bsky.app/profile/rays...
bsky.app/profile/rays...
raylib reached 0 open issues and 0 open PRs!!!
After some months of intensive work, #raylib has finally reached the ZERO open issues** and ZERO open PRs!!! ๐
Definitely, it's time to...
Source: github.com/raysan5/raylib
Just updated #raylib animation system to support a more flexible and easy-to-use blending feature, with CPU or GPU skinning. Several code examples added! ๐ฅ
Try it on web: raylib.com/examples/mod...
Source code: github.com/raysan5/rayl...
Are you attending FOSDEM 2026???
Find me and ask me for a #raylib sticker! ๐
Working on my presentation for FOSDEM 2026! ๐ฏ
Just embedded a functional code editor in one of the slides. All hand-coded in C, with raylib, to run on desktop and web. ๐
Maybe I'm taking it too far... ๐ค
Hey! Next week I'm giving a talk at @fosdem.org 2026! ๐
And I'm already coding it, with #raylib! ๐ฏ
Whoโs coming? ๐
raylib surpassed 30K stargazers on GitHub!!!
Wow! #raylib has surpassed the **30000 โญ stargazers** on GitHub! Becoming the 21st most starred C project on GitHub!!! ๐คฏ
What a great start of the year! ๐
Thanks to everyone for supporting raylib! Let's keep building things! ๐ฏ
You should try with the latest style added "Genesis":
Happy new year 2026! Another year to enjoy raylib programming!
Happy new year 2026! Another year to enjoy raylib programming! ๐
Here some raylib games on Steam, so you will know some for next time... ๐
Thank you very much for your amazing work! ๐ฏ
raylib reached 800 contributors! Thanks!
#raylib has reached **800 contributors**! ๐
Many thanks to all the devs that have helped to improve the project along the years! THANKS! โค๏ธ
raylib open issues - help needed, please!
There are only 15 issues left open on #raylib! ๐
I'm currently working on multiple issues related to windowing/highdpi/fullscreen for different platforms but I'd need some help with some other issues.
Could someone help me with any of them? ๐ค
github.com/raysan5/rayl...
"The library strikes the perfect balance of giving you the basic tools you need to get started while also giving you the freedom to implement things yourself"
#raylib
spin.atomicobject.com/5-reasons-i-...
yeah, that can be one use case, specially if done in a server with no GPU... maybe useful for automated images watermarking on server side... ๐ค
#raylib running on web, on 2d canvas, no WebGL, no hardware acceleration, using software renderer! ๐ฅ
Performance is actually quite bad but... maybe there is some use case for it? ๐ค
You can create a custom tool just for that with a few raylib lines of code, for full control.
Or you can also try my image/board viewer tool: rTexViewer (made with raylib), but it's similar to PureRef; I'm sending you a key to try it.
raylib tech tools sale!
Hey! All my raylibtech tools are 50% off today! ๐ฑ
What you get:
- No ads
- No app signing
- No cloud lock-in
- No external dependencies
- Portable
- Multiplatform
- High-performant
* Single-executable ~1 MB (fits on a floppy disk!)
Thanks! โค๏ธ
Get them now: itch.io/s/168948/ray...
raylib going thorugh a code security audit in the following months!
NEWS! #raylib is going through a security audit in the following months by Radically Open Security team! ๐
First time going through a professional security audit (beside the CodeQL static analysis engine from GitHub). Let's see how it goes! Really exciting! ๐
Imagine if you could run #raylib with no need for an OS, just a simple memory buffer. Now you can. ๐คฏ
NEW backend: PLATFORM_MEMORY, full 2d/3d rendering to a memory framebuffer, only libc required! ๐
All raylib functionality in ~200KB! Future is now! ๐ฅณ
It looks really good! I like it! ๐ฏ
rTexPacker v5.5, sprites packing, UI Style: Genesis
rTexPacker v5.5, font atlas generation, UI Style: Lavanda
New release: **rTexPacker v5.5**! Sprites packer and font atlas generator! ๐ฅ
Many new features requested by users! Missing some feature? Just ask me about it! ๐
Get it on itchio: raylibtech.itch.io/rtexpacker
or wait a bit for the Steam update (free for owners)! ๐ฏ
Thanks! Glad you enjoyed it! ๐๐
Maybe, waiting for raylib 6.0 release but it's taking longer than expect, +1300 changes since 5.5! ๐ตโ๐ซ
raylib becomes 12 years old since first release!
On November 18th 2013 #raylib 1.0 was officially released on GitHub, it's been 12 years since that moment. In this time, hundreds of thousands of developers have tried raylib and enjoyed graphics programming! ๐
Keep enjoy coding! โค๏ธ
Be careful with shader versions, GPU drivers can do lot of magic to run anything but results will be platform/browser-dependant
raylib running on RISC-V device, Orange Pi RV2, using Mesa llvmpipe software renderer
raylib running on RISC-V board, Orange Pi RV2, using Mesa llvmpipe software renderer backend, getting ~300 sprites @ 30fps.
Next: try new raylib rlsw software renderer and RVV extension... ๐ฅ๐๐
New raylib custom software backend! OpenGL and GPU not required any more to run raylib programs!
NEWS! raylib custom Software Renderer backend [rlsw.h] has been finally merged! ๐
For the first time in this 12-years journey, there is a NO-DEPENDENCIES path available for raylib rendering, no platform library (direct Win32 implementation) and no OpenGL required! ๐คฏ
Ouch... definitely, that complicates things... in that case, maybe a dynamic system would be required, adding requested glyph on-the-go while typing. Painting additional glyphs into font.texture (as a render-texture) and filling glyph-info data shouldn't take many milliseconds...
You should only pack the used glyphs for Asian languages. raylib includes and example to filter unique used codepoints from a text file.