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Ray

@raysan5

Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5

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20.10.2024
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Latest posts by Ray @raysan5

bsky.app/profile/rays...

26.02.2026 08:49 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
raylib reached 0 open issues and 0 open PRs!!!

raylib reached 0 open issues and 0 open PRs!!!

After some months of intensive work, #raylib has finally reached the ZERO open issues** and ZERO open PRs!!! ๐Ÿš€

Definitely, it's time to...

Source: github.com/raysan5/raylib

26.02.2026 07:57 ๐Ÿ‘ 73 ๐Ÿ” 7 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 2
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Just updated #raylib animation system to support a more flexible and easy-to-use blending feature, with CPU or GPU skinning. Several code examples added! ๐Ÿ”ฅ

Try it on web: raylib.com/examples/mod...
Source code: github.com/raysan5/rayl...

24.02.2026 11:57 ๐Ÿ‘ 28 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Are you attending FOSDEM 2026???

Find me and ask me for a #raylib sticker! ๐Ÿ˜„

31.01.2026 07:26 ๐Ÿ‘ 36 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Working on my presentation for FOSDEM 2026! ๐Ÿ’ฏ

Just embedded a functional code editor in one of the slides. All hand-coded in C, with raylib, to run on desktop and web. ๐Ÿš€

Maybe I'm taking it too far... ๐Ÿค”

25.01.2026 14:20 ๐Ÿ‘ 66 ๐Ÿ” 3 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
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Hey! Next week I'm giving a talk at @fosdem.org 2026! ๐Ÿš€

And I'm already coding it, with #raylib! ๐Ÿ’ฏ

Whoโ€™s coming? ๐Ÿ˜„

20.01.2026 13:06 ๐Ÿ‘ 25 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
raylib surpassed 30K stargazers on GitHub!!!

raylib surpassed 30K stargazers on GitHub!!!

Wow! #raylib has surpassed the **30000 โญ stargazers** on GitHub! Becoming the 21st most starred C project on GitHub!!! ๐Ÿคฏ

What a great start of the year! ๐Ÿš€

Thanks to everyone for supporting raylib! Let's keep building things! ๐Ÿ’ฏ

02.01.2026 17:11 ๐Ÿ‘ 41 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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You should try with the latest style added "Genesis":

02.01.2026 13:59 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Happy new year 2026! Another year to enjoy raylib programming!

Happy new year 2026! Another year to enjoy raylib programming!

Happy new year 2026! Another year to enjoy raylib programming! ๐Ÿš€

01.01.2026 19:58 ๐Ÿ‘ 49 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Here some raylib games on Steam, so you will know some for next time... ๐Ÿ˜‰

29.12.2025 20:34 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Thank you very much for your amazing work! ๐Ÿ’ฏ

28.12.2025 21:52 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
raylib reached 800 contributors! Thanks!

raylib reached 800 contributors! Thanks!

#raylib has reached **800 contributors**! ๐Ÿš€

Many thanks to all the devs that have helped to improve the project along the years! THANKS! โค๏ธ

27.12.2025 14:17 ๐Ÿ‘ 42 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
raylib open issues - help needed, please!

raylib open issues - help needed, please!

There are only 15 issues left open on #raylib! ๐Ÿš€

I'm currently working on multiple issues related to windowing/highdpi/fullscreen for different platforms but I'd need some help with some other issues.

Could someone help me with any of them? ๐Ÿค”

github.com/raysan5/rayl...

21.12.2025 20:04 ๐Ÿ‘ 22 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
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5 Reasons I Chose Raylib Over Other Game Engines Raylib is a simple, fun library to work with, and I'll continue to use it for all of my games for the foreseeable future.

"The library strikes the perfect balance of giving you the basic tools you need to get started while also giving you the freedom to implement things yourself"
#raylib

spin.atomicobject.com/5-reasons-i-...

16.12.2025 10:23 ๐Ÿ‘ 28 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

yeah, that can be one use case, specially if done in a server with no GPU... maybe useful for automated images watermarking on server side... ๐Ÿค”

13.12.2025 14:37 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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#raylib running on web, on 2d canvas, no WebGL, no hardware acceleration, using software renderer! ๐Ÿ”ฅ

Performance is actually quite bad but... maybe there is some use case for it? ๐Ÿค”

13.12.2025 11:46 ๐Ÿ‘ 34 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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You can create a custom tool just for that with a few raylib lines of code, for full control.

Or you can also try my image/board viewer tool: rTexViewer (made with raylib), but it's similar to PureRef; I'm sending you a key to try it.

01.12.2025 16:36 ๐Ÿ‘ 13 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
raylib tech tools sale!

raylib tech tools sale!

Hey! All my raylibtech tools are 50% off today! ๐Ÿ˜ฑ

What you get:

- No ads
- No app signing
- No cloud lock-in
- No external dependencies
- Portable
- Multiplatform
- High-performant

* Single-executable ~1 MB (fits on a floppy disk!)

Thanks! โค๏ธ

Get them now: itch.io/s/168948/ray...

28.11.2025 18:21 ๐Ÿ‘ 26 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
raylib going thorugh a code security audit in the following months!

raylib going thorugh a code security audit in the following months!

NEWS! #raylib is going through a security audit in the following months by Radically Open Security team! ๐Ÿš€

First time going through a professional security audit (beside the CodeQL static analysis engine from GitHub). Let's see how it goes! Really exciting! ๐Ÿ˜„

26.11.2025 11:37 ๐Ÿ‘ 49 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Imagine if you could run #raylib with no need for an OS, just a simple memory buffer. Now you can. ๐Ÿคฏ

NEW backend: PLATFORM_MEMORY, full 2d/3d rendering to a memory framebuffer, only libc required! ๐Ÿš€

All raylib functionality in ~200KB! Future is now! ๐Ÿฅณ

24.11.2025 14:33 ๐Ÿ‘ 80 ๐Ÿ” 11 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 1

It looks really good! I like it! ๐Ÿ’ฏ

21.11.2025 17:23 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
rTexPacker v5.5, sprites packing, UI Style: Genesis

rTexPacker v5.5, sprites packing, UI Style: Genesis

rTexPacker v5.5, font atlas generation, UI Style: Lavanda

rTexPacker v5.5, font atlas generation, UI Style: Lavanda

New release: **rTexPacker v5.5**! Sprites packer and font atlas generator! ๐Ÿ”ฅ

Many new features requested by users! Missing some feature? Just ask me about it! ๐Ÿš€

Get it on itchio: raylibtech.itch.io/rtexpacker
or wait a bit for the Steam update (free for owners)! ๐Ÿ’ฏ

20.11.2025 11:10 ๐Ÿ‘ 28 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Thanks! Glad you enjoyed it! ๐Ÿ‘๐Ÿ˜„

18.11.2025 14:19 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Maybe, waiting for raylib 6.0 release but it's taking longer than expect, +1300 changes since 5.5! ๐Ÿ˜ตโ€๐Ÿ’ซ

18.11.2025 14:18 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
raylib becomes 12 years old since first release!

raylib becomes 12 years old since first release!

On November 18th 2013 #raylib 1.0 was officially released on GitHub, it's been 12 years since that moment. In this time, hundreds of thousands of developers have tried raylib and enjoyed graphics programming! ๐Ÿš€

Keep enjoy coding! โค๏ธ

18.11.2025 09:43 ๐Ÿ‘ 70 ๐Ÿ” 3 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 0

Be careful with shader versions, GPU drivers can do lot of magic to run anything but results will be platform/browser-dependant

14.11.2025 13:21 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
raylib running on RISC-V device, Orange Pi RV2, using Mesa llvmpipe software renderer

raylib running on RISC-V device, Orange Pi RV2, using Mesa llvmpipe software renderer

raylib running on RISC-V board, Orange Pi RV2, using Mesa llvmpipe software renderer backend, getting ~300 sprites @ 30fps.

Next: try new raylib rlsw software renderer and RVV extension... ๐Ÿ”ฅ๐Ÿ‘๐Ÿ˜„

29.10.2025 11:48 ๐Ÿ‘ 45 ๐Ÿ” 2 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
New raylib custom software backend! OpenGL and GPU not required any more to run raylib programs!

New raylib custom software backend! OpenGL and GPU not required any more to run raylib programs!

NEWS! raylib custom Software Renderer backend [rlsw.h] has been finally merged! ๐Ÿš€

For the first time in this 12-years journey, there is a NO-DEPENDENCIES path available for raylib rendering, no platform library (direct Win32 implementation) and no OpenGL required! ๐Ÿคฏ

20.10.2025 17:46 ๐Ÿ‘ 58 ๐Ÿ” 4 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Ouch... definitely, that complicates things... in that case, maybe a dynamic system would be required, adding requested glyph on-the-go while typing. Painting additional glyphs into font.texture (as a render-texture) and filling glyph-info data shouldn't take many milliseconds...

19.10.2025 20:40 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

You should only pack the used glyphs for Asian languages. raylib includes and example to filter unique used codepoints from a text file.

19.10.2025 17:11 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0