lead the work: giant sculptures and precise mechanisms.
Week 05: I finished the mouse game assignment and learned a ton about Blueprints. It was all new territory for me, but super fun, feels like a solid start. Iβm starting to see how connecting different functions can create cool interactions and effects. Iβm definitely going to keep digging into this.
Week 04:
I focused on Unreal Engineβs Blueprint, studying core node logic and prototyping interactions to see what interesting mechanics I could achieve. I also committed to an ancient Chinese temple environment: I collected references and produced a blockout to establish composition, proportion.
Plz Enjoy the MOOD!
I really love these details and water effects.
I did run into a challenge with sound design. I wanted to create a smoother audio transition when the player moves from outside to inside the house. I tried several methods, but none of them felt natural. I decided to consult ChatGPTβand it actually worked! Is Blueprint, it solved my problem.
After completing the first assignment, I really discovered the charm of Unreal. I learned a lot and truly enjoyed working on the environment settings. Here are some clips that Iβm really excited to share with you all. I hope to keep improving my skills and eventually create a truly great game.
I really love these details and water effects.
I did run into a challenge with sound design. I wanted to create a smoother audio transition when the player moves from outside to inside the house. I tried several methods, but none of them felt natural. I decided to consult ChatGPTβand it actually worked! Is Blueprint, it solved my problem.
This is ENDING!
youtu.be/fYGOZYST-oQ
This one will give you some inspiration. And FAB has a lot of good stuff.(Especially the non-free ones.)
Haha, actually about 80% β there are still a few things left unfinished.
There are other shots!!!
Week 02:
I'm really excited to complete this scene! I tired add some rain to enhance the atomsphere of the environment. I've leared a lot of techniques in this week, though there are still many parts that need to do and fine-tuning. I'll do my best to present the scene!!
There are other shots!!!
Using my references and sketches, I created a blockout of the scene and planned two distinct paths for the player.
This is a sketch for the level.
Week 01:
I explored many UE5 functions and chose my theme. Inspired by Ghost of Tsushima, I studied its concept art and environments to plan my level. Then I gathered references on ArtStation, sculpted a seaside landscape, placed wooden Japanese houses, added simple water textures.