Should have done it like this in the first place but well, you do mistakes and learn from them. Thanks & sry for the trouble!
Adding the album to your library (=more faces on my album page) helps me a lot - makes it more likely that labels want to work with me ๐
07.02.2026 08:42
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Olivier Haas
Olivier Haas. Cologne, Germany.
I'm in the (messy) process of bringing my two Bandcamp pages together - all my music can now be found on: ohaas.bandcamp.com IMPORTANT: If you bought my last album please DM me - I'll send you a new code to re-add it to your library. The old album page for my last album will eventually be deleted.
07.02.2026 08:42
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Ambiences are one of my favorite thing to work on in games and as someone who also does / is deeply into ambient music it's something that always felt very natural and important to me.
19.12.2025 10:45
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6 Tips For Better Sounding Ambiences In Your Game (in Unreal Engine & In General)
YouTube video by Olivier Haas
My biggest tutorial yet is now online! Talking about how I approached ambiences in Oddsparks & generally ways that I think can help designing nice ambiences. I'm showing some technical setups in #unrealengine / #metasounds but also discuss some philosophical aspects of it.
youtu.be/_z6BdYlAgPY
19.12.2025 10:45
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missed opportunity on the thumbnail :D
13.12.2025 10:13
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How To Duck Audio In Unreal Engine 5 (Tutorial)
YouTube video by Olivier Haas
Another new tutorial - this time about ducking in #unrealengine: youtu.be/IjbtnNG0o7s
12.12.2025 16:14
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How I did a dynamic engine sound in FMOD for our robot in our game
YouTube video by Olivier Haas
In my newest tutorial I'm going into how I did the dynamic engine sound system for Emergency Protocol Override in FMOD (and how you can approach engine sounds in FMOD in general):
youtu.be/2O4PgEhUQ-o
05.12.2025 09:42
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Not really interested in AAA that much normally but this showed why AAA can be nice: The chance to spend a lot of time with characters and build up relationships, having time for all the nuances - like reading a long book
05.12.2025 08:25
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Did like the original trilogy but have to agree that the 2018 one is on another level and fantastic in so many ways (haven't played Ragnarok yet). The setting, the storytelling and the complexity of the characters, the game feel -
05.12.2025 08:25
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glad you did now โค๏ธ
02.12.2025 14:22
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thanks a lot Andrew! ๐โโ๏ธ
02.12.2025 14:21
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ohh thank you <3 that's so nice to hear!
02.12.2025 10:39
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Between the now official closing of Massive Miniteam and our game #oddsparks being nominated for tonight's Deutscher Enwicklerpreis (category 'Graphics'), I thought it might be a good time to post another clip with music bits from the game.
This time: Music from the 'Glacial Plateau'
02.12.2025 08:43
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Unreal Metasounds Tutorial: Making Smooth Music Transitions + Random Music Variations
YouTube video by Olivier Haas
I did another tutorial! This time I'm talking about how to do smooth music transitions when setting up a music player system with #ue5 #metasounds. This includes picking random music variations for each section&bringing over the reverb tail when moving to the next sections. youtu.be/ZBAy0UwlAdE
01.12.2025 12:26
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Interesting! It's something I did in a similar form for creature footsteps (and pretty easy to setup in Unreal - you just have to align the separate sound elements with the respective frames in the animation). Would consider that for human footsteps too if there's a higher desired sense of realism!
25.11.2025 10:57
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Still trying to find my flow with this format - looking forward to improve doing these videos while sharing more of my knowledge/experience :)
25.11.2025 10:01
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It's actually a system I used for generating #ambiences in #oddsparks- but in a more advanced way now since I've learned a thing or two since then.
25.11.2025 10:01
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Unreal Metasounds Tutorial: (Bird) Sound Patterns
YouTube video by Olivier Haas
I'm trying something new: #gameaudio tutorials! Here's a first one on how to generate bird sound patterns (or really any kind of sequence of sounds) with #unrealengine5 #metasounds!
youtu.be/fpLvXnE_c9U?...
25.11.2025 10:01
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It was definitely one of the most fun projects I did back then! I love doing audio for atmospheric stuff and I could really resonate with that jazzy/noir-like vibe.
29.10.2025 09:44
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Back when studying at the Cologne Game Lab I developed this little game together with Sebastian Stricker in 2019 - ' I SAW', an adaptation of the poem 'Howl' from Allen Ginsberg. The game can still be played for free on Itch: savespace.itch.io/i-saw
29.10.2025 09:44
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The thing I'm probably the most proud of is the little robot's engine sound which seamlessly changes depending on parameters such as speed and battery level (done in FMOD).
20.10.2025 15:40
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Looking back at the game, there are definitely sounds and music I would have approached differently (as it always is with older work), but overall I'm still very proud of my (and our!) work here.
20.10.2025 15:40
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While the game is placed in a dystopian sci-fi setting, there's this lovable and cute little robot at the core of the game which "wakes up" in this solitary world. Perhaps a bit similar to Oddsparks' Sparks and therefore maybe not different altogether.
20.10.2025 15:40
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5+ years before Oddsparks I already worked on audio for another automation game (with a very different tone though): Emergency Protocol Override was the ambitious prototype of @farry1.bsky.social, Sebastian Stricker&myself we submitted as the practical part of our MA-thesis at the Cologne Game Lab.
20.10.2025 15:40
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Some more #gamemusic snippets, this time from the Woodlands in ODDSPARKS! Longer snippets: youtu.be/O566iwSdAco?... #gameaudio #oddsparks
11.10.2025 09:46
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Music from the Volcanic Caves in ODDSPARKS! Longer snippets: youtu.be/tPz6lmGGfsQ
08.10.2025 08:40
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thank you! ๐โโ๏ธ
07.10.2025 11:04
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Now up on my YouTube: A little overview of the music I composed for the Mountain Biome in ODDSPARKS! youtu.be/BSqTqKoThuk?...
07.10.2025 10:02
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Oddsparks Sound Design Reel - Olivier Haas
YouTube video by Olivier Haas
Currently going through some of my game audio work of the last couple of years. To kick things of - here's a quick overview of some of the sound design work I did for ODDSPARKS.
www.youtube.com/watch?v=L5lt...
Currently available again for audio work. If you like my style feel free to reach out :)
05.10.2025 08:24
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